- Jun 8, 2020
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Yeah, the leaf girl brings up some interesting thoughts for a non-sexual character possibility. The "fire girl" came to me while playing with some of the shaders and masks for the effect. The idea was that the shader texture is one that emits light, so should have looked WAY cool in a dark room. Unfortunately they don't put out much light at all, mostly just to have a glowing look rather than illuminate.The leaf girl is really interesting, all the concept are very interesting though and the scene with the "fire" girl ( for lack of a better term, sorry) was good although maybe that effect would work better in a more dark scene maybe?
Does she have a super power or is intended as a magic creature? Just out of curiosity since until now you seem oriented toward magical/mythical type of powers and creatures?).
Here are some of the "dark room" images I tried. It didn't even put out enough light to illuminate her face when I had her whole chest "lit". I was really dissapointed.
I realized that I had all these fantasy "monster girls" but no witch/mage/sorceress/magic user which lead me to
I loves me some sexy monster girls, but a hot magic chic is.......well, hot!
As I am getting back to working on the game, I am reworking the whole concept a little. I kind of rushed into things just trying to finally get something off the ground. My basic story is going to stay the same as my original idea, and the prolog story will not change at all just some scenes and renders, but I'm looking at the main story and changing some of the characters and main LI's and their individual stories. It all just felt rushed as I was looking back over it. A little too trite and shallow.
I now understand why so many games get reworked, and why reworks sometimes kill a game. It's depressing to have to go remake scenes and dozens of renders that took you a long time to do the first time. In this case I don't have any current players to piss off with the changes . I think ultimately it will make a better product and has already changed the procedures I use so that once I get rolling, my work flow will be much better.
Very slight game spoiler:
The prolog will take place in one "world" (for lack of a better term) and the rest of the story will take place in a completely different "world". This means there will be VERY few assets/scenes/characters that carry over into the main story. The update between the release of the prolog and the release of "chapter 1" may be the longest because it's like starting over. I may decide to finish the prolog, but not release it until I've got a chunk of the first chapter done to keep the time between initial release and first update down. Of course then I can take months or years for the next update and just milk tha Patreons for thousands of dollars a month. At least that's my understanding of what I'm supposed to do