Just played through the prologue. The ai art is great. The game worked fine. At some point Cara was called Kara.
For a moment the setting reminded me of
Crossdressing in Camelot .
At the end of the prologue, the mc seems to be transformed into a girl (or maybe he is hallucinating? (mushrooms?)). At first glance I saw no other paths to reach the end of current content, so this transformation seems to be unavoidable (kinetic). The mc then will start the actual game as a sexually rather inexperienced (heterosexual male) apprentice adventurer trapped in a female body, so almost like a female tomboy. That's a bad start for a sissification game unless you want to sissify a tomboy. You probably should drop the "sissification" and "gay" tags and instead add "female protagonist" (and "lesbian" in case that the now female mc finds a girlfriend.) I don't know how cucking should work if the mc is turned into female unless the mc has a (lesbian) interest in some of the girls and competes with the alpha cocks and looses.
In the OP you write :
" The game focuses on feminization, cuckolding and corruption of the main character. The main theme of the game is the slow and gradual physical and moral transformation from man to woman. In many situations, you as the player will be given a choice of options as to how the story will turn out. I will try to make some content like gay optional so that it doesn't distract someone who doesn't like it. "
The mc's current transformation was rather fast and not slow and gradual, so I guess it will be just temporary.
No offence intended :
General problem with many feminization/sissification games today is that the devs do not invest much time into writing and instead interprete "feminine" as : submissive, loves to suck cocks and get fucked, cumdump. So they focus mostly on the mc's sexual orientation and turn a heterosexual mc into a submissive gay one to enable specific MM content. (It would be easier for them if they would start directly with a submissive gay mc.)
"Feminization most commonly refers to:
- Feminization (biology), the hormonally induced development of female sexual characteristics
- Feminization (activity), a sexual or lifestyle practice where a person assumes a female role
- Feminization (sociology), a perceived societal shift of gender roles toward the characteristically "female"
(wikipedia)
So in a game feminization should develop independently in different areas :
- Sexual characteristics (body) : penis or vagina or both?, boobs?, can get pregnant?
- Clothing : male, female, neutral
- Acting : specific male/female/neutral moves, eg for female : walking on heels
- Social role, gender specific professions, RPG classes
Feminization should not affect :
- Sexual orientation : mc is interested in males or females or both?
- Dominance : dom (alpha) or sub (beta) or neutral?
- Strength : weak, neutral, strong?
(There is a saying : you cannot catch "gay"! So if the mc is supposed to become gay during the game, then he probably was already gay at start. I prefer games where the player can decide the mc's sexual orientation. If the mc in all paths comes out as gay, then it is rather a kinetic novel the dev wants to tell and then it would be fair if the dev would tell the players upfront : This is a coming out story I want to tell.)
So in theory the game could provide the freedom of different paths to turn the mc into everything in a range between :
- a weak submissive gay beta male in chastity and female clothes who loves to suck alpha cocks in the local tavern and
- a strong dominant female alpha warrior (amazon) with lesbian harem who travels the world and kicks some male ass..
I am not sure how far you get with just 3 attributes : corruption, feminization and cuckold?
Anyway. Good Luck with your project.