Alternation62

Member
Mar 7, 2019
380
264
247
Does anyone know the optimal way to do the fishing resort? Should I just play story mode so I don't fuck up the myriad of choices? I noted that getting Penny to be your lover is decided by a single choice in the hospital so I thought I'd ask.
 
Jul 15, 2024
295
494
71
Does anyone know the optimal way to do the fishing resort? Should I just play story mode so I don't fuck up the myriad of choices? I noted that getting Penny to be your lover is decided by a single choice in the hospital so I thought I'd ask.
I prefer you skip the fishing event, I mean there's no way you can win without spending all of your tokens, and one more whenever you saw an opportunity to fuck a girl, don't miss it, it will benefit you in next update, I play this game many times 'cause after a long time this master piece is now return.
 

Boogie

Active Member
Aug 7, 2017
947
1,587
332
So what's the best path then? I only did it once and couldn't justify spending more time on it to figure out the winning route.
 

Rolo

Well-Known Member
Jul 14, 2017
1,922
1,833
366
So what's the best path then? I only did it once and couldn't justify spending more time on it to figure out the winning route.
First run to get to know about the gameplay, second run succeeded. Did not find it difficult at that time, but its a while ago. Do not remember details.
 

CleanJebboy

Member
Feb 28, 2022
150
226
167
I'm pretty early on but enjoying it overall. Do you have to be a creep? I'd rather not molest the sleeping girl in class or take pictures of girls in locker rooms, but can you 'win' without doing so or is it forced?
 
Jul 15, 2024
295
494
71
I'm pretty early on but enjoying it overall. Do you have to be a creep? I'd rather not molest the sleeping girl in class or take pictures of girls in locker rooms, but can you 'win' without doing so or is it forced?
It's not entirely forced but if you want MC to be stronger then you have to be a little bit pervert, you can choose the nice guy route too.
 

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
5,348
50,269
822


1723405107271.png

Hi, there's been a big pause since the last update.

But you don't need to worry. In my case, the longer the pauses between my posts, the closer the release gets. It just means that I'm constantly working on something and don't have time to write posts.

I'm not really happy with this situation because I don't want to lose touch with the community. How do I keep up with everything? I think I've come up with a solution to this problem, but that's a topic for another time.

Anyway, in the next day or two I'll start beta testing. Finally! But only if something doesn't break again.

Just another day after a small change I had a complete breakdown of the main menu with quests and spent almost the whole day to solve the problem.

I apologize that this is taking so long, but I work alone and do the best I can.

I've been working on a new fighting mechanic for the last two weeks, I decided to scrap the one I showed a couple months ago.

Why did I decide to give it up? Because you've probably already seen something like this in other games. And frankly, I thought it was kind of boring and bothersome, but I still needed some kind of fighting mechanic, so...

The new mechanic though, is really cool and brings depth, additional layer to the game, improving other parts, so I really wanted to add it. But at the same time it's complicated (technically) and took a lot longer than I expected.

It was an inspiration in tha last moment, in wasn't planned. But I really like what I ended up with, so I'll say it was worth it.

Some may say that the fighting mechanics are not needed at all and they may be right. But it greatly improves some parts of the game, which I thought would be boring and I couldn't help but add it.

Plus, I want to grow and develop my skills to do even cooler stuff in the future, so I'm constantly trying new things. Back in the day, I was happy with the fact that I could do branching dialog. And now we have a whole system of skills.

As promised, I'm also improving other things. Things on my "to do list" that I kept putting off because I didn't have enough time.

For example, shops now instead of a text menu, will have a separate screen where you can view the item, read its description, find out the price and the quantity in your inventory.

All items also received an additional description.

Common - meaning you'll probably easily find a ton of these items in the game. Like food, magazines, etc.

Temporary - this item is only relevant during the current quest or activity and will be removed when the quest is completed. Like a fishing rod from a fishing tournament.

Multipurpose - A rare item that can be used in different situations. For example, the rare wine you get for winning a fishing tournament. You can sell it for tokens, or you can gift it to someone...

Unfortunately, since the game is in development, not all rare item usage options may be available right away. That's why I decided to add such a note. I hope this helps you better manage your items in the game.

As you can see, the work is in full swing. Just a little bit more to go.

Thank you for your patience. Peace, everyone!
 

Wamboni321

New Member
Game Developer
Mar 30, 2024
5
110
13
This game is the bomb. Best of wishes to


View attachment 3921746

Hi, there's been a big pause since the last update.

But you don't need to worry. In my case, the longer the pauses between my posts, the closer the release gets. It just means that I'm constantly working on something and don't have time to write posts.

I'm not really happy with this situation because I don't want to lose touch with the community. How do I keep up with everything? I think I've come up with a solution to this problem, but that's a topic for another time.

Anyway, in the next day or two I'll start beta testing. Finally! But only if something doesn't break again.

Just another day after a small change I had a complete breakdown of the main menu with quests and spent almost the whole day to solve the problem.

I apologize that this is taking so long, but I work alone and do the best I can.

I've been working on a new fighting mechanic for the last two weeks, I decided to scrap the one I showed a couple months ago.

Why did I decide to give it up? Because you've probably already seen something like this in other games. And frankly, I thought it was kind of boring and bothersome, but I still needed some kind of fighting mechanic, so...

The new mechanic though, is really cool and brings depth, additional layer to the game, improving other parts, so I really wanted to add it. But at the same time it's complicated (technically) and took a lot longer than I expected.

It was an inspiration in tha last moment, in wasn't planned. But I really like what I ended up with, so I'll say it was worth it.

Some may say that the fighting mechanics are not needed at all and they may be right. But it greatly improves some parts of the game, which I thought would be boring and I couldn't help but add it.

Plus, I want to grow and develop my skills to do even cooler stuff in the future, so I'm constantly trying new things. Back in the day, I was happy with the fact that I could do branching dialog. And now we have a whole system of skills.

As promised, I'm also improving other things. Things on my "to do list" that I kept putting off because I didn't have enough time.

For example, shops now instead of a text menu, will have a separate screen where you can view the item, read its description, find out the price and the quantity in your inventory.

All items also received an additional description.

Common - meaning you'll probably easily find a ton of these items in the game. Like food, magazines, etc.

Temporary - this item is only relevant during the current quest or activity and will be removed when the quest is completed. Like a fishing rod from a fishing tournament.

Multipurpose - A rare item that can be used in different situations. For example, the rare wine you get for winning a fishing tournament. You can sell it for tokens, or you can gift it to someone...

Unfortunately, since the game is in development, not all rare item usage options may be available right away. That's why I decided to add such a note. I hope this helps you better manage your items in the game.

As you can see, the work is in full swing. Just a little bit more to go.

Thank you for your patience. Peace, everyone!
Skoegul has already proven himself to be a great coder. Him keep wanting to get better is fantastic to hear.
 

paddymac

Newbie
Feb 11, 2020
20
5
62
How to get Jade to pass the test? Win 2 games of DOKA2... I lose all 3 of my lives before I kill my opponent once, every single time, on normal mode. No clue how to play that game. Any help?
 
Jul 15, 2024
295
494
71
How to get Jade to pass the test? Win 2 games of DOKA2... I lose all 3 of my lives before I kill my opponent once, every single time, on normal mode. No clue how to play that game. Any help?
Save before jade test, if you fail then load the save, do it again and again and you win!

You can even skip the minigame there's an option too.

You can win dice everytime by that trick I just told you.
 
Jul 15, 2024
295
494
71
The 4 I have so far are
Alice
Penny
Bank Robber
Rich girl in hotel lobby during dishing contest.

Who are the 2 others and how to I get them?
You can't get all of them, but one you're missing is a nobody school girl, she's always resting in school grounds, you have to molest her a lil bit, it's not actually molesting cuz she enjoys alot.
There's 3 stage after 3 stage you can fuck her.
 

resgar

Member
Mar 15, 2020
159
390
208
The 4 I have so far are
Alice
Penny
Bank Robber
Rich girl in hotel lobby during dishing contest.

Who are the 2 others and how to I get them?
5 schoolgirl, mentioned above, just spam school
6 posh assistant, after you win bet at fish-contest and demand reward pussy, and agree to replace. How to win contest there is plenty advice from elder dude in bar.

You can't get all of them
Actually you can. Just sell fishing stuff and go fuck. After winning.
 
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