Redikal

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Aug 21, 2018
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thevoid089
Gotcha, did you try a previous save before the gate event, and did it cause an error too? It's possible that was a save that was too close to the end of R1, not sure. In the new version, I make an autosave before the very end to prevent that type of issues.
 

thevoid089

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Jan 29, 2020
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thevoid089
Gotcha, did you try a previous save before the gate event, and did it cause an error too? It's possible that was a save that was too close to the end of R1, not sure. In the new version, I make an autosave before the very end.
It must be it, I save right before the demo end and I only use 1 save slot for the whole gameplay so I guess I need to roll back more or start from the beginning again
 

Redikal

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It must be it I think, I kinda badly made the R1 end, since it was autosaving at the very end of the build, then this very end is erased and new code is added to make the bridge to R2, so if you load a save that was at the very end this would be a guarantee problem. In R2 I made the autosave happens before the very end, so hopefully, it helps prevent this issue but have to see.
 
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thevoid089

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Jan 29, 2020
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It must be it I think, I kinda badly made the R1 end, since it was autosaving at the very end of the build, then this very end is erased and new code is added to make the bridge to R2, so if you load a save that was at the very end this would be a guarantee problem. In R2 I made the autosave happens before the very end, so hopefully, it helps prevent this issue but have to see.
I think so, at least the roll back further worked and now I can continue without the need to start again. Now I'll play and check out the new content and the continuation of the story
 
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thevoid089

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Jan 29, 2020
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Lady Hale truly go even beyond my expectation, I know about nobles is that they would have look down on commoners and be a very cold and cruelty people but she really pull out the trope very well... truly love it, a GILF that I don't mind to get a bit dominated and later return the favor with. Oh hoh! Lily really love her young master isn't it, at first she's still treat him like a child but after that "morning wood" look like she want more of that now (can't wait until the moment he man up more and roll all over her body in the future). But the behavior after that moment make me believe that the island somehow influence Lily and maybe all the people on it, look like more mystery that need to be explore and solve later
Charlotte up until now are...very interesting, she look like a very mature women yet still love playing dolls, having tea party with them and playing princess. Truly a very interesting tsundere, so far I like that kind of attitude and would love to have some dialogue choices in the future to tease her a bit just for fun and without any consequences Redikal
Forgot to say but I love the music tracks in the game so far, very fit with the environment set up
 
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thevoid089

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Jan 29, 2020
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Finally we got to know the prostitute name
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, I must say she was the most friendliest women on the island beside Lily (maybe Charlotte too but I don't know) and won't mind to just hang around with her freely without any lewd event...okay I lied, need more lewd with her. I want to ask but can we do the wine cellar quest in this update yet or had to wait for the next one? Redikal
 

Belphegor007

Active Member
Aug 23, 2016
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@Redikal I'm curious on how far you have the story mapped out.
Do you already have the entire story mapped out, just the ending, or do you write as you go?
 

Samhill

Active Member
Nov 2, 2020
607
531
thevoid089 Ah damn that might be because I updated to the latest SDK, shouldn't happen in the future hopefully. Didn't notice, what error it gave you?
I get something similar.

Python:
Executing ATL code at game/script/location/manor/firstfloor/hallfirst.rpy:15
  File "game/script/location/manor/firstfloor/hallfirst.rpy", line 201, in script
    pause
  File "renpy/common/000statements.rpy", line 455, in execute_pause
    renpy.pause()
AttributeError: 'TransformState' object has no attribute 'last_angle'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script/location/manor/firstfloor/hallfirst.rpy", line 201, in script
    pause
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 455, in execute_pause
    renpy.pause()
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/exports.py", line 1516, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/display/core.py", line 3213, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/display/core.py", line 3729, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/display/core.py", line 2466, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/display/layout.py", line 784, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/display/layout.py", line 784, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/display/layout.py", line 784, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/display/transform.py", line 706, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 105, in renpy.display.accelerator.transform_render
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/display/transform.py", line 884, in update_state
    fr = self.execute(self, self.st, self.at)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/atl.py", line 578, in execute
    action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/atl.py", line 785, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/atl.py", line 785, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/atl.py", line 1158, in execute
    newts.take_state(trans.state)
  File "/Users/[redacted]/Games/Divimera.app/Contents/Resources/autorun/renpy/display/transform.py", line 123, in take_state
    self.last_angle = ts.last_angle
AttributeError: 'TransformState' object has no attribute 'last_angle'

Darwin-13.4.0-x86_64-i386-64bit
Ren'Py 7.4.5.1648
 R2
Mon Jun 28 13:54:20 2021
```
 

bobdillan

Forum Fanatic
Nov 18, 2016
4,390
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uhhh isn't there a missing voyeurism tag? cause there be two different males in the two scenes shown. Also how will the harem work in this? (cause if they do more than just MC... well that ain't harem, and again there be two different dudes in sex scenes so far so am a little confused).
 
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Redikal

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Aug 21, 2018
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thevoid089 I like her a lot myself, we will see if we can have the scene for the next day (3rd) but I think it will probably sit better on the fourth day, let's see how it goes.

Regarding the scene with the dude, it's not so much voyeur, it's really just to install the setting more than anything else, there won't be much of that later on, I invite you to read to the beginning of the thread if you want to know more.

I don't write the game, full credits go to and he does an awesome job at it, we just made the outline together until the very end then we expand on it little by little, it's really not planned thoroughly but we got an outline and the ends figured out.
 

MrShaDowAnDub

Newbie
Feb 23, 2018
28
21
Arts from Kojack? What a pleasant surprise. I didn't even think there is a game with Kojack's art.
I'll give it a shot. Good luck with this project
 
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John Bon Clay

Well-Known Member
Jul 14, 2020
1,203
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I will try this game out, may I ask how much femdom to expect though? Also in future if possible?
Wouldn't have asked normally but seeing as you are active atm Redikal ;)
 

Redikal

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Aug 21, 2018
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Okay well it depends on who you go for, but there is definitely a lot of femdom at the start since the beginning is not a power fantasy, but once you discover a certain thing you can decide to turn things around (if you wish to and that would open the harem route but it's not something that you discover at the beginning).
 
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Drogorn

Newbie
Jun 24, 2018
69
172
Haven't played much, but I do want to say - the text speed is unbearably slow. The maximum speed in the options is around "medium" speed from other Renpy games I have played, and there is no option for instantaneous display. The lower speed options are honestly just silly, considering at max speed, it takes almost 3 full seconds for a 3 line dialogue to display. I know that some people like slower speeds, but this is too much
 

Redikal

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Aug 21, 2018
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It's a sort of design decision, the problem is that if I allow instant speed, that will break a shit load of things. Look at Pheonix Wright, for instance, you cannot have instant text. The reason is somewhat similar there since the characters have lip animation and that every message box conveys a timed sound (sometimes it can be coming from an environment or something happening on screen), the moment you allow instant text you almost break all the work that went into it and things will get out of sync. I also don't think it's that slow, well I will upgrade the speed a tad more since there is room for it to make it faster (in the next version), but I might never leave the option to go instant since that will break many things.
 
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