Here is my translation of his text through my bullshit detector:
First of all, I want to apologize for dragging out the announcement for so long; development for the coming content pulled me from finishing the final details.
Sorry not sorry: NO REFUNDS!
And for the following announcement, the details very much matter to me.
I am the most important person in the world. Now listen up!
Two months ago, I decided that I want to make a good game. That’s what I’ve been dedicating the totality of my time to since then.
The time I collected money without delivering anything at all from May of 2018, to December of 2020. Sometimes in excess of $10,000 per month in spite of other hard working developers making nickles and dimes. Just forget about all that it's not important, and they are not important nor are you. Only I am important.
I hired a writer/creative designer (who has been nothing less than phenomenal so far) to work alongside me in building Dual Family from the ground up: environments, dialogue, choices and scenes that actually reflect the characters involving them.
The milk started to get a little dry. I needed to do something.
That, and reflect my intention in the story I want to tell. Going through the game with the new hire line by line, scene by scene made me realize this: currently, the story of Dual Family isn’t one I’m very enthusiastic to tell.
Actually the first line of his wall of text that is not bullshit. It's rather clear he has lost all enthusiasm for the project, and this is probably an understatement but at least it's the first grain of honesty.
What I like about Dual Family
What I like about my Milk Machine
The parts that work, the good are mostly conveyed with visuals. Of the time spent on each chapter’s development cycle, I always invested an exceptional amount in character expressions and body language in general, big and small. I always viewed those things, the eyes, the face, the body to be the most powerful tools to convey emotion that no amount of writing can describe accurately.
The parts of that work, the good parts that made me money. Those are the parts that I liked. I love money. Money money money money money... Big amounts and small amounts of money. Money money money. Give me more money! I am the best now pay me piggies. Oink for me. Can I hear an oink oink?
However, empathy and expressions alone do not negate the absolute insanity of the characters they’re attached to. Unprecedented drugging, raping and blackmailing involving so many people, not even I as their creator can keep up with them all. Those are just the extreme elements; there’s plenty more that isn’t as offensively bad as it is underdeveloped or nonsensical.
Money is great, and It's hard for me to stop talking about it piggies. Here is the thing though. Bullshitting people and playing with their emotions and lying to them is also very important to me. What good is money if you can't fuck with people? Why not both?
And I think we all understand this: Dual Family has been supported for as long as it has not for the depth of its dialogue, not for the cohesiveness or sensical design of its story, but for its characters. Feelings, care, the ever-burning desire to continue developing your relationship with her.
My milk machine has made me lots of money, but it's starting to dry up. I have to do something. I refuse to let that milk run dry. I have an ever burning desire to take all of your money. Give me more money. Money money money.
When I’ve read messages from you guys, specifically what you want in Part X and what you miss, it’s that. Closeness to that person, further understanding their feelings, earning their love and intimacy; that is the fundamental bond with this game.
When I read what messages from you guys, no just no. You are doing it wrong. The only thing I want to read is my bank statement, or checks that are sent to me. Send more money I love money.
Even if the emotional thread that’s held everything together to this point has been functional, I can’t help but recognize how inaccurate it is to my intent, how much better it could be. For you, to enjoy a genuinely good story. For me, to create a story worth telling, worth continuing and someday, worth finishing.
I get very emotional whne I start making less money. I can't help it. My intent is to make more money. I used to be making more money. Why aren't I making as much money as I was? Give me more money!
The Fate of Part X
The ever-expanding scope and shifting release window of Part X wasn’t any coincidence either. The remaining work to release wasn’t much by October, about another 8 weeks of polish and rendering to go.
I don't care about the story, or the renders, or the code. Fuck that shit just give me money.
To clarify, this was solely my struggle, not resident kitty and animator FatCat17 who has always pulled his weight and delivered during development. Despite the short remaining distance, any further amount of progress became an impossible task. The passion for continuing Dual Family wasn’t there and hasn’t been for a long time, not until very recently.
Some people I worked with in the past got fed up with my bullshit. Now that did slow my milk machine down a little bit. So what I need you to do is give me more money. You haven't given me enough money. Can I hear an "Oink Oink" from all my pay pigs out there?
And the truth is it hasn’t really been my passion at all, even since its inception three years ago. The things I’m passionate about, that I love are music, characters and a good story.
True again, but left out his favorite thing. Money. It's not just money, but money for nothing!
From the beginning, I refused to include my music in the game because I wanted so much of it as a bare minimum. Music was even going to be integrated into gameplay, characters themes and motifs developing alongside the choices and their corresponding emotional responses within the story.
I didn't add music like a few years back, but whatever give me some money! I need a bare minimum amount of money. I can hardly get by anymore on my $5,000 a month for nothing. Money money money money money.
Yet, the development cycle must continue. Release before it’s ready, cut a corner or two. Pull a bedroom, kitchen, entire house off the online store shelf and render because it saves time in the development cycle. Add a nude scene, a titty solely because of it’s compensatory and growth value.
The milking cycle must continue. Send me more money. Money money money money money.
In fact, throw a sex scene together with Karen, the aunt at the beach and also at the apartment, not because there will be an in-depth follow up or interesting repercussions for something like that, but because such content is a checklist item necessary for a successful release. Not a single chapter so far has escaped this.
Why haven't you given me all of your money yet piggies? You are not broke enough yet. Give me more money. I'll give you a picture of a tit or something later simps.
Those three things I mentioned: music, characters and story. I’ve wanted to foster them for a long time, but didn’t because of the necessary and consuming content I was making, along with my lack of passion for that which I was making. Something deliberate, detailed, meaningful is what I want to make.
Money money money. Those are the 3 most important things to me.
So I’m redoing Dual Family. I want to make it a good game, a good story.
I thought it would be fucking funny as hell if I just started the game all over. I'm gonna release super slow and milk the shit out of you for years to come. It will never be completed as human beings do not live to be 300 years old.
And it goes on... It's all bullshit.