3.30 star(s) 37 Votes

Invader Incubus

Member
Game Developer
Nov 20, 2023
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The Jan Updates so far are:
- ADDED MONSTER: Hydramind (+Trydra)
- ADDED SHINIES: Akhult, Firehoof
- FIXED: Crash when exiting battles too quickly after winning / losing.

202601MiniUpdate1.png

I caught up on the potential shines.
And finished Hydramind, who was very challenging to animate due to me being overtly ambitious.
202601MiniUpdate2Hydra2.png
She was really clogging up my TODO pile with her stupid heads, which I eventually figured out. I learned and refined some new techniques making her though. So that's a big plus. I was overcomplicating how to add scales to animation frames, and I used guidelines for the head, which was horrible to look at as they wiggled around too small. I don't see why you all should be spared the sight:
202601MiniUpdate2Hydra.png
I am ultimately pretty happy with Hydramind, she is a great starter experience / template for a quadruped monster with booba.
Meanwhile Aeroangel is nearly done. And the AIR moves are animated:
MoveFeatherDarts.gif
And I have been further teasing more of the MALE monsters I keep finishing (evolved and unevolved and animated) but not releasing. Probably they will stay in reserve for the big story update in the future. Which is the update that will come after Trainer battles. Or I might release them when I populate the world with the first wave of enemy trainers during the trainer update (and the game enters a BETA state).
MaleMon.png
On the male monsters, most so far are reptiles. I know I want to also do a wolfman and minotaur guy as well, but I am wrestling with whether to add any disgusting / gross male monsters, like feral insects ect. I really loved PARASITE IN CITY, but I feel like a random gross insect or zombie dude might be less an appreciated reference and MORE of an unwanted blindside that could turn people off.

Having spoken to other NSFW content creators, the reason a lot of projects stay so focused on a tight bandwidth of sexual interest is because DISGUST is a powerful turn off that wreck a vibe. Wouldn't work to have the cute pixel monsters with a monster mixed in UNLESS they had some kind of lair or area which was spoopy enough to provide warning... Thinking about stuff.
 

Invader Incubus

Member
Game Developer
Nov 20, 2023
162
904
158
which is weird, most turn based rpgs, specially ones with very expanse worlds (for very long plays) have save feature exactly so you can give a time of the run and start it when you come back.
those are essential, games like Noita or TBOI (They're not nsfw games nor even published here) have VERY LONG RUNS overall, because teh developers know the maps/stages are enormous (if you accumulate them that much) and you gotta squeeze each portion of the map to ease your run on future, with so many mechanics and things to take care, SPECIALLY on a turn-based game (Turn based games ALWAYS HAVE LONG RUNS)
by having save feature, it allows players to explore/study the game while also having their break. (What i'm saying, are that people naturally will avoid exploring the map, and trying always the linear route realizing the lack of save, out of fear to waste time on something and get punished by it.)

i think the developer still shouldn't add a save system like your average pokemon game where you lose and "woopsie... lemme save scum baack to life", Dev SHOULD KEEP the permadeath stuff, it's a roguelite after all, but at least saving the run you didn't lost yet.
One of the progression systems is called SUPPLY which is still in infancy (since its not like there's loads of currencies, items, or resource interactions yet).
Besides the fruits there is ALSO a way to get stronger monsters genetically (they can eat more fruits). AND monsters can be shiny (or SUPER shiny :eek:).
It just feels wrong to throw away prized breeders or shinies between runs.
(Although for now you start with shiny brushes, game is ALPHA, brushes should be a SUPPLY reward).

BUT the biggest reason I wanted to add a save function, and NAMING function to the game is because I want players to get attached to their prized fighters / breeders / workers. It's good for the game, and thus me, if people associate EGGOMON as the game where their cute prized monsters are. Hopefully they will want to check in as the game develops. The biggest obstacle to this being there isn't a story, or adventure, to bond with them through struggle, yet.

Good news is that is some of the easiest stuff to do, or most retread ground, in any game engine. Its the mechanics and balancing that is hard.
 

Wlms

Well-Known Member
Apr 17, 2021
1,273
2,202
416
Alright so I'm totally lost in the game, can someone please share some basics ?
 

Nakung

New Member
Sep 6, 2021
2
0
37
One of the progression systems is called SUPPLY which is still in infancy (since its not like there's loads of currencies, items, or resource interactions yet).
Besides the fruits there is ALSO a way to get stronger monsters genetically (they can eat more fruits). AND monsters can be shiny (or SUPER shiny :eek:).
It just feels wrong to throw away prized breeders or shinies between runs.
(Although for now you start with shiny brushes, game is ALPHA, brushes should be a SUPPLY reward).

BUT the biggest reason I wanted to add a save function, and NAMING function to the game is because I want players to get attached to their prized fighters / breeders / workers. It's good for the game, and thus me, if people associate EGGOMON as the game where their cute prized monsters are. Hopefully they will want to check in as the game develops. The biggest obstacle to this being there isn't a story, or adventure, to bond with them through struggle, yet.

Good news is that is some of the easiest stuff to do, or most retread ground, in any game engine. Its the mechanics and balancing that is hard.
how to savegame
 
Jan 19, 2024
23
14
160
Alright so I'm totally lost in the game, can someone please share some basics ?
From what I've seen pretty much the game is still early so their isn't much of a objective really. It's just sorta find monsters get them to mate with your characters and create stronger monsters but how much stronger Idk since I've not really cared about any of the I guess mutations or so they sometimes come with since it's mostly just the art and the concept at this super early stage in the game. Its virtually a survival to see how long you can last before every woman you have is busy pregnant and you lose. Some minor progression I think with the supply stuff the more fights/fucks and stuff you do I believe but I really dont pay attention too it much outside maybe using it to get a stone to evolve a monster. You need to go around at the start finding stones (Usually to the west of the map of spawn a few zones) to evolve if you get lucky and some trees but those got nerfed or completely changed which honestly the trees do need to go back to giving stones as well since its very tedious to start every run go left to get things then see what you get. And there is 1 working quest in the options that you can toggle to do one of the boss fights but as for combat its mostly just find the type that beats the enemies or just neutrally dps race the enemy monsters down. Some items to make your monsters stronger and a feeding system to keep them happy and not force your character in a chance of losing them to pregnancy but being that its kinda good to lose 1 or 2 early if you want to reliably see specific monsters mate.

No expert on this so some of this could be missing some details but thats the main things of the game at this time. I haven't played the newest update if it changed anything yet so if something I said has changed it could be that as well.
 
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Wlms

Well-Known Member
Apr 17, 2021
1,273
2,202
416
From what I've seen pretty much the game is still early so their isn't much of a objective really. It's just sorta find monsters get them to mate with your characters and create stronger monsters but how much stronger Idk since I've not really cared about any of the I guess mutations or so they sometimes come with since it's mostly just the art and the concept at this super early stage in the game. Its virtually a survival to see how long you can last before every woman you have is busy pregnant and you lose. Some minor progression I think with the supply stuff the more fights/fucks and stuff you do I believe but I really dont pay attention too it much outside maybe using it to get a stone to evolve a monster. You need to go around at the start finding stones (Usually to the west of the map of spawn a few zones) to evolve if you get lucky and some trees but those got nerfed or completely changed which honestly the trees do need to go back to giving stones as well since its very tedious to start every run go left to get things then see what you get. And there is 1 working quest in the options that you can toggle to do one of the boss fights but as for combat its mostly just find the type that beats the enemies or just neutrally dps race the enemy monsters down. Some items to make your monsters stronger and a feeding system to keep them happy and not force your character in a chance of losing them to pregnancy but being that its kinda good to lose 1 or 2 early if you want to reliably see specific monsters mate.

No expert on this so some of this could be missing some details but thats the main things of the game at this time. I haven't played the newest update if it changed anything yet so if something I said has changed it could be that as well.

I noted that I can't open the inventory when I'm on the camp window
 

mcflappyjaw

Member
Sep 7, 2019
145
184
217
Cool new pokemon or whatever but I'm not playing 3 hours to see them.
If only there was some way to maintain my progress between sessions...
 
3.30 star(s) 37 Votes