- May 17, 2017
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Game is still abandoned. See
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for full details. I know this been an old posy but has this question been answered yet?What kind of incest does this game have?
I changed some things about that quest which led to an issue that I though I fixed. I'll look at the event to see if I forgot to fix it.Hey I can't get through the Elevator after talking to Maryjane about the necklace...
Rendered out? The old scene with the sisters is in the game, but it doesn't match the new dialogue/scene so if you were to play it now the renders would be off, way off... (The scene is super hot though, or will be once I render it) There is a scene with the mom in the beginning of Chapter 1, but I won't spoil the surprise in how that plays out. (It's not vaginal, you still have some work to do to get to that) The game is very incest heavy and it's written in a way that Patreon can't get pissed about. Or at least I'll be putting that theory to the test... Gameplay wise, the game has more or less caught up with the MV (original) version. I'm working on rerendering all the scenes now, about... 20% done with the museum scene, when those are done I'll have a poll to decide what part of the game to focus on first for Chapter 1. The game will also heavily feature pregnancy, although I'm not sure how much preggo content I'll put in there, but the MC is gonna have a lot of kids. Some will be actual characters that you get to name, but most will be purely statistical.I know this been an old posy but has this question been answered yet?
Sometimes you have to use the space to "activate" an exit or a map change. Sometimes you can just walk through.Hey I can't get through the Elevator after talking to Maryjane about the necklace...
I'm not sure what your issue is. Ideally you shouldn't be stuck anywhere.I had some issues before the temple of lust, if I put both sister into the party I couldn't proceed with the opening of the next map.
Maybe it helps if you stuck being the house at the end of v0.5
GAH! I'm trying this game. I used the "data" library hakulaku uploaded. I'm now stuck at the corner club trying to win the whiskey.
When I've answered 4 questions I end up back at the prompt "sure, why not / something else /damn no time". If I then try to take the quiz again I get this error (see image) View attachment 3235860
View attachment 3235841
When picking the necklace up, that's intended. You have to stand on that spot, that's why there's an undulating circle there. Or at least should be... (Was there?) You also need to be facing down as it makes no sense to be facing any other direction since that's the way the case is. The game is meant to be played with a keyboard and mouse, so if you're relying on touchscreen or mouse clicking solely, shit will get frustrating because some events need you to be in a specific spot facing a specific direction. Auto-pathing might not put you in the right place. I may make a mobile version where that's tailored for touchscreens/mouse clicking. I also plan on bringing the Ren'MV version back, or Ren'MZ version, as the plugins I have access to now make it stupid easy to make a visual novel style game in RPG maker. Well, minus the rollback.I've been playing the update a bit on and off. There are a couple of spots where you have to play "Guess what the creator was thinking" but I've managed to figure it out until now.
In the museum when picking up the necklace I got a weird message about what I was doing unless I approached the upper right corner from the north.
When finding the dad's books I was looking at the walkthrough and it says left wall ... I'd call the spot I found the RIGHT wall. Again I think a little less clutter and get rid of the dark clouds over the area would help.
This time I'm stuck tho. I've just entered the temple in the center of the forrest, and movement doesn't seem to be re-enabled after entering.
Save attached from right outside the temple.
I was in the correct position. Not sure what I did wrong. I think I might have been trying to click the display south of the glowing "ball" ..When picking the necklace up, that's intended.
The hall in front of the dad's "secret office" / meditading spot. looked to me like the background clouds were making shadows. ... it might just be me that likes when the visual clues are more obvious.Dark clouds in what area?
Most mechanics seem to be fairly easy to comprehend. It's mostly the odd door here or there behaving weirdly. I haven't tried the chat functions too much this time around. It only came to mind to try it after the last time I'd picked then up into my party, and then you can only chat to fire, since blaze was right behind me. I'd have to turn around without moving to chat to her (which I'm sure there is a way to do, but if there is I've forgotten how).... but have the mechanics been straight forward? Have you tried out chatting with either Blaze or Fire?
I move almost exclusively with the arrow/WASD keys so I honestly don't have much experience with auto pathing outside of clicking around for fun. I'll try and make players be more aware of this issue.Playstyle: I do play with mouse and keyboard, but I was mostly clicking places with the mouse which may be the reason I'm missing things here and there.
I was in the correct position. Not sure what I did wrong. I think I might have been trying to click the display south of the glowing "ball" ..
The hall in front of the dad's "secret office" / meditading spot. looked to me like the background clouds were making shadows. ... it might just be me that likes when the visual clues are more obvious.
Most mechanics seem to be fairly easy to comprehend. It's mostly the odd door here or there behaving weirdly. I haven't tried the chat functions too much this time around. It only came to mind to try it after the last time I'd picked then up into my party, and then you can only chat to fire, since blaze was right behind me. I'd have to turn around without moving to chat to her (which I'm sure there is a way to do, but if there is I've forgotten how).
I don't remember which one it was, but I managed to pass straight through one without changing maps. Went back and tried again and it worked fine so ....... Did you notice any other doors misbehaving?
True. Sometimes it's the door and sometimes it's the space in front of the door, as you say. The game really isn't optimized for mouse play. That said, since people use the mouse and I do plan on making a mobile version of this, I can go back and make a "mouse mode" or whatever I end up calling it, that the player can toggle that's more suited for mouse/touchscreen movement.I don't remember which one it was, but I managed to pass straight through one without changing maps. Went back and tried again and it worked fine so ....
I'll see if I can make a speedrun and try to notice which ones I find weird.
Other then that I think it's just that some doors (when mouse navigating ... darn NLT media has given me bad habits I guess ... ) you can click on the door in front of you, while others you have to click on the square where Dope stops ...