looks like he is devoting time and energy into deceiving patrons. Whatever works for him lol. Why work hard making updates when you can just string along gullible people?
The think was he promess since most of one year to an big upload but His excuses was every time after a delay a bit more duvidious. The last one are about two 3D renders… Where will be complet after January for is coming relase ( 2years later the initial delay). This game is dead, lot of naives people can pay him for that, but after all that makes a funny topic here and everyone want to see how Rome will be burn at the end. A big Fire whit a big drama and nuclar explosion, or just likes the fire burn house by house to see at the end a land of ash whit the Emperor of liars sit whit is ass on pile of gold.I don't like downloading unhold / abandoned games, but I needed to check this one out. It looks really good ... at least the first few minutes. Good renders, interesting narrative.
I went to the patreon and WTF! The guy has not posted an update since 03/2018, still has +800 patrons and 8k monthly? how is this possible?
The interesting thing is that it looks like he keeps his patrons informed every week. So that means he's working on the game ... but how the hell can anyone take so long in an update ??? Even other developers working on major updates, with low budget and high quality take 3-4 months.
Unless Gumdrop delivers the full game, with over 10 hours of gameplay, I don't think he's devoted time and money to this game.
I'm not that kind of complaining guy, but damn, this is bizarre.
obs: English is not my native language.
Working on a narrative and working on a game are two different things, mate!The interesting thing is that it looks like he keeps his patrons informed every week. So that means he's working on the game
Hi and welcome to the Twilight, eh, Gumdrop zone! Fear not, he doesn´t want your soul, only your money! All of it!I don't like downloading unhold / abandoned games, but I needed to check this one out. It looks really good ... at least the first few minutes. Good renders, interesting narrative.
I went to the patreon and WTF! The guy has not posted an update since 03/2018, still has +800 patrons and 8k monthly? how is this possible?
The interesting thing is that it looks like he keeps his patrons informed every week. So that means he's working on the game ... but how the hell can anyone take so long in an update ??? Even other developers working on major updates, with low budget and high quality take 3-4 months.
Unless Gumdrop delivers the full game, with over 10 hours of gameplay, I don't think he's devoted time and money to this game.
I'm not that kind of complaining guy, but damn, this is bizarre.
obs: English is not my native language.
Hi and welcome to the Twilight, eh, Gumdrop zone! Fear not, he doesn´t want your soul, only your money! All of it!
So... we at Twilight do not want your money. Can I help you with something?
But seriously, one of the things which make this thread great are our fellow F95 boys and girls, with humour and cynism! We are likewise baffled how a conman can keep defying the normal ways how patronage goes. Other Devs, far better devs than gumdrop ever will be, would be abandoned in troves, somehow gumdrop is not. Why that is so, the thread is full of theories on that. Just read a bit. As for gumdrop, he is simply someone Colonel Sandfurz and Lord Helmchen (Colonel Sandurz/Dark Helmet)have a talk about:
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Anyone can downscale easily it's such a bullshit excuse there are scripts and programs out there that can do it quickly and efficiently in HOURS.Well maybe after that 4k render many people wants a compressed version like what you said. Might be another idea. Kek
Uh, he can still play. This game is definitely not coming out in less than a year from now.Before the heat death of the universe, probably.
Any idea about when will you realese part xYou must be registered to see the links
Hey gang. Monday became a bit fatter than intended, more resembling a Tuesday at this point; let's wait no further!
Part X
First off, I want to spill the beans on animations; nothing too spooky, I promise. The majority of animations I've commissioned from our animator FatCat have been posed. Inversely, the majority of animations have not been rendered; this includes the final two animations yet to be posed.
There are 10 animation sequences in Part X, each of those having between 2-3 camera angles to render each as individual animations. The past weeks, I tasked FatCat to clean up some past animations to prepare for their rendering; much of the lighting and camera placement were rushed (at my request, fault) to move to posing the next animations in line.
This week, I'll be sending him the remaining assets for the final two animations for him to begin posing, along with fixing up the previous animations to our liking. For those unfamiliar, Dual Family's animations aren't posed/rendered with the same program the normal, static scenes are. Blender is a much more versatile engine when it comes to animation, however needs some extra hugs n' kisses to make it look similar to the original, static scene it's mimicking.
A shot from the pool, using the default rendering software (Daz3d):
When'll it all be done? Before the heat death of the universe, probably. More surely before Christmas. Both those windows are ridiculous, already millennia past previous windows established, however it's simply embarrassing at this point to miss another promised date, to once again let you down.
Standing by my previous sentiment, I urge you to withhold your pledge if the weekly content leading up to Part X isn't as valuable to you as your support. I'll do my best to provide for those who choose to tag along a little longer, sharing a cutie pie or two if you'll let me.
Act II
I've dropped hints throughout previous chats about Act II's change in setting. The time skip, though modest, is only one major shift along with the entirely new environment you'll explore.
Up until a month ago, I've organized the local team to work on projects adjacent to the game's development; things like HTML5, flash and Steam versions of the game. Posing and render have always been two of the biggest time-sinks into development, so shifting the team's gears unto that was necessary. The four of us can organize, pose and polish off multiple scenes in tandem rather than ol' Kyle being locked up in the render mines all alone; I'd say the former is preferable!
With our start last month, we've begun collecting and constructing assets for the settings Act II's first part will show off. There's quite a lot more outside environments compared to the first act, where most interactions stayed behind closed doors. This open setting also contributes to the gameplay change as well, allowing chapters to be more roamable compared to their previously on-rails feel.
We'll have more to show the coming months; nothing scandalous enough to spoil the juicy bits in Part X. I hope I'll see some of you there, assuming you still enjoy bob-haired mothers and upstanding, feisty youths.