Febui

Active Member
May 6, 2022
774
1,075
267
the standard Unity error window
Could you share exactly what that says?
Does the old version still work even now?
Have you tried deleting the folder and re-extracting it?
Are you on Windows 11? (sorry to hear it if so)
 

Sulphyre

Newbie
May 25, 2019
17
55
113
Could you share exactly what that says?
Does the old version still work even now?
Have you tried deleting the folder and re-extracting it?
Are you on Windows 11? (sorry to hear it if so)
Nah, Win 10, deleting the game folder & re-extracting + deleting what I could find in AppData worked to fix it.
I assume it's stupid shenanigans caused by having an older version at some point or the extraction fucking up the first time (how even... idk, 7-zip mysteries I guess)
 

DenseFool

Active Member
Oct 30, 2020
812
969
227
Holy shit, started happening 38 000 years earlier...
Maybe ask about circumstances first, flex singular brain cells later.
Laptops exist, you know. Non-gaming laptops, you know. In a Year 2025, you know.
You mentioned DDR3 in your response instead of the other memory types lol but alas
Even if you did buy a "non-gaming" laptop you still cannot complain about a GAME running poorly on that. It's not for gaming lol even macbooks don't do 8gb anymore and they were the worst about it.
Anyway let's avoid derailing this thread any further, let's just agree to disagree :)
 

Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
2,095
4,357
501
Is there a fix for it spinning forever if you have a controller plugged in?
I've never seen that happen before.
 
Feb 15, 2023
19
11
55
Hey guys, just wanted to ask that in current build, is it possible to find the ppl you rescued in camp or they can only appear in dungeons. And why the person at the camp entrance always says that I haven't prove myself in dungeons, or is it all I can get in this build.
 

Clit Eastwood

Member
Feb 13, 2025
118
93
37
Hey guys, just wanted to ask that in current build, is it possible to find the ppl you rescued in camp or they can only appear in dungeons. And why the person at the camp entrance always says that I haven't prove myself in dungeons, or is it all I can get in this build.
No we can't and yes it's because it's still very early in development
 
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BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,396
1,165
283
Hey guys, just wanted to ask that in current build, is it possible to find the ppl you rescued in camp or they can only appear in dungeons. And why the person at the camp entrance always says that I haven't prove myself in dungeons, or is it all I can get in this build.
It's only a second released build, so it is still VERY early.
 
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Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
2,095
4,357
501
Yes, unplug your controller
Alright, can't play this with a controller, having a controller at all breaks it, incredibly unintuitive UI and inventory system, AI voices, extremely janky combat, and sex is manually progressed through opening a menu and affects basically nothing.

10/good. I love Unreal slop, especially when a dev has 2 major concurrent projects at the same time.
This can only go well.
 
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nmiki

Newbie
Sep 5, 2017
28
36
235
Why is everything wonky and floppy? Why isn't there a difference between female and male bodies? This is ridiculous!
 

Flyinging

New Member
Aug 21, 2020
6
0
112
Is it possible to leave the dungeon with loot, or is there a finite number of floors and you have to complete 4-5 levels?
 
Aug 23, 2017
88
419
197
A lot of rough edges on this build, but a solid start nonetheless.

Some feedback:
  • The melee combat feels very stiff - attacks lock your motion for quite a while, with no way to cancel out of it. And the stamina system is frustrating, especially on the longsword and axe which I completely gave up on after trying for an hour plus - it feels like the majority of the time is just standing waiting for stamina to come back. I know it's soulslike which is meant to be punishing, but I found this very frustrating.
  • I was annoyed that I couldn't understand why an opponent will or won't grab my character when i'm down. Neither lust level, personality type, number of characters in the players party, etc seemed to factor in. I went through an entire 11 room dungeon and not a single enemy would grab me.
  • I encountered a bug where using a strapon on someone else made my character pregnant
  • Some of the status voice lines (e.g. 'i'm horny') got a bit repetitive
  • The UI/UX is clearly very WIP, but being able to exit screens was consistently an issue. I'd press the escape key from the inventory mid combat only to then have to press the escape key two more times to close the pause menu and some other screen. Also the branching conversations in the hub were weird to try to escape from in a similar fashion, I don't remember the details.
  • There was definitely a hitching/stutter problem that was a massive issue for camera stuff. Aside from fixing the perf issues causing the stutters, I know us devs are used to being told 'scale things by delta time', but you should also clamp that delta time at say 100ms because right now there's a stutter and then the next frame your inputs have been scaled way too much, making it feel like the camera randomly flicks way around (because your mouse was moving fast for a very small portion of the next frame, but it gets scaled by the delta time of the long stutter frame for example).
  • Certain combinations of stuff on bosses was just incredibly unfun. a) automatic health regen/heal action is super frustrating and if you don't have the raw damage by room 5 to outdo it, too bad your run's softlocked. b) the blink-to-attack-target buff is basically impossible to outplay and super frustrating, especially with additional boss effects and when the attack bugs out and hits you on the first frame of the windup instead of during the swing. c) the ally AI needs to be able to avoid the circular AOE skills, otherwise they all just get constantly downed while i'm fighting.
  • I see there's a 'use skill' keybind and enemies have skills but I don't seem to have a skill equipped. Is there a way to get a skill as the player yet?
Despite all this I see what the dev is going for and it's pretty cool, keep up the good work!
 

Balexor

Newbie
Oct 20, 2024
39
57
72
  • I see there's a 'use skill' keybind and enemies have skills but I don't seem to have a skill equipped. Is there a way to get a skill as the player yet?
There actually is a way to get skills, some equipment can have skills built into them. I don't know if rarity affects it since one piece of equipment I got was purple rarity and it had a skill on it.
 
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Xypster

Member
Oct 21, 2019
222
210
184
A lot of rough edges on this build, but a solid start nonetheless.

Some feedback:
  • The melee combat feels very stiff - attacks lock your motion for quite a while, with no way to cancel out of it. And the stamina system is frustrating, especially on the longsword and axe which I completely gave up on after trying for an hour plus - it feels like the majority of the time is just standing waiting for stamina to come back. I know it's soulslike which is meant to be punishing, but I found this very frustrating.
  • I was annoyed that I couldn't understand why an opponent will or won't grab my character when i'm down. Neither lust level, personality type, number of characters in the players party, etc seemed to factor in. I went through an entire 11 room dungeon and not a single enemy would grab me.
  • I encountered a bug where using a strapon on someone else made my character pregnant
  • Some of the status voice lines (e.g. 'i'm horny') got a bit repetitive
  • The UI/UX is clearly very WIP, but being able to exit screens was consistently an issue. I'd press the escape key from the inventory mid combat only to then have to press the escape key two more times to close the pause menu and some other screen. Also the branching conversations in the hub were weird to try to escape from in a similar fashion, I don't remember the details.
  • There was definitely a hitching/stutter problem that was a massive issue for camera stuff. Aside from fixing the perf issues causing the stutters, I know us devs are used to being told 'scale things by delta time', but you should also clamp that delta time at say 100ms because right now there's a stutter and then the next frame your inputs have been scaled way too much, making it feel like the camera randomly flicks way around (because your mouse was moving fast for a very small portion of the next frame, but it gets scaled by the delta time of the long stutter frame for example).
  • Certain combinations of stuff on bosses was just incredibly unfun. a) automatic health regen/heal action is super frustrating and if you don't have the raw damage by room 5 to outdo it, too bad your run's softlocked. b) the blink-to-attack-target buff is basically impossible to outplay and super frustrating, especially with additional boss effects and when the attack bugs out and hits you on the first frame of the windup instead of during the swing. c) the ally AI needs to be able to avoid the circular AOE skills, otherwise they all just get constantly downed while i'm fighting.
  • I see there's a 'use skill' keybind and enemies have skills but I don't seem to have a skill equipped. Is there a way to get a skill as the player yet?
Despite all this I see what the dev is going for and it's pretty cool, keep up the good work!
Accessory type equipment can have an active skill on it (if you get unlucky to find one during your runs but found one without a skill you can add a random skill at your camp, go to right and interact with red pillar - 25 gems is the cost i think)
 
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bobbot

Active Member
May 10, 2018
569
434
231
-snip-
  • Certain combinations of stuff on bosses was just incredibly unfun. a) automatic health regen/heal action is super frustrating and if you don't have the raw damage by room 5 to outdo it, too bad your run's softlocked. b) the blink-to-attack-target buff is basically impossible to outplay and super frustrating, especially with additional boss effects and when the attack bugs out and hits you on the first frame of the windup instead of during the swing. c) the ally AI needs to be able to avoid the circular AOE skills, otherwise they all just get constantly downed while i'm fighting.
Despite all this I see what the dev is going for and it's pretty cool, keep up the good work!
i agree the healing on bosses is nuts, but it would actually work if the following was in play.

1 having a heal outside of lifesteal invalidated the bosses damage reduction. (yeah they got damage reduction i got to the point i hit for 90 they only took 20ish.)

2 cooldowns on skills, as they are foes can seemingly spam skills with no downside. a cooldown or adverse effect would let us actually have a chance to chip their health down. (wanna see hell? get to world difficulty 3 and pick hidden labratory, the spell barrage spam makes getting outta the narrow hallway chokepoint a chore if they focus it)

3 interruptable specials with a backfire effect on interupt. this is mostly personal opinon but big moves should have some kinda inherent risk tacticly, from inverted effects to simply turning the tech against the user or even a lengthy stun.
 
3.40 star(s) 14 Votes