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dusty stu

Well-Known Member
Jan 24, 2018
1,746
1,573
Sorry, but it's not top priority right now. I've already had my share of headaches with the current one
Hey Bro,
Check out my review above if you want to see my overall thoughts. The following will be a lot of constructive criticism:

Cum as a stand-in for mana: absolutely love this idea! Expand on this pls

The text is a bit too small and too widely spread to lead to comfortable reading. (Using a 2.5k monitor on fullscreen with the .exe). Try making the text bigger, bolder, and maybe laying it out in columns?

Having sounds and images would obviously be preferable. I think 30 minutes of google searching could reveal a royalty free library for generic fantasy sounds for SEs and maybe 1-2 music tracks.
For Moaning, slapping, and clapping, I would just rip the sounds from a few porn videos and play them on loop.
For images, I would go on a booru and borrow a bunch of images. Tag the artists somewhere in your credits and leave a link for them to contact you if they want their art removed.

Add a self-inspection tab somewhere. I want to see the MC described moment-to-moment. Also, I still don't know her age, level of fitness, measurements, facial expressions, skin clarity and color, hairstyle and pubic hair style, sexual organs shape and size, and so on.
 
Oct 16, 2017
263
157
Save slots 3 through 9 get deleted as soon as you try and load any of the saves on those slots.
Save slot 2 always reverts to the first save you made on that slot, making the most recent save on that slot always load you to the first save's point.
Save slot 1 seems to work for the most part, but I noticed that even that one, would suddenly decide to revert to a previous save location when loaded, even though you saved at a later location.
Save to Disk doesn't work at all, all the saves you Load from Disk comes out with an error of corruption or old version save. (same goes for save slots 3 through 9)

Get the save function fixed, and the rest seems to be rather promising, as I enjoyed the game while I finished the Demo, and found myself wanting more even after finishing it.
I seem to remember the intro describing the Protagonist having a rod and balls herself, perhaps include some scenes where the monster-girls are, just that, monster-girls. I enjoy my fair share of futa/trans content but, even for me, too much of it can quickly become tedious if not given some variety every once in a while.
 
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PoEbalu

Well-Known Member
Apr 27, 2017
1,031
1,859
from the first pic i understood 10 things:
cocks
cocks
cocks
cocks
cocks
cocks
cocks
cocks
cocks
cum oh wait,no,cocks...
now cum.
too much cocks on m²
 
Feb 28, 2019
224
219
So this game did something to my browser settings?
Its like everything is to bright and... i dunno it just looks like shit now.
Its to late and i cant think of the word im looking for to describe it.

The white has been turned up to like 20000000000000000000 and the font I can hardly read if its on a white background.
I'm using Chrome but it seems to have effected Microsoft Edge also




I reset alot of stuff, nothing fixed it, then went and played Cod for 20 minutes, came back and everything is normal again.
no clue wtf happened.
 
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Cumknuckles

Member
Oct 10, 2018
390
353
Is block useful at all?
If you're waiting for incinerate cooldown to kill 2 or more characters it seems like it would be worth using, or if you somehow know an enemy is going to do a strong attack and you can't just kill them.
 

tyragor

New Member
Apr 22, 2018
10
7
Extremely good, very promising. Is it intended to be like a puzzle type dungeon solving game or is that just the first area? I liked how I had to rethink my approaches to get everything. Please keep this level of difficulty moving forward preserved in some way, you have a solid foundation.
 

Dryad Quest Dev

Member
Game Developer
Mar 28, 2020
416
1,109
Save slots 3 through 9 get deleted as soon as you try and load any of the saves on those slots.
Save slot 2 always reverts to the first save you made on that slot, making the most recent save on that slot always load you to the first save's point.
Save slot 1 seems to work for the most part, but I noticed that even that one, would suddenly decide to revert to a previous save location when loaded, even though you saved at a later location.
Save to Disk doesn't work at all, all the saves you Load from Disk comes out with an error of corruption or old version save. (same goes for save slots 3 through 9)
I have no idea what causes this behavior. I've never met this bug and nobody else seems to complain about it. There's also no difference in how the slots work to cause this mess. What browser are you using? Is there any red console errors?(right click->Inspect, select 'Console' tab). It seems the browser somehow messes up your local storage and there's nothing I can do about it. Try .exe version of the game, it should work properly.

I seem to remember the intro describing the Protagonist having a rod and balls herself
I'm not sure what you are talking about

there will be more various scenes(including yuri) in the next dungeon
 

Dryad Quest Dev

Member
Game Developer
Mar 28, 2020
416
1,109
Hey Bro,
Check out my review above if you want to see my overall thoughts
Thanks for your review and kind words and I really appreciate that you took your time to write it but I don't fully understand why rate the game so early in the development. It's literally the first demo version of the game. Of course there will be no more than a few hours of content. By the same logic every demo version is worse by default because of this.
 
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Dryad Quest Dev

Member
Game Developer
Mar 28, 2020
416
1,109
Extremely good, very promising.
Thanks for kind words!
Is it intended to be like a puzzle type dungeon solving game or is that just the first area?
It's more like d&d. You'll get through everything eventually.
Please keep this level of difficulty moving forward preserved in some way
Well, this will depend on my testers(when I'll get ones :p, balancing is one of the hardest things to do and I'm just one guy) as much as me. Have you joined discord server? I'll most likely post a pre-release version there.
 

qwerqwer1Q

Member
Sep 27, 2018
109
103
The game desperately needs some sort of scroll back/log feature. An accidental click can easily lead to text being skipped and no way to reread it save reloading.

Unless I am missing something, from just playing the prologue:
1: There is no way to see the distance you are from the enemy
2: There is no way to distance yourself or close in to the enemy
3: The enemies all use named attacks, but there is no way to see what those attacks do save guesswork and memorization. Getting critsniped after my character put two obstacles in front of her, by an enemy with high dodge, who fought me at a distance where only one of my attacks reached her was unfair. Not because it happened, but because there was no way for me to know it was a thing that could happen.

PS: Apparently item consumption does not cost a turn. You already have descriptions for actions. Use them.
 
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dusty stu

Well-Known Member
Jan 24, 2018
1,746
1,573
but I don't fully understand why rate the game so early in the development. It's literally the first demo version of the game. Of course there will be no more than a few hours of content. By the same logic every demo version is worse by default because of this.
Shrug. Agree/agree on the aspect of useful objective-ish reviews shouldn't be on alpha versions. I just review games in alpha because I find writing reviews enjoyable. Also, if it makes a few more people play the game after seeing my review, then that's a win.

Well, this will depend on my testers
For my own thoughts on difficulty, it seems hard but not impossible atm. Kinda like you have to play each enounter once, die to it, figure out the strats, and then reload the save and win. So if relying on quick save is the intended outcome, good job?
 

Dryad Quest Dev

Member
Game Developer
Mar 28, 2020
416
1,109
Kinda like you have to play each enounter once, die to it, figure out the strats, and then reload the save and win. So if relying on quick save is the intended outcome, good job?
It means the balance is actually good(I'm a bit surprised by it myself honestly). The current version is a hard difficulty by default. That's how I want to balance the game. You are not supposed to beat everything from the first try on hard difficulty. I will add easy/medium difficulties on the next major update so please don't worry if anything seems extremely hard and it frustrates you. The important thing the level CAN be completed.
 

qwerqwer1Q

Member
Sep 27, 2018
109
103
It means the balance is actually good(I'm a bit surprised by it myself honestly). The current version is a hard difficulty by default. That's how I want to balance the game. You are not supposed to beat everything from the first try on hard difficulty. I will add easy/medium difficulties on the next major update so please don't worry if anything seems extremely hard and it frustrates you. The important thing the level CAN be completed.
Didn't find the game difficult. Perfectly reasonable so long as one uses the all the tools in one's disposal. Which as I've outlined earlier, is where the game stumbles a bit.

If there was one way the difficulty should be enhanced save better UI/functionality, it would be getting a grasp of what you'd be facing better you faceplant into it. Does not have to be extreme like the Witcher or handholdy 'Lvl 5 area', but something like 'X enemy isn't too strong, but they do tend to be resistant to x tactics' that MC could deduce before nearing the area, or find clues beforehand would be nice. Not an issue in the prologue, but could become once game becomes more open. TBF, that IS only relevant if enemies actually require different preparations to defeat because at the moment the is effectively 1 offensive resource+omnibox, 1 defensive resource, and defensive resource comsumbales, which doesn't leave room to differ one's approach beyond 'grind for strong, farm weak'.
 

qwerqwer1Q

Member
Sep 27, 2018
109
103
If you don't have allies units you are right before the enemy. Every ally moves you one distance back.
So the enemies form a congo line, and presumably run forward, strike you, then run back every time? That seems really silly when there are more three or more enemies you are facing.
 

qwerqwer1Q

Member
Sep 27, 2018
109
103
I have erased that atrocity of grinding hell, slow and repetitive everything, and a complete lack of failure states save MORE GRINDING from my memory.

That said, it did have one thing your game doesn't: A derpy animation.
There's a reason games like Heathstone can get away with a lot. Presentation is important. And to be fair, for a text-based game your design aesthetics are actually on point. But until you have a derpy animation of your own, you should just get a proper distancing system.
 
4.40 star(s) 38 Votes