I will add the MacOS build before starting to think about adding VR support. I get that this is an amazing niche, but I do not own the VR headset so I'm not even able to test it properly.
This looks very similar to virtual succubus, as far as i remember the problem with VS is that the developer is handling development in controversial ways. Can I recommend you add a higher definition model for feet? I think VS still has some horrid low polygon thing for the feet
It's because I loved VS. I used to be a supporter of the project. Unfortunately after version v0.23 (changes to endings that I do not like. Mutual masturbation is hot but after a few times it is sooooo boring. I loved the simpler endings and the element of surprised what will happen.)
The second update that killed the game for me is 696969696969 billions of trillions of tasks. It took away the whole element of surprise and anticipating what the next task might be. I respect that some people like that, but after setting up the literal task list the fun is gone since it takes away the whole agency of succubus - at least for me.
Also, SuccuDev told me to fuck myself and wrote a lengthy paragraph about why I'm shit. So I do not have a lot of respect for him as a person.
Lastly, I promised myself that I would, at least try, be very respectful to everyone even if we disagree in the end or I won't implement something. My development process is quite open. I use Trello and Discord where you can DM me.
If you cum while following instructions, you select "Cum" If you don't want to follow an instruction/task, select "Disobeyed"
Cum is not working at the moment and in some cases will just end session and move you to main menu
. I know game is very barebone ATM, but "It's something"
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Glad to see a JOI game cant have enough of those!
I noticed that games like this use third-person descriptions but that choice baffles me. At least for me first person would feel much more personal and thats precisely the goal of an instruction simulation. I want to feel like she is a girl / mistress talking to me. Or is there some difficulty with first person I havent thought of?
Another thing that probably divides joi enjoyers is whether they like full randomness. I think the game is well paced and its important to have a good core to build on, game modes and more poses or clothing can always be added later. I do like the default clothes and many variations arent neccesary for me for it to feel like a full game. But back to randomness, since I look for an experience to be simulated even a game as varied and rich in options as virtual succubus doesnt keep me playing. Im just too aware that its a random generator and not a mistress. So my ultimate adult game fantasy so to speak Is a JOI game with story. To be more precise a joi game with a progression element and some unique text (taunt lines) or even visual content being unlocked by playing. I dont mind if its grindy, I dont mind if its random, but a framing that provides context for a series of sessions would improve the experience a lot for me. (edit: especially with tease & denial)
I definietly look forward to trying some later releases just like i return to VS once in a while. I hope it develops into a different direction but either way I love new JOI games.
It's very hard to meet your criteria when it comes to more story-driven JOI and slowly unlocking the elements. I think that this is a great idea for a game [RLY!], but I'm still a beginner, in game dev, with no money from this game. It means that I have to keep my nice and steady job + freelance from time to time just to provide and help my family, so I'm putting this litte of free time that I have into it.
Maybe the next game - DomJOI Story-Driven-Mistress. The whole idea of unlocking the next "levels" and discovering "kinks" with her etc is HOT and I love it.
The "AI" at the moment is random with fixed weights on tasks (or rather task-types). BUT I'm thinking about implementing a few "AI" strategies in the game. Some of them are:
- Random (currently implemented)
- CFS (Completely fair scheduler)
- Branches (the tasks will be splited into the tree [maybe binary tree but I'm thinking more about B+]) and then the "next" move is from a node of the tree [it can be to parent]
- Graph! Each task set is a node, and it would start go through the graph depending on the initial state and player reactions.
- Lastly "real" AI so something more similar to the current VS state.
When it comes to more personal first-person experience this is something
extremely valid and important if you could DM me or even better write it here with some examples I would be grateful. I love design and development discussions. Having healthy community discussing ideas is a dream for game developers.
Ok so right out of the gate the start of the game reminds me a little too much of Virtual Succubus.
Like the same starting statements from the girl.
There's plenty of room for this game to be its own in the future I guess, but the similarities are a little worrying at this point.
I liked VS so for me it's natural to get inspiration from the successful game in the genre. Still, there are design decisions and some nice differentials already
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When it comes to design:
- There is and will be "single page" customization. No matter how long it will be I won't make any submenu to submenu to submenu to 4 layers of tasks that will never happen and is useless.
- User will be able to create their own tasks (read from JSON)
- The model is more mature and IMO nicer.
- Unreal is a better engine. EOT
When it comes to some things that are already better than in VS:
- You can add your own dom/sub names
- My game loads in a reasonable time
Also you can't move or look around but space bar makes HER jump
I left this as an easter egg
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It's Not a Bug, It's a Feature.