Heyo, just a small update to celebrate this game recieving it's first donation. As promised I will include paralouges of new characters when the game hits certain financial milestones.
So yeah, just 1 new bonus character.
Definitely haven't introduced 4 new other characters, along with indicating the next nation that will be attacked, all stored inside two extra maps because I already made them...
Kill the creatures. You waste your turn, but they can waste more than one turn getting back to the flowers.
As a side note, Uprising: Eleyid seems impossible; the enemy heroes one-shot Argo and Reese, my two tankiest heroes...
What level are you? You may have unlocked it early, since there's no fixed time for it. Also I think the horse bosses have slayer weapons, so just be careful at who you send at who
Kill the creatures. You waste your turn, but they can waste more than one turn getting back to the flowers.
As a side note, Uprising: Eleyid seems impossible; the enemy heroes one-shot Argo and Reese, my two tankiest heroes...
The horse guys can be reliably be killed if you still have viske's rapier. I remember struggling through that chapter to.
The new chapter can be annoying if you don't know whats coming.
Also will the new character have any more dialogue or is she more of a secret character that isn't "cannon"
Uprising levels will be made to be intentionally harder than other levels. That being said, I make sure that I never create a level that can't be beat. A few tricks for beating the level
Definitely not "canon" canon, that would be way to big of a lore dump for the story I'm writing, it's just more using units that I wouldn't otherwise have a reason to add.
In terms of dialogue, I mostly plan for the interactions to be between other paralouge characters, as again the existence of these characters would kind of break the world logic. But if I think a character would have a major reason to interact, then yes. for example an avid machine designer might be very interested in the new character...
Uprising levels will be made to be intentionally harder than other levels. That being said, I make sure that I never create a level that can't be beat. A few tricks for beating the level
Definitely not "canon" canon, that would be way to big of a lore dump for the story I'm writing, it's just more using units that I wouldn't otherwise have a reason to add.
In terms of dialogue, I mostly plan for the interactions to be between other paralouge characters, as again the existence of these characters would kind of break the world logic. But if I think a character would have a major reason to interact, then yes. for example an avid machine designer might be very interested in the new character...
Is anyone having problems with the Paralogue Event? As soon as you win you get sent right back to base without any dialogue or corruption event. Is this a bug or how it’s intended
Is anyone having problems with the Paralogue Event? As soon as you win you get sent right back to base without any dialogue or corruption event. Is this a bug or how it’s intended
Sorry about that, because of how the time rewards needed to be programmed, I completely forgot to add the flag. It's there in the v0.42C update.
Overall I would like to apologize about the constant bugfixes, I got cocky and didnt test before releasing this update. I was so excited to celebrate the first donation to this game and I let that distract me from my goal of releasing a quality game. In the future I will do my best to ensure that if a bugfix is necessary, it will be need only one correction.
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Something that's worked for me is transferring the environment file from previous versions. It may overwrite the things you unlocked this go around so heads up on that