- Jun 17, 2018
- 394
- 956
A game got an 0.04 update 6 years after frst release.
I guess there really is a chance for Milfy City .
I guess there really is a chance for Milfy City .
The MV version, the original I suppose, had massive problems. I had already started remaking the game when I decided to switch to MZ as it's a better engine, in my opinion at least. Getting the game to where it was while making sure it was stable has not been easy. But now that the plugins I was using from Yanfly have all basically been recreated by VisuStella, as well as few new ones have appeared too, development has been fairly smooth. That said, the last update was some months ago, not 2 years ago and I've always said I'd never abandon the game. I work on it because it brings me peace and it's something I enjoy doing, whether people support it or not. Obviously I'd like people to support it though. In any event, the current foundation is solid, I'm happy with how it's shaping up and future updates should come out with more regularity. I still don't expect it to get much support though and I'm kind of surprised somebody posted the update here. People might not agree with my methods but I am committed to the game and I hope people enjoy it.Holy shit. This still alive? When was a last update before this one? 2 years ago?
Best of luck devThe MV version, the original I suppose, had massive problems. I had already started remaking the game when I decided to switch to MZ as it's a better engine, in my opinion at least. Getting the game to where it was while making sure it was stable has not been easy. But now that the plugins I was using from Yanfly have all basically been recreated by VisuStella, as well as few new ones have appeared too, development has been fairly smooth. That said, the last update was some months ago, not 2 years ago and I've always said I'd never abandon the game. I work on it because it brings me peace and it's something I enjoy doing, whether people support it or not. Obviously I'd like people to support it though. In any event, the current foundation is solid, I'm happy with how it's shaping up and future updates should come out with more regularity. I still don't expect it to get much support though and I'm kind of surprised somebody posted the update here. People might not agree with my methods but I am committed to the game and I hope people enjoy it.
Unless I die, the game will never be abandoned. Like I said, working on this game brings me peace. I don't know when the next update will be but it definitely won't take 6+ months. I look at it like this, take Summertime Saga, a game for more popular and along in dev than mine. It's a fairly simple game but it's taken them hella long to update it to the new version. Some people say they're milking, maybe they are, but from personal experience I know that it's a lot of work to upgrade/update an entire game to a new engine. Or in their case, going from SD to HD and whatever else they're doing. But as far as my game goes, this update solidifies the core. All core features, except the magic system, are done. I just have to add on to them and redo a ton of renders as I also changed all the models. It'll take time, but it'll get done.I hope this game continues ! I too thought it was abandoned, but if you continue with updates between at least 6 months people will probably start to support the game, the problem is making people see that the development will not stop :/
I liked this game a lot, at least the idea of the game :3
That is correct. I initially started making the game in MV. However I didn't have that much, any, experience using it and the game bugs started adding up so I decided to rework the game from the ground up as I had gained more experience using the software. While I was doing that, MZ came out, which is basically MV 2.0, and after playing around with it I decided to "port" the game over to MZ. Currently the game is nowhere near where the MV version was, content wise, but it's far more stable than the MV version ever was foundationally.IS THE GAME reworked?? i see in changelog so may upates but now number version make me thinking that the game went back form start..am i wrong?
I've been playing your game from the very get go. I've always liked what you've created. Your game definitely adds a variety rather than the same old stuff you find here. It's good to see you back on the horizon with the same passion as before. I'll check out your new update and leave you a review. Thanks for the update good sir.The MV version, the original I suppose, had massive problems. I had already started remaking the game when I decided to switch to MZ as it's a better engine, in my opinion at least. Getting the game to where it was while making sure it was stable has not been easy. But now that the plugins I was using from Yanfly have all basically been recreated by VisuStella, as well as few new ones have appeared too, development has been fairly smooth. That said, the last update was some months ago, not 2 years ago and I've always said I'd never abandon the game. I work on it because it brings me peace and it's something I enjoy doing, whether people support it or not. Obviously I'd like people to support it though. In any event, the current foundation is solid, I'm happy with how it's shaping up and future updates should come out with more regularity. I still don't expect it to get much support though and I'm kind of surprised somebody posted the update here. People might not agree with my methods but I am committed to the game and I hope people enjoy it.
If you bought a pickaxe from the smithy there won't be one there to find.I've always loved the concept behind the game, so it's really good to see it back among the living!
That said ...
.. I play on a very old gaming laptop, and a few of the dungeon areas make it way too slow.
Also I think I've run into a couple of bugs!
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EDIT:
Oh for f .....
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I may consider doing a pure VN style Ren'py version in the future but I currently have no plans to do so. I enjoy the challenge of making a RPG maker game but I know that many people hate the engine. Trust me, I get it.I would love this game if it was done in Ren'Py.
The problem wasn't that they're rocks. I was trying to harvest different brown rocks. Between the scene being very dark, and the "fog" above the landscape I wasn't sure those rocks weren't supposed to be purple.Glad you found the right rock, I may consider making them glow slightly or putting some type of sparkle on them. However, that'll impact the performance of the map even more so I'll wait on more feedback before I decide on changing that or not. For now though I'll go back and modify the guide to specify players look for the purple rocks, not crystals. I can see how that might be confusing.
Thanks for the reply.I may consider doing a pure VN style Ren'py version in the future but I currently have no plans to do so. I enjoy the challenge of making a RPG maker game but I know that many people hate the engine. Trust me, I get it.