I want to chime in with some words of encouragement, criticism and advice here. I want to see you do well and hope you can take this as well meaning advice instead of someone trying to put you down.
First things first, your art is really good. Having had a browse through your threads here and your Patreon page I'm pretty comfortable in saying that your renders are easily better than over 90% of the games we see on this site, and it really does look like you're both willing and able to put in the work to create interesting settings and characters that are easy on the eye.
Now for the negative stuff that you won't want to hear. I don't think your English is good enough to be writing games. You've misunderstood people's messages here and some of what you've written is quite difficult to understand. This isn't a condemnation, it's obviously not your first language, and you're still better with English than I am with any other language. But it does present a significant hurdle, and one that you'll need to overcome or bypass in order to see any real success. There are a few options I can think of that might be worth considering:
1: Join another project as an artist. This is where your strengths lie, and you'd benefit pretty much any team there.
2: Write in your native language (obviously the financial viability of this depends on the market for your own language)
3: Get a writer or at least a proofreader to work with you. If money is too tight to pay a wage then you might be able to offer a % share of future income.
https://f95zone.to/forums/recruitment-services.117/
Now for some miscellaneous advice. This is more opinion based, so take it or leave it. You're obviously quite young, it shows in both the way you communicate here and in the enthusiasm you have to include *all the things* in your projects. I worry you might be biting off more than you can chew with your intentions to make a game of such large scope all by yourself. Even putting aside the language issues for moment, I'd recommend finishing a much smaller project (or several!) before aiming so high. Doing so would both improve your skills and help to build a fanbase willing to support your future work. I'd also suggest just generally narrowing your scope to focus mainly on one or two niches*. This would help you really focus on those areas to the best of your ability and make your work appeal a lot more to fans of those things. Trying to please so many people or include so many things risks the setting getting a bit messy/complicated/generic and limits the speed you can add content relevant to all the different aspects. There's also the fact that a lot of people have quite specific tastes when it comes to porn; having the devil stuff might put off the furries and the furry stuff might put off the devil lovers.
Hopefully I've given you a few things to consider here. Either way, good luck to ya
*Examples of this could be a 'realistic' medieval harem building game, a furry incest game, a fantasy game focused on norse mythology, a scifi bdsm game etc