- Feb 18, 2018
- 105
- 19
does anyone know if his patreons dropped considerably these past few months? or have a graph of his patreons?
surely his pacing would change back to once it was if he has noticed it drop considerably.
just a shame that you don't get, even just a slight update every now and then of this unique game. I mean fuck its almost 4 months and his "progress bar" is not even half done.
You need a very high iq to truly appreciate this game dramatic nuance, skeleton metaphors and rapey undertones. It's an aquired taste. :test:Ok so this game is cool, I like it. But is it just me, or is the father's dialogue hella dramatic? Like I'm rolling my eyes every time he has one of his little crises. Also it's hella dim at times. But it's very interesting
Why is she doing this :RarePepe: ?
It's explained in the father's path.I think of one thing, I remember Part 9, Karen came to MC's home and entered the MC room
What does she seem to have injected into MC? And MC seems to be in a coma.
MC’s mother is also lying naked next to him, Karen stepped out of the room and sat down.
Why is she doing this :RarePepe: ?
ummm...ok..I only have to play mother route okerFace:It's explained in the father's path.
I understand you and I´m excluding you from the critic I mentioned. It goes more to the people with 1 - 3 repeating bashing sentences without any value.My "beef" with Dual Family is not the game itself, that comes along nicely. It is with gumdrop´s lackadaisical attitude as a developer. @Siddington is quite right, that with such an attitude at normal work, you´d be toast.
I am a freetime writer myself. I have two stories running (posted free on several sites) with the next two stories in preparation mode for when the first 2 will be finished. At the moment, the two stories are 1400+ and 300+ Din A4 pages long, so without self-boasting I can say to have written quite a bit. At first I could update once a week, but a combination of factors in normal life reduced it to about once a month since last year. I am not happy about that, but I have no choice on this. I work diligently to make the updates as fast as I can, so the readers can enjoy reading the stories. The joy of the readers and my joy creating a story is what keeps me going.
Then I see "developers/writers" like gumdrop, who boast how the story/game comes first, how his new hardware will all make faster...and what happens? It becomes a crawl, not to forget his first "progress indicator", which stood at 90+% for weeks until he had to admit that it is 50-60% finished at best. He openly lied the audience in the face several times, most of his explanations are ludicrous, since there are developers with less options and ressources delivering quality updates much faster and he gets paid for doing less.
If he lost the drive to see this game through, he should just say so, sometimes stories meet dead ends, as I writer I this well, no problem. But then the cheap money for gumdrop would stop. If he had solid explanations for his slow progress, that would be ok too, but even a 4 year old can see through the white lies gumdrop normally gives out.
Not for nothing some members spoofed his "explanations" in the vein of: "Another month over and 1 new segment is half-finished. Now since it is the birthday of Hannibal I need to take a 4 week break to celebrate this. But have no fear, since the game comes first, I will inform you later on."
Gumdrop´s messages feel like a) either he is incredibly lazy or b) he already finished the update and tries to stretch the intervals as long as possible for more milk money. He should make a message how he found the patrons he has, that would be enlightening. milking them is obviously easier than taking candy from a baby.
I am annoyed because gumdrop has talent for making games, which is why I am still looking out for DF and at the beginning gumdrop had some good update pace, but since the money started to roll, the "speed" of the updates plummeted and it is clear the money now comes first, not the game any longer.
It's understandable Kyle is consuming time for creating two branching narratives. It's understandable as the story progresses, the amount of scenes needed to be rendered is exponentially increasing but Kyle has his own style. I asked him before why the game has an abhorring amount of scenes where we stare at furniture or bizzare, dutch-angles instead of panning the camera towards the characters. He states it is to reduce the amount of scenes needed, rendering environments is much faster than rendering a poser and I don't remember the exact words but he claims that scenes with subtle gestures such as moving mouths during conversations or a slight hand movement bores him than the furniture scenes where expositional, philosophical and melodramatic dialogue fits. Again, I don't remember the exact words but I remember boring. I wish I kept that screenshot.I understand you and I´m excluding you from the critic I mentioned. It goes more to the people with 1 - 3 repeating bashing sentences without any value.
If I understand you correctly, you don´t like it, that he earns about 10k a month, and that he doesn´t produce much content, no monthly releases and lies, no transparency about his progress.
I really can´t argue against that, because I tried his game, when he released his first build and the next one was 1,5 - 2 years later. So, when I played it, it took me some time to finish it, and on my view there was a lot of content.
There is a difficulty about his game. He doesn´t produce a game with one protagonist, as it is common. He basicalley has two with the son and the father. He needs to produce the same amount on every side to please the people, who chose one of the two sides to play (2 games in one game). It´s difficult I guess. Ask yourself this...did the amount of his updates stayed the same after switching from per month to 4months releases? (about 300 - 400 renders). Or is there more content in his 4 month release in comparison to the one month release (son and father story together)? When I played his game after 1-2 years, there were some logical issues on the son´s side of the story. Some content, which wasn´t there (shopping with mom) and sudden jumps to the next scene. So I assume, that the monthly release didn´t fit kyle well.
The other thing is quality. I prefer quality over quantity. Meaning...when I played some games, there are often some deja-vu´s I experience. I play with Daz3D as a hobby sometimes, so I often notice, when poses are already prepared and bought. Some don´t fit in the scene quite well. I haven´t experienced these deja-vus in dual family. So I assume, he creates them himself (takes time) or he chooses them wisely. Either way, they fit completely in the scene, always. That´s one thing I like about his games. There are much more...just little nuances, that I like and that takes it to another level in comparison to many other games. I´m not the only one as it seems. There must be a reason, that many pledge to him without a doubt. They just like his game as I do and he has fucking talent and high quality renders.
Off course motivation needs to stay the same. It´s difficult, especially when you´re your own boss... no responsibilites and consequences from your actions (boss or someone else above you). I´m just happy that he is still here. You know, many leave and abandon their games, start over again and so on (about 90%). 10k a month is a ton...honestly I don´t know, how I would behave, there is always some good and bad, but not being there myself, I just can´t evaluate if he brings the perfomance he should.
About the lies...yes, he needs to be more transparent. But let´s see what his new website and progress-tracker brings to us in the future. Now that this is settled, he normally shouldn´t have any distraction in the future.
Hi and thanks!I understand you and I´m excluding you from the critic I mentioned. It goes more to the people with 1 - 3 repeating bashing sentences without any value.
If I understand you correctly, you don´t like it, that he earns about 10k a month, and that he doesn´t produce much content, no monthly releases and lies, no transparency about his progress.(...)
spoonfeed me plsIt's explained in the father's path.