Am I the only one who was fine with how the game looked? I think the art did a fine job of complementing the text, which is all I really need in a Twine game.
To me, the strength of text-based games is that they can give the player a lot more freedom in choices/branching paths or what's happening in the scenes since they don't have to worry about all the extra art required, unfortunately too many of them are poorly written glorified slideshows.
When I play a game like this what I'm looking for is this:
- Good writing, obviously.
- Agency. That's why I'm playing a game and not just reading a story or watching a movie.
- Interesting characters. Too many games, especially text-based, go for quantity over quality. I want characters with actual personalities that I want to get to know and care about, not have a ton of shallow characters with 1 scene each.
- An interesting setting and plot. Not yet another school setting slice of life, I want something more engaging than my own day-to-day life, and no, just adding a ridiculous amount of sex is not enough.