What's wrong with using episode numbers as version information? Being a Dik does it, and I don't see anyone giving DPC shit for it.
Again, you're just plain wrong. Updates to the same game can and have been termed as episodes. But don't take my word for it.
You must be registered to see the links
That's Valorant, by the way. An AAA shooter game developed by the full fledged company, Riot. But sure, you know better about video games than them.
Uhm, Valorant is NOT an AAA game. And Riot is not an AAA company.
Even Fortnite is not AAA because the development costs are low.
AAA is a category for the games with the very highest development and advertising budgets. We're talking developers like EA, Capcom and Ubisoft.
Well interesting is completely subjective. For example, I don't think your post is interesting at all. it's still not a valid reason to change the entire development model of a game.
And how does keeping track of games through episode numbers differ from doing the same via version numbers? All you need to do is look at the number part. You can even rename it, if ignoring it is that hard for you.
I'm not requiring anything. I am asking for devs to think about how they go about versioning because it is subject to confusion that developers use their own versioning model when there are a few established standars to choose from, and the one this game uses is not one of them.
Usually, if you want a date or something as part of a version, you would do fx
0.74.1 20220525
or
0.74.1 EP3
You are sort of right on this part, I'll give you that. But the F95 mod team considers it alright to include tags for planned content, as long as you add a preface disclaiming it: there has been precedent for it.
Alright then. This makes the tag search function unusable because if half of the games you're looking for with titfuck doesn't have actual titfuck in it, you're left cursing the developer for not offering it. There is a reason why tags are usable, and allowing tags as a "future reference" defeats the purpose of tags.
Then I'd suggest that the admins create a new tag system called "future tags" which are not searchable from the update list.
BTW, many games are even abandoned before real takeoff and then you're wasting your time even more.
Also, many of the games that use the built-in tags system as "future tags" do not disclaim that they are not actually in game.
Well gee, it's almost like the developer warned that there would be minimal sex content in the game for the first couple of updates. Did you not read the notes on the first page?
There's plenty of adult oriented games on F95 with a focus on story/worldbuilding rather than sex. Worlaix never claimed that this was a sex game with 50 sex scenes and a harem. F95zone is a website with porn games in it, not a website for porn games.
I'm going to say that again, there's no rule claiming that games need to have sex scenes in order to be on this website.
F95zone is a website for games with adult content. That means that the games need to include at least nudity. Try to read the "about" on the bottom of the page. Granted, "adult" is a weak definition, but I would say that it's pretty much established that "adult" means "sexually explicit".
I often comment on a project which might as well be shared on any other site because it lacks adult content completely, and then it falls outside of this site's scope - and like with our tags debate, this is regardless of the expected future of the game. It's just noise on a site like this.
Thanks for the debate,
Tairnel. One big issue with communities is that for approx. 5 million members, there are approx. 5 million opinions and wishes.
This is why I say that strict rules and specific functions are the best way of ensuring a well functioning forum. I used to be a manager of a forum almost as big as this (completely different target group) and I found that clear and precise rules works best.