TastySnickers

Member
Aug 14, 2017
265
431
Some time ago I "finished" the game in v.09, is it worth to wait to v.11 or v.10 has a lot of things added?
Well v.10 is relatively short but if you are a Tracy/Mom fan you will be very happy. I would wait for the v.11 though, new UI will be added and that means that your 0.9/0.10 saves won't work and/or cause bugs.
 

Illuminati

Member
Dec 7, 2017
111
243
Well v.10 is relatively short but if you are a Tracy/Mom fan you will be very happy. I would wait for the v.11 though, new UI will be added and that means that your 0.9/0.10 saves won't work and/or cause bugs.
Bad news for the saves, but won't be a pain to re-play this awesome game haha

I will wait to v.11 then.

Thanks :)
 

Parmenion1405

Member
Dec 27, 2017
227
208
hey guys is a date for ep11 already set?
I do not mind replay the game. It is real fun :) but i am short with my patience XD cos i wanna get more of the "story"
 

wep

OffLine
Respected User
Former Staff
Aug 16, 2016
2,899
16,994


Hey everyone!



Today is the 46th dev update and it's March 12.

Exactly one year ago today I uploaded the first episode of Dreams of Desire and launched this patreon page.
I remember it like it was yesterday. It was a Sunday evening and I pushed the button to go live with the page and I waited a bit, then I went to sleep.

The next day I was watching as all the people came and I read the first comments and posts about the game. It was a feeling I'll never forget, I was overwhelmed with the great response and reception for the game. A truly life changing day for me. I know a lot of you are still here from Day 1 and I'd like to thank all of you for the continous support. We've had some bumps along the road towards the end of last year with the new patreon guidelines and such, but we persevered and you stayed and kept me going. And look at how far we've come!

Now I don't have too much to tell you about Episode 11 you don't already know, without spoiling the surprises.

So I thought I'd give you guys a few hints about the next project.
First of all, calling it "the next project" has been so lame with all the cool codenames these days, so I'll be refering to it as Project Eden for now, until I'm ready to release the game's title.

So with Eden I'll be moving to a different engine. DoD runs on the Ren'py engine, which is great for visual novel type games like mine and has a lot of functionality and overall a pretty solid engine. It was good to use it as a beginner. It also has some drawbacks compared to some other engines. With that said, Eden will be running on the Unity engine. This will make it easier for a whole team to work on the project seamlessly at the same time and save a lot of hassle with builds. It will also be easier to export to different platforms and tons of other improvements. This will also mean there won't be a need to download the whole game everytime there's a new release and a lot of quality of life improvements and it will make it possible for me to create some more advanced gameplay mechanics.

Unity will also be more suitable for a bigger and more complex, sandbox type game. That was the main reason for switching.

Eden is still in pre-production, I'm finalizing some details and luckily I have great ideas every day to add to the pile of features and content it will have. Creating the first prototype will begin immediately after Episode 11's release.

Speaking of release. It will be later in the month, I think I can probably tell you some more next week. I'll make sure that it will be worth the wait.



And as always, thank you everyone so much for all your support!

-Dr Sin
 

armion82

Message Maven
Mar 28, 2017
12,382
17,065


Hey everyone!



Today is the 46th dev update and it's March 12.

Exactly one year ago today I uploaded the first episode of Dreams of Desire and launched this patreon page.
I remember it like it was yesterday. It was a Sunday evening and I pushed the button to go live with the page and I waited a bit, then I went to sleep.

The next day I was watching as all the people came and I read the first comments and posts about the game. It was a feeling I'll never forget, I was overwhelmed with the great response and reception for the game. A truly life changing day for me. I know a lot of you are still here from Day 1 and I'd like to thank all of you for the continous support. We've had some bumps along the road towards the end of last year with the new patreon guidelines and such, but we persevered and you stayed and kept me going. And look at how far we've come!

Now I don't have too much to tell you about Episode 11 you don't already know, without spoiling the surprises.

So I thought I'd give you guys a few hints about the next project.
First of all, calling it "the next project" has been so lame with all the cool codenames these days, so I'll be refering to it as Project Eden for now, until I'm ready to release the game's title.

So with Eden I'll be moving to a different engine. DoD runs on the Ren'py engine, which is great for visual novel type games like mine and has a lot of functionality and overall a pretty solid engine. It was good to use it as a beginner. It also has some drawbacks compared to some other engines. With that said, Eden will be running on the Unity engine. This will make it easier for a whole team to work on the project seamlessly at the same time and save a lot of hassle with builds. It will also be easier to export to different platforms and tons of other improvements. This will also mean there won't be a need to download the whole game everytime there's a new release and a lot of quality of life improvements and it will make it possible for me to create some more advanced gameplay mechanics.

Unity will also be more suitable for a bigger and more complex, sandbox type game. That was the main reason for switching.

Eden is still in pre-production, I'm finalizing some details and luckily I have great ideas every day to add to the pile of features and content it will have. Creating the first prototype will begin immediately after Episode 11's release.

Speaking of release. It will be later in the month, I think I can probably tell you some more next week. I'll make sure that it will be worth the wait.



And as always, thank you everyone so much for all your support!

-Dr Sin
I realy hope the Unity project is well optimized/BB,SU/ and not too heavy/The Twist,MoTH/.
BTW will remastered ep.10 have all this
  • New UI
  • Scene replay
  • Nameable save files
  • Achievements (this is in concept phase, not 100% yet)
  • Separate Extras menu
  • Bonus Unlockables
can you please upload a save file it crashed on day 7
I already posted some other saves,just before each sex scene

Iirc yea it should be renpy. No way he goes to rpgm.
Sadly you make a mistake.:(
 

MonkeyZero

Member
Nov 6, 2017
157
123
So I thought I'd give you guys a few hints about the next project.
First of all, calling it "the next project" has been so lame with all the cool codenames these days, so I'll be referring to it as Project Eden for now, until I'm ready to release the game's title.

So with Eden, I'll be moving to a different engine. DoD runs on the Ren'py engine, which is great for visual novel type games like mine and has a lot of functionality and overall a pretty solid engine. It was good to use it as a beginner. It also has some drawbacks compared to some other engines. With that said, Eden will be running on the Unity engine. This will make it easier for a whole team to work on the project seamlessly at the same time and save a lot of hassle with builds. It will also be easier to export to different platforms and tons of other improvements. This will also mean there won't be a need to download the whole game every time there are a new release and a lot of quality of life improvements and it will make it possible for me to create some more advanced gameplay mechanics.
Huh... Interesting...

Been wanting a more sandbox style game rather than just all this Visual Novel stuff. I hear Daz3D does import into unity, haven't really tried it myself, but I would suspect it would be pretty heavy in the draw calls without some pretty major LOD setting up. Especially the hair meshes.

Then again Dr. Sin may switch out of Daz3D for something a little more Game Ready, not exactly sure what that would be, however.

I'll be keeping an eye out for this one for sure.
 

Ennoch

Conversation Conqueror
Donor
Respected User
Oct 10, 2017
7,681
22,236
He really should make contact with Timestamps, Unconditional Love 's tech guy since he seems to be seriously involved into a specialy tweaked Unity engine directly.
 

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,704
It will also be easier to export to different platforms
Huh? In Ren'py you just hit "Build Distributions" and you can get Lin/Mac/Win with a button click. A little more to get Android/iOS, but still pretty simple. Exporting in Unity is a lot more involved.

I don't have an issue with his other reasons.
 
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