- Nov 24, 2019
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Ah don't worry about it, an easy thing to miss.sorry I'm a complete cabbage, I forgot about that lol
Ah don't worry about it, an easy thing to miss.sorry I'm a complete cabbage, I forgot about that lol
Well, since the v0.2 changes...I can not use a textbox, which I originally used with the initial release. Could you please enable the ability to have a textbox, as the changes to the text do not help me...coming from a bad sight person.v0.2 - Chapter 1 Start ( Quite a sizeable one.)
- GUI Tweaks.
- Increased the Shadow Opacity of the dialogues. (Per suggestion from people who had issues reading in some lighter scenes. Will be tweaked further if necessary.(Feel free to ping me y' folks with bad sight.) )
- Auto Forward is now located under preferences, next to auto forward speed control. (Available for toggle as per request.)
- Typo Fixes
- Character Codex. (Can be accessed during the play time, right click to open the menu and click on ''Characters'' to get some background on them, if you have the particular character unlocked.)
- Several new soundtracks from some quite talented people!
- Some tweaks and work on main character design.
I think we need a textbox slider. I usually set mine to around 30%.Well, since the v0.2 changes...I can not use a textbox, which I originally used with the initial release. Could you please enable the ability to have a textbox, as the changes to the text do not help me...coming from a bad sight person.
I have included examples of the differences.
Regards,
First image below, has my text box installed in the gui folder (which usually overrides the default textbox)…now it does not work. (some changes have happened to caused this issue)
View attachment 3356684
And with the image below, I installed my own textbox into the gui folder...and as shown it works as intended.
(I included the text box I used with your title)
View attachment 3356688
Mmmh. No damn clue what the hell is going on in that department, but I'll sure as hell take a look at it. Granted I was doing some changes, but it shouldn't have impacted anything related to that.Well, since the v0.2 changes...I can not use a textbox, which I originally used with the initial release. Could you please enable the ability to have a textbox, as the changes to the text do not help me...coming from a bad sight person.
I have included examples of the differences.
Regards,
First image below, has my text box installed in the gui folder (which usually overrides the default textbox)…now it does not work. (some changes have happened to caused this issue)
View attachment 3356684
And with the image below, I installed my own textbox into the gui folder...and as shown it works as intended.
(I included the text box I used with your title)
View attachment 3356688
A decent suggestion I suppose, I'll see if I can shove in additional setting for that then.I think we need a textbox slider. I usually set mine to around 30%.
Usually something a porter does, I have one on my discord server. People tend to ping his arse about these things. I presume he'll make it in some days, or you can always ask about people on forum here. Not sure how that works.No android port?
If you need an example code, bro. F95's code inserter is crap, but hopefully it gets you started:Mmmh. No damn clue what the hell is going on in that department, but I'll sure as hell take a look at it. Granted I was doing some changes, but it shouldn't have impacted anything related to that.
A decent suggestion I suppose, I'll see if I can shove in additional setting for that then.
hbox:
style_prefix "slider"
box_wrap True
vbox:
label _("Textbox Opacity")
bar value FieldValue(persistent, "textboxopacity", range=1.0, style="slider") left_gutter 35 right_gutter 35
label _("{size=40}Text Size: %s" % (persistent.dialogueTextSize))
bar value FieldValue(object=persistent, field='dialogueTextSize', range=(gui.text_size * 2), max_is_zero=False, style=u'slider', offset=0, step=1) left_gutter 35 right_gutter 35
Here is a universal textbox mod with slider, that I use when a title is missing a text box. The default textbox selection will show the textbox that is in the gui folder, and the black choice will be a solid textbox. As well I changed the game_menu overlay with my black brick back ground image.I think we need a textbox slider. I usually set mine to around 30%.
Thanks. I just add my own when I need it.Here is a universal textbox mod with slider, that use when a title is missing a text box. The default textbox selection will show the textbox that is in the gui folder, and the black choice will be a solid textbox. As well I changed the game_menu overlay with my black brick back ground image.
Install, place the file into your game folder and run your title's exe.
View attachment 3356783
That seems to do the trick I think, on a first glance anyways, thanks. I'll see if I can use this.If you need an example code, bro. F95's code inserter is crap, but hopefully it gets you started:
Code:hbox: style_prefix "slider" box_wrap True vbox: label _("Textbox Opacity") bar value FieldValue(persistent, "textboxopacity", range=1.0, style="slider") left_gutter 35 right_gutter 35 label _("{size=40}Text Size: %s" % (persistent.dialogueTextSize)) bar value FieldValue(object=persistent, field='dialogueTextSize', range=(gui.text_size * 2), max_is_zero=False, style=u'slider', offset=0, step=1) left_gutter 35 right_gutter 35
Usually I wouldn't say a thing, but shit, you've hammered my life with that one. All my work on GUI for nothing. Fine, doesn't hurt, not at all.Here is a universal textbox mod with slider, that use when a title is missing a text box. The default textbox selection will show the textbox that is in the gui folder, and the black choice will be a solid textbox. As well I changed the game_menu overlay with my black brick back ground image.
Install, place the file into your game folder and run your title's exe.
View attachment 3356783
That seems to do the trick I think, on a first glance anyways, thanks. I'll see if I can use this.
Usually I wouldn't say a thing, but shit, you've hammered my life with that one. All my work on GUI for nothing. Fine, doesn't hurt, not at all.
Please note...This UTB mod doesn't always work with all RenPy versions...and it can also be affected by a projects odd gui coding, which can cause loading errors. (rare though)Thanks. I just add my own when I need it.
Different genre, different things. Then again, I was having some heavy practice on UTM, so yeah, I took what knowledge I gathered on it and put it all into this.nice update, i gotta say this one is a lot better than under the moonliigh... its sad that strings was abandoned but this one is shaping u to be on the same level as strings of fate
A lot of choices so far are there for flavor, they give you different answers depending on what you say or do, etc.Is there no way to reject lyria? Also, how much do choices matter in this game? Because at this moment they don't seem to have much of an impact. In general great game though.
so what you are saying is that the mc if going to to be fucking more Elves than jus Elvira... how many are we talking about?A lot of choices so far are there for flavor, they give you different answers depending on what you say or do, etc.
But I have to ask however, why the absolute fuck would you reject Lyria? I see you're one of those humans who are clearly racist towards the Elves, shame on you.
I bet you'd bang Elvira though smh. Prejudice! ( Or any of other evil char chicks)
Jokes aside, no. It is meant to be a harem gain, gotta collect em all like fucking pokemons, no one should be excluded, all should be loved.
P.S: Genuinely curious as to why you'd reject Lyria. Their dynamic is smooth from the get-go, and she is generally a very sweet and nice character.
A lot of choices so far are there for flavor, they give you different answers depending on what you say or do, etc.
But I have to ask however, why the absolute fuck would you reject Lyria? I see you're one of those humans who are clearly racist towards the Elves, shame on you.
I bet you'd bang Elvira though smh. Prejudice! ( Or any of other evil char chicks)
Jokes aside, no. It is meant to be a harem gain, gotta collect em all like fucking pokemons, no one should be excluded, all should be loved.
P.S: Genuinely curious as to why you'd reject Lyria. Their dynamic is smooth from the get-go, and she is generally a very sweet and nice character.
Not all are Elves. Though so far I'm counting 2 more for the moment.so what you are saying is that the mc if going to to be fucking more Elves than jus Elvira... how many are we talking about?
Fair point, though if you're worried Lyria will cockblock Magnus for any other, you can rest easy on that. Not gonna happen. He does as he pleases.Lol, fair enough. As for Lydia, it's not that I dislike her. She's great and very well written. I just enjoy it more when you have choices as to whether you want to enter into a relationship with a certain character or not. Great game though, looking forward to the next update.