- Jan 17, 2019
- 23
- 7
Has anyone tried 0.8 yet? I'm loving the idea of this but it def needs a little more polishing before I offer to pay the $5 for the patreon. But I'm definitely considering it.
It is planned!this game 100% needs some form of futa it would be amazing if it did
Linux and Mac builds are also planned, but right now they're not a top priority. It will probably happen once the game is out of it's earlier development stages and more fleshed out.Any chance of a native Linux build?
They now work through the character interaction screen for prisoners or servants, where you can touch, talk to or pose characters.So... how does the new interact system work? The Bind and Bend Over actions are gone now?
Thank you! Save/Load has been reworked for Alpha 0.8 (current Patreon release).I like the game but still needs a save function.
this game 100% needs some form of futa it would be amazing if it did
Sure hope this will be optional?It is planned!
You can do all of those! But you need the required rooms and items (available jail cells and shackles).So, just to be clear, there is no way to bind, interact, or capture new servants in version 0.7 of the game?
The only option right now is to unalive them in combat?
As you may know from the game, right now every custom character "race" or motif is locked behind researches. Players only get to see and interact with whatever they're willing to spend research points on. This currently goes for Orcs, Demons, Elves... and eventually it will be the same for Futas, Males, Beastkin or any other character variations.Sure hope this will be optional?
when you get the captives to work for you, you can tell them to work on a square and they will auto collect for you.A collect all button would be nice or could be unlocked the bigger your dungeon gets.
Key word being "when"when you get the captives to work for you, you can tell them to work on a square and they will auto collect for you.
yeah agreed, we need more creatures for defence or a way to improve the slimes to keep them relevantKey word being "when"
Getting enough science to research capture is long enough, the gold to build enough science another milestone and the materials to build the item to capture another hurdle.
For me by that time i was fighting like level 150's who 2 shot the slimes..lol.
from a development and game play perspective there's multiple paths to go down.yeah agreed, we need more creatures for defence or a way to improve the slimes to keep them relevant
- more learnable skills perhaps keepherdev