I'm only a little ways into the second episode, just after the teenage drama catfight between the girls. Is this the direction the story is going? Twenty-year olds acting like they're still in high school. "Stay out of our turf, man." Like, seriously, grow up, all of you.
I was invested in the idea of a young guy who moved to the big smoke and is trying to find his way in life by becoming a lifeguard. But if the story is going to revolve around the conflicts between a bunch of obnoxious fuck-knuckles with surfboards then not even the high quality art can save this game.
Young adults figuring out what it means to be an adult is interesting. Shallow young adults acting like they're still sixteen is not. High school drama is inherently boring because the solution to every problem is for the participants to just stop behaving like children. The underlying issue in an argument gets forgotten the moment people start throwing tantrums.
This is a mistake I see writers make all the time. They've heard that good stories have conflict in them, but they don't understand what that really entails. So they settle on let's have everyone be unreasonably angry at each other. Because if people are fighting, that's conflict, right?
It's disappointing because you had the setup right for a while. Guy is down on his luck. Rescues someone from drowning because he's a good guy. Gets offered a job as a lifeguard. He really needs the money if he's going to stay in town and pursue his dream.
But for personal reasons XYZ he doesn't think being a lifeguard is for him, or would conflict with some other values he has, or some life circumstance. In this version the MC reluctantly takes the offer because he needs money and doesn't want to go back to his hometown in defeat. Then faces challenges during the exam that repeatedly push him to the brink of quitting. Something happens that changes his perspective. Yadda yadda yadda he become a proud lifeguard and runs down the beach to the theme of Baywatch. And yeah, you have side plots with other characters, including rival surf gangs, but they don't devolve into high school drama. The core conflict is a character arc where the MC's current values and beliefs are challenged by the reality of his situation and the differing values/beliefs of the people around him, and so he learns to make compromises, or changes his values completely. This is a much more compelling way to write drama than just having characters be salty dicks.
Maybe the writing will get better as it goes on, but I've got my doubts. The story is already veering away from "MC becomes a lifeguard" to "MC works in a cafe and listens to endless gossip about losers who hang around the beach too much". BARS had the same problem. That game was supposed to be about the MC becoming a rock star, but was mostly just him fucking around and about with his friends. Dev, if you're gonna make your game about a particular premise, maybe you wanna commit to it.