Omniel

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Donor
Jun 28, 2017
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What are the changes for v0.2.0?
Here is what's new in v2.0
Edgefield V0.2.0 Welcome Week - Release Dates

25 minutes ago


Hello everyone!

We’re thrilled to finally announce the official release dates for Edgefield V0.2.0 - The Welcome Week Update!
  • Patreon supporters will receive exclusive early access on Friday, November 14th at 12 PM ET.
  • One month later on Friday, December 12th at 12 PM ET, the update will become available to everyone on and .

What’s New in the Welcome Week Update
In this first major expansion, we wanted to give players the chance to truly settle into life at Edgefield and build relationships with nearly all of the main cast through brand new scenes. You will also meet a few new faces who will play important roles in the story moving forward, with more choices that shape how your connections develop.
Alongside that, we have introduced and expanded a variety of in game systems that will grow into core parts of the experience as development continues.

Here's a list of some of what you can expect!
  • Expanded storylines and new scenes with nearly all main cast members
  • Study System
  • Weekly Exams
  • Photo Developing Minigame
  • Part-Time Job Minigame
  • Online Store
  • Mail Delivery System
  • Dorm Room Customization System
  • Quest Menu
  • Skip Time of Day Feature
  • Photo Gallery
  • Group Texts
  • Explicit Scenes
  • Sexting
What’s Next
From the beginning, our goal was to provide our supporters with opportunities to influence the development of the game in as many ways as possible. So, after Patreon supporters have had time to experience the Welcome Week Update, we will be launching a poll to decide which character will receive their first exclusive update dedicated to exploring their story in depth.
This poll will include details about the first chapter of each character's story to help you decide on your vote.



This poll will have an enormous impact on the future of Edgefield, so if you're interested in supporting your favorite character, please stay tuned for more info on this in near future.

Support Edgefield’s Development
If you’d like early access to this release and all future updates, consider becoming a member here on Patreon.
Your support directly funds development and helps us make Edgefield the best game it can be. You’ll also receive unique rewards that vary by tier, from access to behind-the-scenes game files, to exclusive wallpapers and voting power on future content.

Thank you all so much for your support! We can't wait for you all to play the Welcome Week Update. <3

- Gopher, Dr. Bird & Kicks
 

qvcatullus

Newbie
Sep 17, 2020
70
114
107
cant find the theathre. east and west halls are not interactable. also theres no time skip so i cant get the book i ordered online.
Serious, non-snarky question. Do you read the text when you talk to the characters or just skip through it?

The reason I ask is that I've seen this issue (can't find the theatre) a lot in this thread. In an as-far-as-I-know unavoidable conversation with the proctors telling you what to do next, though, they literally tell you to look at the map on the wall, otherwise you won't be able to find your way around.

I find the ways that games try to point you in the right direction in a vaguely open world without just playing for you interesting, from HL2 and cinematic cues to E33 and the light paths. The dev's use of that tool to point you toward a map of campus that would give you a sense of what you'll be working with in the later game seemed effective to me, so I'm wondering where it failed to connect the dots for a lot of players.
 

vjhgfhjgfdhjgcj

New Member
Jan 8, 2025
4
0
11
Serious, non-snarky question. Do you read the text when you talk to the characters or just skip through it?

The reason I ask is that I've seen this issue (can't find the theatre) a lot in this thread. In an as-far-as-I-know unavoidable conversation with the proctors telling you what to do next, though, they literally tell you to look at the map on the wall, otherwise you won't be able to find your way around.

I find the ways that games try to point you in the right direction in a vaguely open world without just playing for you interesting, from HL2 and cinematic cues to E33 and the light paths. The dev's use of that tool to point you toward a map of campus that would give you a sense of what you'll be working with in the later game seemed effective to me, so I'm wondering where it failed to connect the dots for a lot of players.
i skip all. only want to see scenes
 
4.50 star(s) 47 Votes