Right well lets start that argument now then.
SEPTEMBER 16th UPDATE
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If you go into the woods today, you’re in for a big surprise! (Specifically the dark woods which is the area left/west of Rosedew)
REFRESH: Dark Forest first pass has been completed. I will be doing ANOTHER pass over it this month.
ADDED: Eleceel and her unevolved form, Fizzslug. She won the popular vote by a wide margin, so I finished her up and added her quickly! Shes in the Dark Forest for now.
ADDED: Ballosaur, and her unevolved form Dinoball. She is the second mind type monster for the game and a dev undemocratic original! Dinoball can be caught in the Dark Forest.
ADDED OVERWORLD MONSTER: Vedabug, wanders the maze in the dark forest, ready to chase down her victims, and breed them in battle. In fact, this is the only way to fight Vedabug right now, as the Dark Forest random encounter list is overpopulated with Ballosaur and Eleceel. Going forward, all new areas will have at least one wandering monster type that will chase the player and initiate battle. As this doesn’t count as a random battle, REPEL doesn’t prevent these fights. Good thing you have a sprint button. Because your solo dev is an idiot and couldn't get steering to work in time, the monsters aren’t wandering, or colliding with trees, instead they have a simple A.I. and function more like little MINES, for now...
ADDED BUZZBOT: The first overworld mechanic to unlock a shortcut adds a little robot you can activate to cut down some trees! This can help the player avoid doing difficult areas (like the maze) more than twice a playthrough.
Alter: Filled out some stable resident options you might have noticed, you cannot tab to those windows yet. Consider them spoilers for upcoming content.
I'll admit now on the forums that I fucked up and wanted the chasing monsters to properly STEER around obstacles to pursue the player but this is way harder to get working than I thought so reverted my work to a simple navigation system for now. It still works, since Vedabug has wings, and the maze is an obstacle FOR THE PLAYER, but I want to get the steering behavior in for other monsters going forward.