- Jun 3, 2017
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You're right. Totes.I find the logistics of that claim baffling.
You set up a bunch of scenes on one rig with 5 GPU's to render, and then set up scenes on the remaining 4 rigs?
The renders would be done faster than you could set them up.
If there were a team working together, that would make sense. But for one guy working alone? One rig with 5 GPU's would be more than enough. He wouldn't be able to physically keep up.
Sorry, I know I shouldn't criticise other devs. It's bad form in a way and you never really know what it's like on the other side of the hill until you start making a game yourself - but this is just....madness.
I had a quick think about this over my morning coffee and a smoke and did some very simple maths.
Let's say, for simplicity sake, that on one of those rigs it takes 5 mins to do a super-dooper render (has no idea, mine take about an hour so is wildly guessing what a 5 card machine could do). So, 12 renders an hour. A 60fps ani would take 5 hours per second per machine.
Working on an assumption that four are used as render machines with one for setting up gives you four seconds of ani every 5 hours or, rounding for the ballpark, 20 seconds of ani per day. Not looped ani's. Pure tailored original ani's. So 140 seconds per week. 560 seconds per month. So ten minutes every month.
In three months that would be a typical TV episode. The game could be made live action. In nine months that would be a film length. So every year, with that rig, you could make a film! A 60fps film....and still have three months left over to make sufficient renders to make a decent update.
It's not baffling I think. It's bullshit. Utterly.