look at the sastifactionOh that, from the girl in the snow village that checks out the male sex stats. Okay I'll include that in my post with an edit and credit you.
look at the sastifactionOh that, from the girl in the snow village that checks out the male sex stats. Okay I'll include that in my post with an edit and credit you.
Honestly, most of the things in the treasure room are useless by the time you are there already.A summoning bottle being one of the items in the Master Summoner room chests is kinda funny since you should have no need for those after getting all possible summons to unlock the room
Even if they did, the thread needs the updated version first, gallery was added in 1.35 this is only 1.28Now that we have gallery mode. ¿Some one can share the full save?
Definitely true. Game really didn't hold back any gear to leave in that treasure room.Honestly, most of the things in the treasure room are useless by the time you are there already.
Honestly, not sure if it was the rebalancing they did between v1.28 and v1.35 or I just got there early/didn't dump enough strength and speed pots into my assassin. The only advantage barehanded gave was it worked on the demons immune to evil/death aligned damage of the daggers. Damage output range barehanded was spread much wider in the 60-80 str/spd range. Generally came out similar but I'd get around twice as many hits barehanded for around half the damage per hit compared to dual-wielding assassin's daggers. So magic chain+thief's gloves+covert boots+underwear+master's bracelet tended to work out for better damage output/defense. (not that I particularly needed the defense.) But yeah, assassin's by that level really can get by just fine barehanded and lightweight.Assassin dagger? Assassin fights better with her bare fist, high speed and weight 5 or less (Bewitching wife dress for the +15 speed and 2 weight, the next best being the angel outfit with +10 speed and 1 weight. You can also use the Miko/Oracle outfit that gives +10 speed for 3 weight or the string underwear set, each piece giving +speed and having 1 weight).
now that I think about it...you didn't really need to finish out the abyss, huh?Maybe is useful for players who didn't finish the abyss.
The original thread has 1.34, a more updated translation, and the 1.37 update is freely available on theEven if they did, the thread needs the updated version first, gallery was added in 1.35 this is only 1.28
The advantage of higher hit count is you have more changes for extra effects to proc. This is why monk has a very easy time stunning anything they hit and assassin's death will proc more often barehanded. Martial arts potential damage is higher than weapons with max stats.Definitely true. Game really didn't hold back any gear to leave in that treasure room.
Honestly, not sure if it was the rebalancing they did between v1.28 and v1.35 or I just got there early/didn't dump enough strength and speed pots into my assassin. The only advantage barehanded gave was it worked on the demons immune to evil/death aligned damage of the daggers. Damage output range barehanded was spread much wider in the 60-80 str/spd range. Generally came out similar but I'd get around twice as many hits barehanded for around half the damage per hit compared to dual-wielding assassin's daggers. So magic chain+thief's gloves+covert boots+underwear+master's bracelet tended to work out for better damage output/defense. (not that I particularly needed the defense.) But yeah, assassin's by that level really can get by just fine barehanded and lightweight.
now that I think about it...you didn't really need to finish out the abyss, huh?
The "wife satisfaction" on dialogue when sleeping with her is based on the love status (not on the penis enlargement pills lol, but I never tested it yet). The dialogue changes to wife is satisfied only when love is at 95+ or maybe 98-100 (dialogue may vary but the tone is the same). There may be 3 different "sleeping with wife dialogue". One for High affection/love which she is satisfied with the sex, one with medium/not high enough love (This can reach up to 90-95 love. Which everytime you sleep with wife she is unsatisfied and her love meter goes down) and LOW/no love where she outright will not sleep with the MC.
The dick enlargement pills do increase the stats in the stat page of "satisfaction" but IDK if it changes the dialogue with the MC even if love is medium/low. While High love 98-100 will still give satisfaction dialogue even though the satisfaction in the stat page is 1 star over 5 lol.
To add to this, I'm 99% sure the dialogue is based on satisfaction which is most strongly correlated to her lust and your technique, then dick size (and maybe her sensitivity stat). Affection/love should be at/near 100 by the time you marry and as long as you don't piss her off by staying the night with other women or get NTR'd not much will lower it. There might be variations on "satisfied/not satisfied with higher/lower affection". But I know the premature ejaculation/cumming alone one was 100% correlated to 0-1 star satisfaction. If you want to raise her sensitivity stat, get her horny before sleeping is the easiest way to ensure she cums and it rises (seemed to be +1 per orgasm from the last H).There is also a "technique" or bed skill stat that can be gained when having sex with wife that can further increase the satisfaction stat. Technique can be checked in the snow village, there is a woman npc there that can see male sex stats. Credit to @Melp
Related to the wife (and probably a bug): The Love Hotel quest just requires Sandra to be in the party. Meaning you can hold off on doing the quest until after marriage and do it when you join up with Blue for the second time. This quest forcibly unequips all gear, including rings, making it possible to have asymmetric marriage rings as the game will treat whatever you equip later as the marriage ring. (And definitely a bug: you can cheese Blue forcing NTR by cutting your party size down to you, max, wife, and one other girl before doing the love hotel quest, then exclusively sleeping at the love hotel until Blue's gone. But if you change up the party again it seems to figure out what it's doing and start force-assigning the wife to Blue again).Another thing is that a girl cannot be removed from the party when they become the wife (they become essential same as MC and Max) so events that makes a party member go away temporarily will not occur with wife (Like WB abduction, enemies removing a party member for 1 fight, etc. [an exception to this may be the boss at the swamp of the dead that disappears your party member mid battle]). The recent acts stat list can be "cleared" by removing the party member and re adding them back (the foster recent acts for elf disappeared when I removed her from party and re added her).
Ahhh... yeah that's a good point. Forgot about it since it was functionally worthless (for me) as death is basically never gonna proc on a boss anyway and most everything else was either cleared out by the fatal breath item skill attack or line attack + gold coin or a mob that could be one shot by a single attack from the duel wield assassin's daggers plus master's bracelet setup. (I was actually annoyed by the death proc cus it felt like it took longer for it to go through the sound effect thing than just emptying the hit points xD)The advantage of higher hit count is you have more changes for extra effects to proc. This is why monk has a very easy time stunning anything they hit and assassin's death will proc more often barehanded. Martial arts potential damage is higher than weapons with max stats.
The problem people have is the original thread is a discussion thread while this is the "official" game thread here. Yes, there exists another thread that has a more recent version and yes, the developer website has the most up-to-date version freely available. But the game thread here doesn't mention any of that in the OP and we're 41 pages deep on this thread already.The original thread has 1.34, a more updated translation, and the 1.37 update is freely available on theYou must be registered to see the links.
i played Rance VI looking something like that exactlyDungeon crawler + Netori
only Rance VI
Dungeon Crawler + evil/good choices
no game I have knowledge
Dungeon Crawler + evil/good choices + Netori
you are asking for a very specific game, that I doubt it exist
Early game party (level 1-5) is so fragile, even tank build/ high stats units. It's because they do not have enough equipment/ levels to gain HP. Are you playing on free mode? If you are on story/normal mode, then the areas the game introduces you to are the way where more balanced enemies are. Combat is actually very common once you get used to the game and they usually have certain spawn points where combat is guaranteed to trigger (they can still randomly spawn when walking). Bravetown area and the forest in it is probably the safest to early level, abandoned house in brave town is the easiest early mobs. Focus on killing some enemies and leveling to get stronger. If RNG fucks you up with a shit ton of enemies that's most likely try to run (which can fail at high chances at low levels) or it's just a wipe. Usually the amount of mobs is beatable if the area is up to par with your level. Do you have full parties? The game will certainly be harder if you have fewer than max. Gold is pretty scarce early on in free mode that's why it's NOT recommended to play it if you are not familiar with the game's systems (story mode is tutorial and introduces the "correct" path so that there is an easy avenue of scaling enemies).Combat is so rare and when you do get into fights enemies one shot your entire party making it pointless to even fight since they need to be alive to get experience points in the first place. Just non stop everyone getting one shotted, wasting all of my gold on reviving for it only to fail so I gotta waste even more money. JFC.
Which direction am I supposed to go for grinding? Clearly not the sewers or North or even South they're all full of one shotting enemies. Fighters are even getting destroyed. Is there a hidden difficulty option?!
Bravetown: 1st floor of ruins (be careful of the dragon in the back room) and the abandoned house will probably be the easiest fightsCombat is so rare and when you do get into fights enemies one shot your entire party making it pointless to even fight since they need to be alive to get experience points in the first place. Just non stop everyone getting one shotted, wasting all of my gold on reviving for it only to fail so I gotta waste even more money. JFC.
Which direction am I supposed to go for grinding? Clearly not the sewers or North or even South they're all full of one shotting enemies. Fighters are even getting destroyed. Is there a hidden difficulty option?!
Are you using items?Combat is so rare and when you do get into fights enemies one shot your entire party making it pointless to even fight since they need to be alive to get experience points in the first place. Just non stop everyone getting one shotted, wasting all of my gold on reviving for it only to fail so I gotta waste even more money. JFC.
Which direction am I supposed to go for grinding? Clearly not the sewers or North or even South they're all full of one shotting enemies. Fighters are even getting destroyed. Is there a hidden difficulty option?!
You need to have a meal they LIKE with them to start it. There's a list somewhere in the thread and the search option should help with that. Otherwise trial and error will figure them out based on her responses. IIRC if you get the item that improves interest from the opposite sex in the user that can bypass that requirement.How do I increase the likeablity of girls i have tried talking to them in inn eating with them but it just doesn't increase
How do I increase the likeablity of girls i have tried talking to them in inn eating with them but it just doesn't increase
Pheromone Powder is what you're thinking of and yes, it should (assuming you use it on MC). Basically, all that's needed to start raising affection of the girls in the inn at night is to have something that starts gaining the affection. Meals are just the easiest/most readily accessible way to get that started. I believe locking their room at night (story mode only, magic lock, talk to girls not in your room when it's in your inventory and choose to lock it) is also a guaranteed affection bump and can make it possible to start raising affection.IIRC if you get the item that improves interest from the opposite sex in the user that can bypass that requirement.