3.20 star(s) 23 Votes

Kuruvil

New Member
Dec 20, 2019
13
6
Same kinks than me, i support u all of my hearth dev ... But what is the bouton to open the menu ?
 

woofie

Member
Dec 12, 2018
108
147
Defenitely going to follow the subscribestar once theres a lil bit more content :)
 
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Incar1

Newbie
Aug 25, 2017
97
35
The version here just outright doesn't work and doesn't even pretend to be working. Will it run? coinflip. Will you get a game over on your first encounter? Yes because while it claims the game doesn't end until all scouts are pregnant, the only 2 available get pregnant the first time you lose, which will be the first encounter because each one only runs into things they're weak against and the enemies travel in groups of 4+ but you only get 2.
 

woofie

Member
Dec 12, 2018
108
147
The version here just outright doesn't work and doesn't even pretend to be working. Will it run? coinflip. Will you get a game over on your first encounter? Yes because while it claims the game doesn't end until all scouts are pregnant, the only 2 available get pregnant the first time you lose, which will be the first encounter because each one only runs into things they're weak against and the enemies travel in groups of 4+ but you only get 2.
Inside the house you can find potions, and with tab you can actually heal ur monsters between fights.
Once you get a full roster of levelled up monsters the game is pretty much won.
 

Invader Incubus

Member
Game Developer
Nov 20, 2023
100
478
People, I would love to add little cutscenes and NPC's which / who focus on a specific little kink, but for now please keep the: "Can you refocus the entire game around THIS fetish" comments to a minimum, I would love to include your super niche as a one-off but the game is about monsters (beastly or futa) breeding hot chicks, and the pregnancy system isn't even fleshed out yet (or displaying 6 sizes of pregnancy yet (animated for belly wiggles and fetal movement)), there aren't birth scene's yet, or cut aways to display in-utero progress yet... Just chill, I am glad you are excited. I think a fairly distant goal will be minigames where you play as a monster that fucks is reasonable.

While a variety of monsters is nice I'd also suggest to change the position the girls are in.
I'd rather see something like 10 monsters having an unique animation with the girl each than seeing 50 more monsters but fucking the girl in the same position.
I MEAN, ya I agree with you, that would be great. If I can ever hire an artist I feel like the game would rapidly gain loads of appeal and ground. There are 3 positions currently, you understand that what you are suggesting would be an exponentially increasing amount of work though right? I am kind of taking queue's from INTERBREED a game where you fling princesses at monsters, there's a lot of overlap in positions there but the sprite animations are so good and girls so different it feels like there's loads more work than there probably is. The first 4 scouts will have the same body-plan and animations, the next two scouts after that (bug and rock) will be their own body type (shortstacks) and this alone will DOUBLE the amount of animation work for every future and existing monster.
Something tells me we're missing some text
Oh shit I missed adding Warwolfs lore blurb. Fixed. Up in next version.
I am in an odd spot now on bug fixing in that I can't release the current version with a host of bugfixes, because it includes loads of new half baked content. Serious round of bug-fixing and maintenance next month guys, AFTER stables and the next zone (and Cinder (AND new monster)) is out, though we don't seem to be in awful shape right now so long as people are DLing the LATEST version of the game.
Also, some people seem to be having a REALLY hard time with the game? It's super easy right now as long as you understand its simple systems, and READ THE ADVICE AND CONTROLS ON THE OPENING SCREEN.
Also I am getting savaged in some of these reviews. I guess some people ARE REALLY defensive of a porn game horning in on their favorite DAZ incest visual novel number four thousand and seventy two... Look RenPy is fine okay? I love a good visual novel. Joker Face: This cesspool community of deviants, DESERVES a higher class of perversion, and I'm gonna give it to them. If you can find an excuse to mention my game in a place of perversion, then please do so. It's THE MOST awesome way to support, after actually flicking coins at me.

clockPromo.png
Here's the first version of the clock. I Hope it doesn't seem too ugly/intrusive? It appears as an overlay for 10 seconds whenever you hit the T key, and whenever you change zones. Why did I program a clock today? Uh, the stables, and pregnancy in general, requires a shitload of new systems to keep track of genetic bonuses and in this case, gestational time is one of those systems.

One of my thoughts on level design is that I want each zone to have little sub areas where there is something sort of unique and interesting going on. In the bright forest this will include a GIGANTIC tree in one corner, a monster den in another, and a cute dancing fawn in the third corner. So I spent an afternoon doodling up the sprite for this cutie who will spin and prance, playing her flute (until you get too close and scare her into the forest).
DancingFaunPromo.png
What do you mean "WHY?" Where is your sense of whimsy and adventure? Maybe this will be a character someday.

So ya. Still alive, still a working WEG DEV.
 

LateParty

Newbie
Jul 18, 2022
72
205
There are 3 positions currently, you understand that what you are suggesting would be an exponentially increasing amount of work though right?
I do understand that and I know isn't that easy, which is why I also added that I'd rather the focus on the game be on the actual content than on palette swaps, be it of monsters or scouts.
I also get why you do this and I understand that a degree of re-used assets is necessary... but variety of CGI is what interest me, not the haircolor variety: I've seen the 3 animations, what's there to care about beyond that?
More scouts?
Buggina? Rocky? Flameona?
I don't mean to be rude but it's like serving soup in different colored bowls and calling it a different meal each time, no?
To me the game is still pretty much in the same state as you've released it initially, the number of animations have not changed, it only has spice sprinkled around, though I am not necessarily the target audience so y'know, take what I say with a grain of salt.

I'll still keep an eye out for when the shortstack are released.
I'm a freeloader anyhow, so don't feel like you owe me anything.
 
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Reactions: ReinertZerker
May 18, 2020
36
29
If I could make a suggestion for the current build and going forward, until mons with the specific type are added, please make it so you cannot obtain the stones of that type, I've had several runs where I get zero appropriate stones for any mons currently in the game, or just one, and it's frustrating to have to restart runs because I have no viable options for evolution at all
 
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leoben2310

Newbie
Jun 9, 2020
18
4
Are all of "unlocks" obtainable? and what is the requirement? I played a few runs and still have 3 being more potion , random evo stones and more loots
 

yeahnono

New Member
Dec 16, 2021
12
2
Well in giving this a good few test runs and weeks it's pretty solid game overall, looking forward to not only the new mons but also the other breeders trainers we'll get in the future. Only thing I'd say right now for things I'd like to see are, well all the big mons getting an X animation, as currently I've noticed the dragon one doesn't have one nor does the plant nun. Also potentially as a future testing thing to maybe add a chest/s that has like 2 or 3 of each evo stone to smooth out public testing on occasion. Last thing I've noticed right now is that one animation specifically, the one that the warwolf and the plant ninja/weeb has, has a chunk of the trainers back not there for lack of better phrasing? I noticed it with the water trainer since her blue and white outfit doesn't blends in as much with the background.
 
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gruntlord?

Newbie
Aug 27, 2020
59
83
Also, some people seem to be having a REALLY hard time with the game?
Don't worry about that, there's a lot of smooth brains out here that smash the keyboard asking to be spoonfed; it's common for games here to at least have someone demanding a 500-step guide every few pages, and not bother to ever search the thread to see if a guide has been posted before. Even in some of the most simplest games that barely require one hand, I've seen people demanding the game be simplified even further.

At that point, they should just watch a recorded clip.

Anyway I wouldn't worry about it, you'll just get stressed out & dragged down if you respond to EVERY post.
 
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bobbot

Member
May 10, 2018
406
255
Don't worry about that, there's a lot of smooth brains out here that smash the keyboard asking to be spoonfed; it's common for games here to at least have someone demanding a 500-step guide every few pages, and not bother to ever search the thread to see if a guide has been posted before. Even in some of the most simplest games that barely require one hand, I've seen people demanding the game be simplified even further.

At that point, they should just watch a recorded clip.

Anyway I wouldn't worry about it, you'll just get stressed out & dragged down if you respond to EVERY post.
conversly i've encountered games on here also that were ballbusters for all the wrong reasons, sometimes a game is a bad match up for the player... other times its truely pure bs such as common artifical difficulty tropes like enemy spam or liberal use of one hit kill effects, some other times its just due to bad design or poorly (or not at all) explained mechanics.
 

gruntlord?

Newbie
Aug 27, 2020
59
83
conversly i've encountered games on here also that were ballbusters for all the wrong reasons, sometimes a game is a bad match up for the player... other times its truely pure bs such as common artifical difficulty tropes like enemy spam or liberal use of one hit kill effects, some other times its just due to bad design or poorly (or not at all) explained mechanics.
Most of these games are either in Japanese or are abandonware with Devs that didn't really bother interacting with anyone. Some of these games though can be modified in the files to be easier(ininite health etc).

I'd argue that this game isn't exactly hard, it's just that it's brand new and mechanics may not be clear/set-in-stone, due to constant change, bugs, or even in on case, Dev admitting they forget to implement something.

Since this game is fairly new, and the Dev is overly eagre, I'm not really worried about things so far. Unless a whale drops in and pressures them for some really obsucre/weird fetish, I'd reccomend for most of the unhappy people to come back after 5-7 months.
 
3.20 star(s) 23 Votes