Hello everyone. Since it has been a couple of days since my last post. I think it's time for a progression update and a gameplay showcase.
Most of previous week's work went into bugfixing, polishing and content filter implementation which is finished for current batch of scenes in the game and needs testing. I've begun improving the gallery however it's very tedious, so it will probably take some time. Aside of that I've implemented a non-fight one scene for a certain vampire lady.
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Chantrea is a part of a "character focused" dungeon. What does that mean? It means that instead of having more non-individual enemy npcs like slimes, the dungeon has one or more unique characters with their own stats, equipment and side quests. The level is currently a single map with some quests and puzzles to solve.
When it comes to the gameplay showcase, I want to show you more of the first enemies appearing in the game, the Legion succubi and some interactions with this type of enemy. Let's say the player is exploring the dungeon and stumbles upon a room like this one.
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A single enemy can be reliably beaten with arousal level of 30%, if the player is careful of course. Currently, Legion succubi can have 3 forms: a normal one, a more powerful version and Legion mother. The standard Legion is a weak attacker/seducer enemy, the second version is similiar to the standard one, but has some debuffs skills. Legion mother is a support/healer enemy.
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This enemy turned out to be the second type of Legion which is capable of paralyzing the player with a spell and mount him. All Legion succubi have one objective: breeding.
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If the Legion enemy succeds in making the player cum she will use his energy to transform and then produce offspring.
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The newly spawned legion can do everything the one that spawned her could: suck, fuck, produce offspring etc. If the player gets paralyzed again in the company of multiple succubi they can assault him together.
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The supporting Legion can either piss on the players face, stomp on it or sit on it leading to a scene, however let's fast forward a bit. If the player lets himself be assaulted a couple of times the situation can turn to one similiar to that below.
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Nothing stops the player from escaping right now however this time he gets defeated. As a result he has lost some of his levels and everything he had on him exculding key items. However not all is lost because his items are there where he left them, in that room he has lost.
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As you can see, all spawned Legion in battle were spawned as additional enemies in that room making the task of retrieving his items back a lot harder. If the player had escaped the enemies they would have spawned near him and chase him.
That's all for the gameplay showcase. I hope you liked it. I'm happy to see some feedback from you guys. If you have any more questions feel free to ask.