There a reason June looks more realistic than other "the usual suspects" Daz 3D models.
he uses stuff that few other developers are using.
im also an Daz 3D artist and i look more into the details.
He is using softbody physics few others uses it.
if not by morphs he is using simulation which takes more time.
he is also using some other trix to get June to look more soft in the body when bending and posing.
im also uses it but i cant tell you what it is
he has also become great with lighting.
getting lighting right takes time and can be a pain in the ass depending on the scene.
the TV night scenes have amazing lighting and i can tell that he must have worked hard to get that soft dull lighting.
then you have poses
every pose June has is hot as hell.
poses are probably done manually here which also takes alot of time.
No boob pockets like other cheap lazy developers has for the clothes.
Junes clother just flows along the body like butter.
for this you also need to use clothes simulation.
Camera angels are great
that also takes time to get the right hot views
Rendering is just a small part of all of this and the final step.
my guess is that these renders takes 1 hour per render atleast.
more of you have dull lighting and if you want to get rid of the grain.
if you put out 100 renders each month with this quality you must work several hours each day.
thats hard if you have another job.
Few users here realise how much work that is put into this.
they just think you can press "Render" and wait but the work before is what takes most of the time.