Typically, if you make a decision in a game like this, and something bad ends up happening as a result, no matter how quickly or down the road it happens, you expect that bad result to be a relevant response to the choice you made. Not so in this game. An absolutely completely and utterly bizarre game decision. Here's what I'm referring to:
Vampirism is obviously a central theme in this game. One might safely assume going along with (one of) the main premise of this game wouldn't be too detrimental. In a rational world of game development sure, but not so here. This is what we get:
Your first choice to drink blood or not (an expected choice, given the said obvious theme of vampirism that's already been established) is accompanied with the disclaimer that this choice will not affect the story. This is not only an objective lie, it culminates in one of the worst outcomes imaginable: Irrationality. If you're on the blood path in a vampire game, you lose Lemon as a love interest.
Now look, this could be redeemable. If the situation ended up with something along the lines of Lemon being devastated that you've chosen to follow the path vampirism, of Clara, of someone who ruined her life, suddenly her break up becomes relevant and makes sense. She has plenty of reason to hate it. THIS would be a legitimate reason for the player's choices being rejected by her.
But... she rejects you because.. the player has to have sex with Cora because of a decision you made hours earlier that has nothing to do with this situation.
Your choice to drink blood, doesn't result in Lemon breaking it off with you for any tangible or believable reason regarding the blood choice itself. She breaks up with you b/c you can't turn down Cora if you drink blood. She breaks up with you for having sex with Cora. This incomprehensibly stupid disconnect between a choice you made and the forced result is genuinely puzzling.
If you're going to have a character break up with you, at least let the reason be a decision we made that was relevant. You chose to cheat on me. You made the decision to break my trust. You chose this over me.. etc. Instead.. Choosing to drink blood in a vampire game HOURS earlier, the choice accompanied by a message assuring us it wouldn't affect the main story is the route that's chosen here?
I just don't understand how the dev would think of this and be like.. yep, that's it, perfect, that's absolutely the route I want to go lol. If I choose to run a stop sign, and the choice turns out bad, I would expect the result to be a car accident.. not that my GF breaks up with me because I forgot to water the plants.