Hi all
Thank you for your continued support!
This week, June's new Perversion scene was developed, and is now nearly finished.
A new T2 poll will go live tomorrow to decide the next scene to be developed.
Also, I've started looking into better software to make animations! (more details below)
Work done this week:
- ~80 new images.
- Developed June's new Perversion scene.
- Began exploring new software for animations.
Update status: ~65% done.
Animations and new software.
As you might already know, all of the game images are produced and rendered in Daz Studio, and while Daz also allows to make animations, it is certainly not it's strength.
Since I'm now trying to move towards full-fledged, high framerate animations to put inside Duality, it has become clear to me that Daz is not right tool for this job.
Beside being rather clunky to work with, Daz lacks one of the most essential features when it comes to erotic animation; The jiggle!
If you're familiar with lewd 3D animations, you'll likely have noticed that the higher quality ones feature what's called "soft bodies", which is essentially a simulation of all the jiggling and bouncing that would be happening as real humans move around.
Unfortunately, Daz does not support "soft body" physics, and for this reason, there isn't a way to realistically replicate the jiggling of the human body in a high framerate animation.
So, I've now began to explore two other programs, specifically to produce and render animations!
The two candidates are Source Filmmaker, a staple of erotic animations, and Unreal Engine 5, an extremely powerful game and CGI engine.
In the weeks to come, I'll be trying out both of these programs, and whichever I like best I'll end up using to produce the game's animations.
As I'm just getting my feet wet with both of these programs, I really can't say when I'll finally be able to implement them in the game's production, but you'll likely be seeing my first attempts in the Seasonal Image-sets to come!
One thing that I'd like to point out, is that this won't slow down the game's development, as I'll be testing and learning these new programs in my spare time.
Also, the game's static images will continue to be produced and rendered in Daz.
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June's new Perversion scene.
As June's new scene is now nearly done, I can now give you a more detailed account of it.
Sorry for the censoring, Patreon doesn't like certain words.
And so, another scene is just about done.
Stay tuned for the new T2 poll coming tomorrow!
That's all for this week's recap.
Thank you, have a great week! <3