Glad to see this seems to still be going strong. When I first read about the ambitious massively branching 16 character route concept I was afraid it was one of those games that are "too beautiful to live (up to their ambitions)".
I'm still a little confused about the format though. Please feel free to correct any erroneous assumptions on my part.
Assumptions:
If the goal is to see all scenes of the girls we're interested in, there can only one per playthrough, since the game will increasingly limit our choices until some scenes of our chosen girls will conflict. While it may be possible to fulfill the minimal requirements to keep 2-3 routes open till the end, only one of them will be 'content complete'.
So, say there's 3 girls we were interested in, there would be no point having them in the same run, since we'd want to see all their scenes - without spoiling halve of their route only to have to give up on them eventually. So it boils down to 1 'main interest' and an assortment of fillers (characters we don't really care for). Best case scenario the filler chars turn out to be so interesting we want to see their routes. So, back to square 1: either keep that save and (eventually) play week 4 based on an incomplete run for side-char X, or start a new save for that char to see all their scenes.
Questions:
Are there unique events that will trigger only for specific character constellations (only if close to X + Y + Z)?
Got a certain vibe from it, so I'll just ask: are you planning to incorporate mechanics similar to Save the Date, Undertale, DDLC, etc. I.e. when it's eventually completable, will things change subtly on subsequent playthroughs based on what we experienced in prior runs or is it more along the lines of player-knowledge (as in Slouching towards Bedlam, Alabaster, Rematch, etc) allowing us to read between the lines, while 'MC' remains none-the-wiser. Or am I just way off here?
Anyway, I'd imagine unique scenes and carry-over knowledge could both potentially alleviate some of the problems of multiple required replays with huge early content overlap.
@ Those who play several routes and/or have started over between versions: what's your experience so far? Does the overlap detract from subsequent playthroughs or is it overall different enough to still feel fresh on your 4th run?