Feb 14, 2019
155
118
Am I misremembering or did we used to be able to name our character???

Also, during the tutorial/beginning if you choose water mage you apparently get soft locked cause you run out of Mana to kill the big boar and have no options to do anything else? Anyone else found a way to bypass or are water mages truly the most oppressed class
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
Am I misremembering or did we used to be able to name our character???

Also, during the tutorial/beginning if you choose water mage you apparently get soft locked cause you run out of Mana to kill the big boar and have no options to do anything else? Anyone else found a way to bypass or are water mages truly the most oppressed class
Android lost character naming because that functionality is super buggy on android and hardlocked a number of people.

For the second question... that definitely sounds like something is going wrong. You should be getting 1 mana back per turn. I will look into it and see if I can figure out what's going wrong, sorry for the trouble.
 

fdragonx7

Member
Jan 7, 2018
139
106
i keep getting this after EVERY fight after the update

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/dawncode/camp/camp_framework.rpy", line 54, in script call
call screen camp_home
File "game/dawncode/camp/camp_framework.rpy", line 54, in script call
call screen camp_home
File "game/dawncode/camp/camp_framework.rpy", line 54, in script call
call screen camp_home
File "game/dawncode/camp/camp_framework.rpy", line 54, in script call
call screen camp_home
File "game/dawncode/adventures/adventure_framework.rpy", line 58, in script call
call adventure_randomizer from _call_adventure_randomizer
File "game/dawncode/adventures/adventure_framework.rpy", line 83, in script call
$ setupEncounter(enemy1=adventure_enemy_1, enemy2=adventure_enemy_2, enemy3=adventure_enemy_3, music=adventure_battle_music, levelScaling=adventure_level_scaling, levelBoost=adventure_level_boost, levelRandom=adventure_level_random, levelTarget=adventure_level_area)
File "game/dawncode/combat.rpy", line 167, in script call
call cleanupBattle from _call_cleanupBattle
File "game/dawncode/combat.rpy", line 183, in script
python:
File "game/dawncode/combat.rpy", line 191, in <module>
i.abilityStack.clear()
AttributeError: 'Actor' object has no attribute 'abilityStack'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/dawncode/camp/camp_framework.rpy", line 54, in script call
call screen camp_home
File "game/dawncode/camp/camp_framework.rpy", line 54, in script call
call screen camp_home
File "game/dawncode/camp/camp_framework.rpy", line 54, in script call
call screen camp_home
File "game/dawncode/camp/camp_framework.rpy", line 54, in script call
call screen camp_home
File "game/dawncode/adventures/adventure_framework.rpy", line 58, in script call
call adventure_randomizer from _call_adventure_randomizer
File "game/dawncode/adventures/adventure_framework.rpy", line 83, in script call
$ setupEncounter(enemy1=adventure_enemy_1, enemy2=adventure_enemy_2, enemy3=adventure_enemy_3, music=adventure_battle_music, levelScaling=adventure_level_scaling, levelBoost=adventure_level_boost, levelRandom=adventure_level_random, levelTarget=adventure_level_area)
File "game/dawncode/combat.rpy", line 167, in script call
call cleanupBattle from _call_cleanupBattle
File "game/dawncode/combat.rpy", line 183, in script
python:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/dawncode/combat.rpy", line 191, in <module>
i.abilityStack.clear()
AttributeError: 'Actor' object has no attribute 'abilityStack'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Divine Dawn 0.18b
Thu Feb 17 00:52:21 2022
```
 
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Feb 14, 2019
155
118
Android lost character naming because that functionality is super buggy on android and hardlocked a number of people.

For the second question... that definitely sounds like something is going wrong. You should be getting 1 mana back per turn. I will look into it and see if I can figure out what's going wrong, sorry for the trouble.
That sucks anyway we can get it in the future pretty please with a cherry on top???

Also, I have noticed I am missing the skip/menu/q. Save/ q.load things at the bottom, usually after the error screen whenever I finish a fight which I think the guy above posted. And about the mana sometimes I think it forgets to give it to me? Combined with the loss of saves it's getting kinda tedious hope we get a hotfix soon...

oh, and are all the scenes just those listed in the gallery cause it doesn't seem like it from the change log?
 

hiresto

New Member
May 28, 2018
4
20
Same as above, I'm not sure what the underlying issue is, but combat is bugged.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/dawncode/script.rpy", line 369, in script call
    $ setupEncounter("Corrupted Boar", music="asteroid_battle")
  File "game/dawncode/combat.rpy", line 167, in script call
    call cleanupBattle from _call_cleanupBattle
  File "game/dawncode/combat.rpy", line 183, in script
    python:
  File "game/dawncode/combat.rpy", line 191, in <module>
    i.abilityStack.clear()
AttributeError: 'Actor' object has no attribute 'abilityStack'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/dawncode/script.rpy", line 369, in script call
    $ setupEncounter("Corrupted Boar", music="asteroid_battle")
  File "game/dawncode/combat.rpy", line 167, in script call
    call cleanupBattle from _call_cleanupBattle
  File "game/dawncode/combat.rpy", line 183, in script
    python:
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/dawncode/combat.rpy", line 191, in <module>
    i.abilityStack.clear()
AttributeError: 'Actor' object has no attribute 'abilityStack'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Divine Dawn 0.18b
Thu Feb 17 20:52:10 2022
Also, in the Tutorial? Not sure, when you fight the first boss in weird world who summons adds, the choice attack will error if you aoe. And the aoe won't go off, so you can't use it. Makes like as a single target user very hard.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/dawncode/lost_temple.rpy", line 1463, in script call
    $ setupEncounter("Lost Temple Boss", music="vs_demon", canRest=False)
  File "game/dawncode/combat.rpy", line 151, in script call
    $ turnEndEvent(Monster1)
  File "game/dawncode/combat_events/bosses/lost_temple/lost_temple_boss_events.rpy", line 27, in script call
    call lost_temple_boss_turn_end_action_choice from _call_lost_temple_boss_turn_end_action_choice
  File "game/dawncode/combat_events/bosses/lost_temple/lost_temple_boss_events.rpy", line 73, in script
    $ Action(templetron)
  File "game/dawncode/combat_events/bosses/lost_temple/lost_temple_boss_events.rpy", line 73, in <module>
    $ Action(templetron)
  File "game/dawncode/functions.rpy", line 92, in Action
    for j in targetList:
TypeError: 'NoneType' object is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/dawncode/lost_temple.rpy", line 1463, in script call
    $ setupEncounter("Lost Temple Boss", music="vs_demon", canRest=False)
  File "game/dawncode/combat.rpy", line 151, in script call
    $ turnEndEvent(Monster1)
  File "game/dawncode/combat_events/bosses/lost_temple/lost_temple_boss_events.rpy", line 27, in script call
    call lost_temple_boss_turn_end_action_choice from _call_lost_temple_boss_turn_end_action_choice
  File "game/dawncode/combat_events/bosses/lost_temple/lost_temple_boss_events.rpy", line 73, in script
    $ Action(templetron)
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/dawncode/combat_events/bosses/lost_temple/lost_temple_boss_events.rpy", line 73, in <module>
    $ Action(templetron)
  File "game/dawncode/functions.rpy", line 92, in Action
    for j in targetList:
TypeError: 'NoneType' object is not iterable

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Divine Dawn 0.18b
Thu Feb 17 20:59:42 2022
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
i keep getting this after EVERY fight after the update
Same as above, I'm not sure what the underlying issue is, but combat is bugged.

Also, in the Tutorial? Not sure, when you fight the first boss in weird world who summons adds, the choice attack will error if you aoe. And the aoe won't go off, so you can't use it. Makes like as a single target user very hard.
Ability stack issue is fixed for next update. I will look into the boss thing, hopefully an easy fix.

That sucks anyway we can get it in the future pretty please with a cherry on top???

Also, I have noticed I am missing the skip/menu/q. Save/ q.load things at the bottom, usually after the error screen whenever I finish a fight which I think the guy above posted. And about the mana sometimes I think it forgets to give it to me? Combined with the loss of saves it's getting kinda tedious hope we get a hotfix soon...

oh, and are all the scenes just those listed in the gallery cause it doesn't seem like it from the change log?
The problem is that bringing it back on android bricks it for a surprising number of people. That renpy functionality has been very buggy for many years, apparently. The functionality is still there on PC, but I'm honestly not sure how to bring it back to android without making the game unplayable for some.

Like I said, I'll look into the mana regen. It was working fine in my existing save so... maybe something about a new game breaks it? idk.

There are... 30 something total lewd scenes now I think, the out-of-game gallery is only for stuff that can't be replayed easily ingame. I should eventually just put it back into the game so it can be viewed as a flashback, given that nighttime is a built-in gallery anyways lol.
 

zARRR

Forum Fanatic
Nov 6, 2020
5,200
11,051
View attachment 1657900

0.18a is finally out! Celebrating the first anniversary of the game (February 8, 2021), this is the biggest content update yet, both in writing and mechanics.

While it's been a little bumpy along the way, and not all of my initial plans worked out the way I hoped, we've still made quite a bit of progress. I've learned a lot more about coding/structure, fixed a lot of stuff, and added quite the volume of content. The initial release had a bit over 20,000 words; this one takes us well past 200,000! That's roughly three novels long, for reference.

Here's to an even more productive year ahead!

Changelog;
  • Metatron now has 6 and 8 affection scenes, exploring her character and pushing her romance forward. She also gets a conversation with Sarah, a conversation about gods, and (if you refused the moonlit visitor's offer) a special conversation about that.
  • Aspasia now has art, courtesy of the gigachad jfc! Along with the usual expressions and ability to get naked, she also has an adaptive portrait next to the text. If y'all like it, I'll extend it to other girls next update.
  • Aspasia also got two new conversations, which have a decent bit of lore and personality in them, as well as a 4 trust scene. She actually has a personality now!
  • Sarah and Ashley both have massive new lewd scenes, available in the evening and at night respectively. They are by far the longest in the game currently. The Ashley scene was partially in honor of TheTimeHasCumAndSoHaveI 's phenomenal review!
  • Maya got a dumb conversation because I was wondering how she felt about pets.
  • Most buffs and debuffs have been reworked; they no longer cost a turn, but instead cost mana per turn. They have been rebalanced, but not necessarily perfectly, feedback would be very helpful.
  • Many new buffs/debuff abilities added, ex. AOE buffs/debuffs exist that can affect much of the battlefield, like permanently burning enemies. My tentative feeling is that they're probably too strong, but again, feedback is welcome.
  • Massive amounts of functionality have been added to traits, and there are ~15-20 new traits taking advantage of it. Most magic and weapon types have 1-3 special traits, most of which only apply to that form of offense, but can grant benefits like increased freeze chance or reduced cooldowns for dagger skills. Once again, balance is WIP.
  • Arden Outskirts and Arden Expanse now have monster art, courtesy of the talented Garrisen! I really love how the hobs came out in particular. Unfortunately, the Shaman is still a huge dick; art can't fix that.
  • Complete honesty, I guarantee I forgot to mention a bunch of other changes and probably missed a scene
  • Special thanks to grim for help proofreading, Pavonius for help getting ability sort working, and jfc for helping me get the instant ability UI looking nice!
With the anniversary update out and most of the characters now with a decent chunk of content, I'm going to try to find a balance of character content and finally push the plot forward next update. The goal is to write Sam romance, Ina talks, and main plot forward, releasing... somewhere around mid-March. It'd be nice to get onto a consistent schedule, like always releasing on the 15th or something, but idk how it'll work out.

My hope is also to have Ina character art and Severn Floodplains enemy art next update, though I can't promise both will happen. As always, previews and sketches on Patreon as they occur.

Starting next week, I'll also begin doing more regular streams, first on discord and then eventually moving to a proper streaming site. They seem to be great for productivity, and so far people have found them somewhat interesting.
Congratulations on the anniversary!
This game is getting bigger and bigger and it is getting also the attention it deserves.
Great Job Cryswar (Also yeee new update)
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
0.18d Hotfix:
PC/Linux:
Mac:
Android:

I will see about getting the main post updated with new links, but in the meantime, this version should hopefully fix the major issues reported so far.
 

spitfire335

Active Member
Jun 12, 2017
602
736
So Aspasia is really sexy. Will we get to sleep in her body at night? Take slime baths with her? A kiss or more affection scenes soon? And hopefully lewd her soon? Because her art is just wow.
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
So Aspasia is really sexy. Will we get to sleep in her body at night? Take slime baths with her? A kiss or more affection scenes soon? And hopefully lewd her soon? Because her art is just wow.
Yes to most of that actually. I've been thinking about how comfy a slime bath could be, and cuddling could go some weird ways LOL. I'm definitely going to continue pushing her relationship over time, and as she gets a bit less spergy she'll be open to that kind of thing for sure.

She has her sex battle, but standalone lewds are coming too, don't worry!
 

GrumpyOlCoot

New Member
Oct 23, 2021
8
9
So, an interesting bug I found on 18b, it probably is fixed by the patches of 18c/d, but, noting it in case it's not. Not able to earn experience, meaning I was, frankly, fucked. Game's not built around being level five forever, and I also had the post-battle bug, occurring starting from the first boar battle, probably is tied to that. Luckily I checked to see if it was occurring for others, cause the game's got some chops, just an unfortunate patch cycle for me to have found it on.
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
So, an interesting bug I found on 18b, it probably is fixed by the patches of 18c/d, but, noting it in case it's not. Not able to earn experience, meaning I was, frankly, fucked. Game's not built around being level five forever, and I also had the post-battle bug, occurring starting from the first boar battle, probably is tied to that. Luckily I checked to see if it was occurring for others, cause the game's got some chops, just an unfortunate patch cycle for me to have found it on.
Yeah, should be fixed in 18d. Since it was the anniversary update I tried to go big and flew a little too close to the sun; this was both the biggest writing /and/ mechanics update of the game so far. Which uh... caused some issues.

18d seems to be fairly stable now, or at least people stopped reporting issues with it lol.

I highly recommend upgrading from b to d if you intend to continue, and for what it's worth, I apologize for the issues. I tried to test everything, but a lot of the issues only happened on a new game or in very specific circumstances, and I was adding new content up until 2am the night before release.

I definitely have some lessons to learn from this.
 

GrumpyOlCoot

New Member
Oct 23, 2021
8
9
Yeah, should be fixed in 18d. Since it was the anniversary update I tried to go big and flew a little too close to the sun; this was both the biggest writing /and/ mechanics update of the game so far. Which uh... caused some issues.

18d seems to be fairly stable now, or at least people stopped reporting issues with it lol.

I highly recommend upgrading from b to d if you intend to continue, and for what it's worth, I apologize for the issues. I tried to test everything, but a lot of the issues only happened on a new game or in very specific circumstances, and I was adding new content up until 2am the night before release.

I definitely have some lessons to learn from this.
Happens, you patched it out, most that can be asked of any dev. Big updates always cause issues, especially for solo devs, I just didn't want to judge it based off an admittedly unfair first impression, when it was the game clearly under-preforming from where it can. Certainly some takeaway lessons, but, I'm a cynic on a pirate porn-game message board, hardly the one you need to be listening to for that.
The time I've spent on patch .D has left a much more favorable impression then getting goomba-stomped half the time at the first boss, even on easy mode, and not having even half a chance on the first adventure. It's what caused me to look into the potential causes, because that seemed like a rough thing for a game that has some potential to be spoiled over, hence leaving a comment to potentially bug fix it if it was still around. It wasn't, but, hey, better to be wrong about that, than have been right and not have said anything about a game with some solid potential as it develops and an active dev (dear god, so many games don't).
 
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Turpitudinous

Newbie
Jul 31, 2017
25
21
Great game with a very wholesome cast of characters, just thought I'd swing by and drop a bug report:

Looks like the mastered versions of modal abilities (at least for Smoulder & Ignition as a pyromancer) disappear from the instant menu? Activating them as spells also takes a turn, not sure if that's intentional.
 
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warmonster

Newbie
Mar 23, 2020
24
31
I notice others have posted something similar to this. I don't know if it has anything to do with it but i started over from the beginning and the first boar was bugged as soon as i confirmed attack it popped up error. The next one with the three boars actually played until i was down to the last one. MAYBE it has something to do with single battles.



Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/dawncode/script.rpy", line 432, in script call
    $ setupEncounter("Corrupted Boar", "Corrupted Boar", "Corrupted Boar", music="edgy_battle", levelScaling=-2, canRest=False)
  File "game/dawncode/combat.rpy", line 167, in script call
    call cleanupBattle from _call_cleanupBattle
  File "game/dawncode/combat.rpy", line 183, in script
    python:
  File "game/dawncode/combat.rpy", line 191, in <module>
    i.abilityStack.clear()
AttributeError: 'Actor' object has no attribute 'abilityStack'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/dawncode/script.rpy", line 432, in script call
    $ setupEncounter("Corrupted Boar", "Corrupted Boar", "Corrupted Boar", music="edgy_battle", levelScaling=-2, canRest=False)
  File "game/dawncode/combat.rpy", line 167, in script call
    call cleanupBattle from _call_cleanupBattle
  File "game/dawncode/combat.rpy", line 183, in script
    python:
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/dawncode/combat.rpy", line 191, in <module>
    i.abilityStack.clear()
AttributeError: 'Actor' object has no attribute 'abilityStack'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Divine Dawn 0.18b
Thu Feb 17 21:40:41 2022
This one is with the Boss Boar i fought it for a couple of turns then error. So maybe it has to do with quick events in between the fights... idk
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/dawncode/script.rpy", line 457, in script call
    $ setupEncounter("Boss Boar", music="edgy_battle", levelScaling=2)
  File "game/dawncode/combat.rpy", line 167, in script call
    call cleanupBattle from _call_cleanupBattle
  File "game/dawncode/combat.rpy", line 183, in script
    python:
  File "game/dawncode/combat.rpy", line 191, in <module>
    i.abilityStack.clear()
AttributeError: 'Actor' object has no attribute 'abilityStack'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/dawncode/script.rpy", line 457, in script call
    $ setupEncounter("Boss Boar", music="edgy_battle", levelScaling=2)
  File "game/dawncode/combat.rpy", line 167, in script call
    call cleanupBattle from _call_cleanupBattle
  File "game/dawncode/combat.rpy", line 183, in script
    python:
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/dawncode/combat.rpy", line 191, in <module>
    i.abilityStack.clear()
AttributeError: 'Actor' object has no attribute 'abilityStack'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Divine Dawn 0.18b
Thu Feb 17 21:47:16 2022
 
4.50 star(s) 41 Votes