Hi guard123
glad you liked it, but are renders that difficult...hmm...it depends on the renderer i guess. for me, its quite hard lol

for some of the key renders (renders that are very different in cam angle or pose from the previous ones), it would take me about 3-5 hours per render on a good day. once those key renders are good, the transition renders (renders where the cam angle don't change, and the movement is very slight, is quite fast ( 30 minutes per renders maybe)
why does it take that long ? well, apart from life problems (part time job to do, preparation for part time jobs lol, just broke my glasses couple days ago), the difficulty is usually the lighting.
the lighting needs to be good and not "flat" or "uninteresting" on
each render and this means that each cam angle/major pose change needs careful adjustment of the lights

this usually takes > 1 hour to get it to look good enough 0_0; the more difficult part is actually making sure that the lights are consistent from renders to renders. for example "if that side is that bright in the previous render, then it needs to be the same brightness on the next". the problem is...if i just reuse the same lighting scheme as the previous one, usually the shadows are just bad (example : no highlight on the the eyes etc)
once thats all done, i would then test those renders in a kind of slideshow while playing out the dialogue in my head. in this part, sometime some problems would come up, like "the change of pose is too abrupt" --> make more transition renders
another thing that often crops up in this is the camera angle. the camera angle for each successive renders needs to have a logical sense of movement in pace with the scene (example: the camera can't jump around, rotating > 90 degree from the previous renders, unless its a fighting scene or a dialogue scene where someone exclaims something/something surprising happens. otherwise it would be like watching those artsy, experimental movies with shaky cams all around lol). or, sometime its the angle itself, for example, while watching the slideshow, sometime only at that point that i realize that the angle feels like a documentary movies (flat, wide, scenery

). this would then require me to adjust the angle to focus on ...boobs for example lol (more often than not, its usually the eyes though hahaha

), by placing it on the thirds lines, and perhaps add some tilt to the cam angle to make it more disturbing (this is usually done on illa's scenes. she is usually shown with a slight tilt in the cam angle to give a sense of wrongness/unnaturalness in the scene. if i'm lucky, this doesn't require a lighting change. i'm not a lucky person most of the time lol
those are the..technical challenges. the mental challenges is (i'll be honest here lol), i'm too critical of my own works (impostor syndrome lol

)
i hope that answers your question

currently, i am adding the finishing touches for the transition renders of the sex scene. but, tbh, i've been failing to make a good enough renders for my standard for a couple of days, and that is my current problem. its a...mental/mindset problem, tbh
lol, and this doesn't touch the problem of animation and writing a good enough dialogue and texts
anyway, here are some renders as a sign of gratitude for your interest

some of this are ingame, while some are my weekly "i need to do something else" renders that i posted in my patreon and discord
edit : i think there are more renders that i haven't posted to f95, but i can't remember which one -_-a. my discord are the most up to date place to get my renders,but don't expect any convos there lol

its a quiet server
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thanks!