I stealth updated yesterday, on the MEGA and in MEDIAFIRE. Just two little additions.
Pictured, KITSUNA (who’s in now). Also the winner of last months vote Elceel, and her unevolved form Fizzslug. Also an upcoming bonus monster who I AM GOING TO FINISH in time for the 16th alongside Eleceel, her name is BALLOSAUR.
ADDED: You asked for it! You can now remap the two main keys for the game which are the POSITIVE AND NEGATIVE, UI keys. Currently positive is R, and Negative is F. Remap these on the settings menu however you want. YES you have to wait to be IN the game scene to make this change, I will fix this soon.
ADDED: Kitsuna and her unevolved form, Kitsii. She is the first MIND type monster, and brings the first TYPE move MIND CRACK
Alter: I had to fiddle a bunch with all the Doggy_2 animations and the monsters using it (the front facing doggy anim), in order to ALLOW additional complexity going forward. Very basically, in the future this will let the monsters have an animation layer OVER the scout sprite (like with the cowgirl ride animation), which is necessary because I want to animate a secret 4 legged monster as looming OVER the scout, and have other monsters seizing the scout by her hips, this lets me do that.
Fixed: You can once again stable unevolved moms.
That's it for the mini update as I finalize some things on my end for the 16th and the halloween update in which HAUNTHAG will be added with her quest.
As a preview for the update on the 16th: Two big things are coming to the DARK FOREST update in a few days. I’m not just cooking another oversized map, Dark Forest will be about the size as Rosedew and exactly as big as it needs to be... But two vexatious additions will be finalized for that release. Mechanics I want to include on all, tighter, more FUN maps going forward.
One of those mechanics is a little friend who will open a shortcut for you, cutting down trees so you won't have to deal with the central maze more than once a playthrough... As for the maze itself, it has another new feature, which will make surviving it a challenge...
After Dark Forest I will start working on Western cliffs, which will add some nice symmetry to the world giving the player two zones to explore to the right AND to the left.
((Final note, I launched the alpha of this game on Nov 22 2023, would be cool if for that update, I could get a basic enemy trainer done but I'm gonna have to cook HARD with the time off I am getting.))