- Nov 20, 2023
- 139
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I think most people are also just used to C/X/Z as the RPG maker controls.Proceeds to sound like a jerk.
The controls really aren't all that different from other games of this genre at all. Just because you're not used to navigating menus using wasd/arrow keys doesn't mean they are "atrocious".
The stable menu is very straight forward and concise. You go through the defeated scouts, pick a mon and then begin the breeding.
As for the camp menu its all the same. Press the number of the monster you want to feed, pick an item, repeat and go to sleep.
Try playing Pokemon, you'll see it's the same. Again, youre just not used to navigating menus without mouse.
The empty spaces are empty because this is not a full release. You are playing a work in progress which is subject to changes, and those empty spaces are spots for more options in further releases.
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LOL, randomized, get fucked. I am not reverting it, we will have some ghost types soon, and the second (dev mandated undemocratic) psychic type is likely gonna be done and released this coming monthly update with Kitsuna. Take this sneak peek at a WIP monster you cant evolve into yet as compensation.I have seem to acquired the Psychic and Ghost Evo Stone for the Supply upgrade
Love the general vibes of the game, but MY GODDESS, why the controls are so atrocious? It all over the keyboard, despite needing standart RPG maker arrows, enter and 0. Stables screen just menu after menu without integrity whatsoever, camp menu just confusing and nothing is happening here it seems, dont see any interactions and cant properly use items because of weird controls. Even in combat need to scroll at right thru couple of skills for some reason, just to get to seduce or run options, even if it just empty spaces and there is no skills. And i need to suddenly use my mouse it specific menus for some reason. This is just feels so bad, i think game need focusing in mouse only (preferable) or in keyboard, not in between. Small resolution is also not helping in general, but i think it hard to implement anyway and too much to ask at this moment.
I have zero intentions sounds like a jerk, again, really cool vibes and premise so far, but man, please give as ability to change controls at least, to actually play you game.
Seems like the control layoutFinally done reading the comments, is there any way to change the controls to something that makes sense?
Eg: A toggle in the options to set it to "Normal" RPG controls.
Never played a game that uses R and F as accept and cancel before, fighting my brain here R = Reload F = Interact.....
and yes I saw this reply,
" This is planned for some point in the future. I intentionally designed the game to be playable with your left hand having easy access to the keys it needs..."
That said we are close approaching the point where we will have at least three monster of each TYPE. After that I will slow down random monster drops and rely more on democracy before the roster gets too bloated, since I might want to do repasses or add complexity to what monsters are at some point in the long future.
I will look into inventory not opening when camping.
I am glad no one is mentioning the new (faded out) option on the opening screen. Its a new long term goal the game is going to have, maybe a little easy going introduction to the mechanics in which the player earns 3 (scout) badges (to express the length of the campaign). I feel like teasing it like this is a more committed promise to getting it done someday then just yakking about maybe doing it.
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