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jande21

I AM THE LAW
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Carlo S

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How many of the preview picturs have bee posted here? Wondering if i need to post them all. Also from what i understand the story is going to be getting more sexual over the next 4 or so updates.
I think the same way, Sin always adds the scenes with an ever-increasing evolution of sexuality, and it's very good.
 

Major Wanker

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Apr 27, 2017
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And ye no clue how to do spoilers haha i have the other sci fi image but wont upload for some reason will send to a mod to post it
 
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wep

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Alice is strange. Sometimes I like her, sometimes not so much.
thats really daz? i looks so good compare to other games who uses it i see i dont know what rendering is but thats probably something like improving the graphics of a game
Yes it is. Probably he fixes the images (with photoshop?) after. However, I agree that it not even seems in the same league with the other games
 
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Camper23

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Jun 19, 2017
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thats really daz? i looks so good compare to other games who uses it i see i dont know what rendering is but thats probably something like improving the graphics of a game
Rendering is the process of creating an image of a 3d scene - think of it like taking a picture with a camera.
Grainy images stem from low render settings, and a whole bunch of content creators think the default settings inside the renderer are fine (hint: they are not). Also many creators don't give a darn about their scene lighting, which results in poor overall looks. This is the part where Sins works shine bright above the rest, since he seems to use some HDRI lightingmaps or takes proper care of manual light placement. Whatever he does - at least he knows what he's doing...
 

wep

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Rendering is the process of creating an image of a 3d scene - think of it like taking a picture with a camera.
Grainy images stem from low render settings, and a whole bunch of content creators think the default settings inside the renderer are fine (hint: they are not). Also many creators don't give a darn about their scene lighting, which results in poor overall looks. This is the part where Sins works shine bright above the rest, since he seems to use some HDRI lightingmaps or takes proper care of manual light placement. Whatever he does - at least he knows what he's doing...
I can't image how powerful should be his pc.
 
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wep

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yep, you are right:

$3,000 – reached! per month
The Machine
If we reach this goal and keep it up, I can build a beastly workstation, which translates to more work done in less time, more content and faster release times!
 

Camper23

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Jun 19, 2017
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I can't image how powerful should be his pc.
The joke is that, in contrast to games, you can in theory create an arbitrary high quality render with any kind of pc.
It just takes longer to get the result but you can get the exact same looks with a 10yo PC (in theory).
Depending if your choosen render backend (like V-Ray, Cycles, Octane, or whatever you like) supports your graphics card render times drop drasticlly if you can utilize a somewhat decent GPU.
And, again in contrast to games, you aren't limited to 2,3 or 4 times SLI. If you have a ton of money you can tell your renderer to use maybe 8 GPUs.
Realistically I would assume Sin works with a system comparable to a decent to top class gaming rig. But that's just an educated guess...

Even more render power only makes sense, if you have to render out entire image sequences, but aside from a few exceptions all we had until now can be considered as still frames.

And whilst I am on it. I really would like to know if a renderfarm service like foxrender woudn't be a more sensible aproach for this level of content creation. For the money a decent workstation setup costs, you can get a whole bunch of rendertime in the cloud...

Edit: After a quick lookup it seems that you can utilize LuxRender as well as Octane as a renderbackend in DAZ.
 
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Carlo S

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Rendering is the process of creating an image of a 3d scene - think of it like taking a picture with a camera.
Grainy images stem from low render settings, and a whole bunch of content creators think the default settings inside the renderer are fine (hint: they are not). Also many creators don't give a darn about their scene lighting, which results in poor overall looks. This is the part where Sins works shine bright above the rest, since he seems to use some HDRI lightingmaps or takes proper care of manual light placement. Whatever he does - at least he knows what he's doing...
Very Welcome. Camper23, You know a lot Dude, Congratulations.
 
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tianmuxia

Newbie
Jul 19, 2017
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Hi everyone, there is a problem confusing me for a long time. Are the characters in game real persons in the real world? Or 3d model rendering? Oh, I love mom and Tracy so much, damn it
 
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