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somebodynobody

Engaged Member
May 11, 2017
3,278
4,217
For players who may have played the game long ago, a small reminder of who the characters are would be helpful when choosing your relationship.

Cassie (blue version) "Cassie is ch.age"
Nanami Sakamura (blue version) shows her calling MC "Roger" even if name was changed in the setup.
Sharice Johnson (blue version) has no info.
Tiffany Risso (red version) info has a bunch of \ done before '
Valor Jones (blue version) has the \ also.

Another thing that seems to be missing in the setup is who the MC may have impregnated already.

A little more info on which choice means what in the relationship setup. Like Arthur being "red" I think is "revenge" is it MC's revenge or Arthur's? Similarly with Nanami blue is "dominating" but who is doing it? Her character is a "dragon lady" who likes to be dominating so knowing which side is which would be nice.

Would be nice to have the preferences to be a bit more encompassing, like opaqueness and the like.



Small typos I saw.

"That's why theyre my best friends." (they're)

"It's a lot of thing." (things)

"Ok, you're turn." (your)

"late and I'd be heat you up macaroni" (remove be, or add ing to heat)

"We started moved faster and harder" (moving)


"Are you setting me up for a joke?" is a red choice but is gives love points.
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
2021-04-09 Daz Art Stream

Start Time: 09:00 EST

Estimated End Time: ~12:00EST (12:00PM)

Actual End Time: 13:40 EST (1:40 PM)

Content: Working on Emily Chapter 02 Scene 01 (Set and Character Design)

URL for Stream (And Recorded Streams):

All questions, comments and requests for Daz tips and tricks welcome!

Bring your questions or just come hang out!

Salute!
 
Last edited:

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
2021-04-09 Daz Art Stream

Start Time: 09:00 EST

Estimated End Time: ~12:00EST (12:00PM)

Actual End Time: 13:40 EST (1:40 PM)

Content: Working on Emily Chapter 02 Scene 01 (Set and Character Design)

URL for Stream (And Recorded Streams):

All questions, comments and requests for Daz tips and tricks welcome!

Bring your questions or just come hang out!

Salute!
Test Render from today's Stream.
2021-04-09 Emily NSFW-100.jpg

And though you can't see them clearly, I needed a couple of statues to liven up the room. So I took our two favorite whores and immortalized them in stone as "David" and "Artemis". Cheers!

2021-04-09 Whore Statutes-100.jpg
 

ImperialD

Devoted Member
Oct 24, 2019
11,399
11,564
Test Render from today's Stream.
View attachment 1133177

And though you can't see them clearly, I needed a couple of statues to liven up the room. So I took our two favorite whores and immortalized them in stone as "David" and "Artemis". Cheers!
i want her .. I WANT HER ... gimme gimme gimme ... hmm i kinda sound a lil pervy don't i ... fuck it ... I WANT HER ...... :love::love::love::love:
 
Nov 1, 2020
16
19
2021-04-09 Daz Art Stream

Start Time: 09:00 EST

Estimated End Time: ~12:00EST (12:00PM)

Actual End Time: 13:40 EST (1:40 PM)

Content: Working on Emily Chapter 02 Scene 01 (Set and Character Design)

URL for Stream (And Recorded Streams):

All questions, comments and requests for Daz tips and tricks welcome!

Bring your questions or just come hang out!

Salute!
Any chance of having the last version on Mac? I tried use renpy to convert and did not work, and cassie is my favorite among all games I have played...
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
SFW News.png

Time for another one of my favorite "nothing to report" posts!

Progress

Chugging right along. All systems are go. The Scrivener to Renpy Converter is working perfectly. The new Image Verification Script used to track down missing or mislabeled images is proving itself an invaluable time saver. And the Content Packaging Tool for scanning the game folder and stripping out the new content and uploading it to Mega is working flawlessly.

In fact, once the images for Lupita's latest playtest were rendered they were post processed, packaged and uploaded in only a few hours instead of the couple of days it used to take.

No more running the game and searching for missing images and then spending hours tracking them down and re-rendering them. And good bye to manually hunting and pecking for files that changed between releases and manually dragging them into a separate directory for zipping and distribution.

At this point I don't honestly know where I can trim any more fat from this process.

And the Art?

Getting faster and better with each live stream. The complex scene in which Emily is sitting in the restaurant was done in about four hours. That's building the entire room from scratch, populating it with people and assets, lighting it and doing the test render. And of course now that it's built we can use it over and over again for future scenes.

I'm almost amazed myself at how quick I'm getting at setting up the lights. That used to be the time consuming part because after each adjustment you had to wait a minute or two for the test render to complete before the next adjustment could be made. Emily's scene I think I nailed in the first pass.

So what's next?

We just continue to write and render. That's about it. I've got Lupita's next scenes lined up for this week's live streams and we'll be working on Emily simultaneously. The goal is to have Emily more than half way done by the time we wrap up Lupita so that it's just a short jump to Emily's release.

Barring any odd complications (meaning bizarre chuckle fuckery with Daz), we should be able to maintain the pace of working on two, possibly three characters going forward.

I said 2021 would be our year! So far it's panning out. We've got three scenes done for Lupita already and many more in the hopper.



That's about all I have for now! At the moment we have a strong wind, clear horizon and gentle waters. Let's keep moving forward!

As always, thanks for your support and we'll talk soon!

Salute!
 
Nov 1, 2020
16
19
View attachment 1138562

Time for another one of my favorite "nothing to report" posts!

Progress

Chugging right along. All systems are go. The Scrivener to Renpy Converter is working perfectly. The new Image Verification Script used to track down missing or mislabeled images is proving itself an invaluable time saver. And the Content Packaging Tool for scanning the game folder and stripping out the new content and uploading it to Mega is working flawlessly.

In fact, once the images for Lupita's latest playtest were rendered they were post processed, packaged and uploaded in only a few hours instead of the couple of days it used to take.

No more running the game and searching for missing images and then spending hours tracking them down and re-rendering them. And good bye to manually hunting and pecking for files that changed between releases and manually dragging them into a separate directory for zipping and distribution.

At this point I don't honestly know where I can trim any more fat from this process.

And the Art?

Getting faster and better with each live stream. The complex scene in which Emily is sitting in the restaurant was done in about four hours. That's building the entire room from scratch, populating it with people and assets, lighting it and doing the test render. And of course now that it's built we can use it over and over again for future scenes.

I'm almost amazed myself at how quick I'm getting at setting up the lights. That used to be the time consuming part because after each adjustment you had to wait a minute or two for the test render to complete before the next adjustment could be made. Emily's scene I think I nailed in the first pass.

So what's next?

We just continue to write and render. That's about it. I've got Lupita's next scenes lined up for this week's live streams and we'll be working on Emily simultaneously. The goal is to have Emily more than half way done by the time we wrap up Lupita so that it's just a short jump to Emily's release.

Barring any odd complications (meaning bizarre chuckle fuckery with Daz), we should be able to maintain the pace of working on two, possibly three characters going forward.

I said 2021 would be our year! So far it's panning out. We've got three scenes done for Lupita already and many more in the hopper.



That's about all I have for now! At the moment we have a strong wind, clear horizon and gentle waters. Let's keep moving forward!

As always, thanks for your support and we'll talk soon!

Salute!
Any chance of having the last version on Mac? I tried use renpy to convert and did not work, and cassie is my favorite among all games I have played...
 

PBS666

Engaged Member
Feb 19, 2019
3,061
2,931
Any chance of having the last version on Mac? I tried use renpy to convert and did not work, and cassie is my favorite among all games I have played...
You can build the Mac version yourself, but it's a bit more work than the usual routine.
Here's how I did it:
Download Ren'py 7.2.2 sdk
Download the windows version of DAST 2.0 from the O.P.
Open up the windows folder and look for a folder called Renpy. Copy that folder.
Now open the Ren'py 7.2.2 sdk folder and look again for a folder called Renpy. Delete it and replace it the folder that you copied in the step above. Now the sdk has the fonts which are used in the game but are missing in the base sdk.
Drop the DAST 2.0 folder inside the Ren'py sdk folder, open the Renpy app and build a Mac version as usual.

As usual, it's recommended to use The Unarchiver when extracting the zips.
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
Oh I am not disappointed by any means, was just confused is all. I really like this game, particularly Nanami and Amanda's routes. I understand that having too many different outcomes due to the choices would be extremely complex. I was just looking for some clarity is all. Great game you have so far sir, keep up the great work.
I appreciate that mate. I know it's not ideal but the goal is for it to just be a temporary bridge till I get everything merged into 2.0. That process is underway so hopefully I can achieve this sooner rather than later.

Played 2.0.0P and was surprised that their was no animated sex with Cassie. Being basically a new game was there something that needed to be clicked on for the animation to work, or is there no longer going to be animated sex scenes. All the images were top notch, but, for Cassie to have had animated sex would have made it perfect. That brings up another question, will there be animated sex on No? If yes, will we get any Cassie animated sex.

I think what you are doing with the game compared to the start is way better. Better choices all around. Just missed the animation. Other than that, it's Perfect.
My previous team mate Fecalmancer was responsible for the art in 1.1.5. He was toying around with animation was did the best he could, but I personally find Daz's animation tools to be more frustrating and time consuming than they should be. One day I'd like to use Blender for animations in the game, but that's a ways off (still much to learn in that department). So rather than fight with Daz to make it produce the quality animations that I want I chose to instead focus on the image quality and produce the best stills that I could for the scene.

I certainly do want animations in the future, but not until I feel that they are of a quality matching the rest of the game.

A person of culture too. :love:
I get called a lot of things. Cultured is never one of them. =D

For players who may have played the game long ago, a small reminder of who the characters are would be helpful when choosing your relationship.

Cassie (blue version) "Cassie is ch.age"
Nanami Sakamura (blue version) shows her calling MC "Roger" even if name was changed in the setup.
Sharice Johnson (blue version) has no info.
Tiffany Risso (red version) info has a bunch of \ done before '
Valor Jones (blue version) has the \ also.

Another thing that seems to be missing in the setup is who the MC may have impregnated already.

A little more info on which choice means what in the relationship setup. Like Arthur being "red" I think is "revenge" is it MC's revenge or Arthur's? Similarly with Nanami blue is "dominating" but who is doing it? Her character is a "dragon lady" who likes to be dominating so knowing which side is which would be nice.

Would be nice to have the preferences to be a bit more encompassing, like opaqueness and the like.



Small typos I saw.

"That's why theyre my best friends." (they're)

"It's a lot of thing." (things)

"Ok, you're turn." (your)

"late and I'd be heat you up macaroni" (remove be, or add ing to heat)

"We started moved faster and harder" (moving)


"Are you setting me up for a joke?" is a red choice but is gives love points.
In time the whole replication feature will be deprecated and replaced with an actual integration of the v1.1.5 content. I didn't want to spend too much time over developing the replication feature knowing that it would be phased out in the future.

Thanks for list of typos though. My game is over run with them (my brain moves faster than my fingers and after reading the same line ten times I stop seeing the mistakes).

Were all of these in the Cassie chapter?

i want her .. I WANT HER ... gimme gimme gimme ... hmm i kinda sound a lil pervy don't i ... fuck it ... I WANT HER ...... :love::love::love::love:
And you shall have her in due time my friend. =D

Boy that is a great sign gam
I think this is a compliment. I'm reading it as one, so thanks! Cheers mate!

Any chance of having the last version on Mac? I tried use renpy to convert and did not work, and cassie is my favorite among all games I have played...
You will need to ask your fellow pirates for that. As a rule I don't upload my patron links to F95 but as another rule, I don't interfere with pirates doing so. Currently $1 patrons have access to both PC and Mac versions.

Or like others have suggested, you could compile your own using the files in the pirated version here on F95. Much as I'd like to help beyond that, I have to do right by my supporters. Sorry mate.

You can build the Mac version yourself, but it's a bit more work than the usual routine.
Here's how I did it:
Download Ren'py 7.2.2 sdk
Download the windows version of DAST 2.0 from the O.P.
Open up the windows folder and look for a folder called Renpy. Copy that folder.
Now open the Ren'py 7.2.2 sdk folder and look again for a folder called Renpy. Delete it and replace it the folder that you copied in the step above. Now the sdk has the fonts which are used in the game but are missing in the base sdk.
Drop the DAST 2.0 folder inside the Ren'py sdk folder, open the Renpy app and build a Mac version as usual.

As usual, it's recommended to use The Unarchiver when extracting the zips.
And I would think doing this would be easier with my game than most others since I don't archive or hide any of the files. In theory you don't even need to use unren to crack open the game as all my files are left exposed. I never understood developers who go out of their way to hide their code behind tissue paper.
 
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