- Jan 17, 2017
- 157
- 168
Honestly, the whole thing was bugging me so much as I thought about that I even ended up putting it in my sig as a PSA. I think the onset of animated 3D sex scenes and people thinking their games 'need' to have animation or they'll be considered outdated has done truly incredible damage to western erotic game development. Hear me out.
While at first blush animation would appear to be a straight upgrade over still images, in truth it's anything but. Let's be frank here: in the best case the animated scene will be some absurdly extravagant SFM you just know it took the dev a calendar month to visually compose and animate, where in the same timeframe he could have crafted five separate normal sex scenes instead, and that's in the BEST case. More often, like I say in my sig, it's some stiff five frame loop that's awkward as fuck and strictly inferior to a good still image. Being able to compose a visually well designed, erotic still is already something that takes a lot of work to master, and animating it is geometrically harder to do for not much more erotic gain. It raises the barrier of entry for game dev so much higher and discourages creators that could have maybe made a good, satisfying game otherwise but think no one will care if it's not animated from even trying. It makes scenes monumentally more complex to design and render, massively slowing down development, and I have no doubt it makes devs subconsciously think twice about casually adding any sex scenes because of what a labor animation makes them, yet it's exactly those not-strictly-necessary extra sex scenes that makes games so much more satisfying.
All in all, I really think animation is nothing but a shiny trap that's done nothing but harm to the scene. I deeply wish devs would stop falling for it and that people would stop pushing for it.
While at first blush animation would appear to be a straight upgrade over still images, in truth it's anything but. Let's be frank here: in the best case the animated scene will be some absurdly extravagant SFM you just know it took the dev a calendar month to visually compose and animate, where in the same timeframe he could have crafted five separate normal sex scenes instead, and that's in the BEST case. More often, like I say in my sig, it's some stiff five frame loop that's awkward as fuck and strictly inferior to a good still image. Being able to compose a visually well designed, erotic still is already something that takes a lot of work to master, and animating it is geometrically harder to do for not much more erotic gain. It raises the barrier of entry for game dev so much higher and discourages creators that could have maybe made a good, satisfying game otherwise but think no one will care if it's not animated from even trying. It makes scenes monumentally more complex to design and render, massively slowing down development, and I have no doubt it makes devs subconsciously think twice about casually adding any sex scenes because of what a labor animation makes them, yet it's exactly those not-strictly-necessary extra sex scenes that makes games so much more satisfying.
All in all, I really think animation is nothing but a shiny trap that's done nothing but harm to the scene. I deeply wish devs would stop falling for it and that people would stop pushing for it.