Ergi has a total of 9 characters that can be attacked. The first chapter can perfectly achieve everyone’s side quests and favorability to unlock all CGs, but the game has designed trade-offs in some side quests since the second chapter, and even several choices directly affect The plot of the third chapter in production, before the official release of the second chapter of the strategy for all characters, each character has a different focus on the three attributes of admiration, emotion, Aff, attraction, Att. According to the official order:
Jorgen (Farm)
Jorgen's most important relationship is emotional Affection. Only when the Affection attribute is high can he achieve the rewards of Admiration and Attraction for side missions. Jorgen's character is the go-anywhere type, unwilling to lead or take on too much responsibility. Jorgen's worldview and values are based on the early Christian farmers. For him, marriage is more like a mutually beneficial contractual relationship than romantic love. His emotional sustenance is also the village and family that gave birth to him, not a specific person. The
Jorgen CH1 branch task
needs to be triggered at Farm-Greenhouse after the main line of the electric fence is completed.
After receiving the branch task Vitality and getting Valhalla Serum, go to the Farm -Greenhouse hand in the task, reward 5 points of Fitness, unlock the next sub-quest Potent, which is
automatically triggered on the night when Potent Huldra Essence and Asbru Prayer Insence is obtained, reward
5 points of Attraction, 5 points of Feminine, and upgrade materials Soil Sample
Jorgen CH1 All 18-day farm story plots
1.Farm-Field received the side task Prayer
2.Farm-Succulent
3.Farm-Greenhouse
4.Farm-Field Deep
5. Letter from Farm-Home Elin
6. Letter from Farm-Home Gunner
7. Letter from Farm-Home Elin
8. Farm-Home
9. Letter from Farm-Home Elin
10. Farm-Succulent needs to complete the main line electric fence
11. Farm-Field
12. Farm-Field Deep needs to receive the branch task Vitality
13. Farm-Home needs to receive the Henrik branch task Legal Eagle to unlock 1 clue
14. Farm-Home needs to complete the branch task Vitality
15. Farm-Home
16. Farm-Home needs to be completed The branch task Potent
17.Farm-Home
18.Farm-Home unlocks Jorgen’s final CG
Jorgen CH2 branch task
triggered in Farm-Field, the dialogue received the branch task Greasy Palms,
after buying Wild Game, complete the branch task Greasy Palms in Farm-Field Deep, reward Huldra Essence, received the side quest Forced Reunion
to trigger the plot dialogue, the correct answers are: "Ewww", "Trust your gut", "Live life to the fullest", "No one really cares", the follow-up dialogue admits that he likes him like he likes Birgit
When your Charm is greater than or equal to 60, answer: "What an irony" rewards 15 points of Admiration 10 points of Affection
When your Will is greater than or equal to 55, answer: "It's okay that you don't feel the same" rewards 10 points of Admiration 5 points After Affection
has prepared the materials, trigger the storyline at Farm-Home to complete the side mission Forced Reunion, which requires two items, Potent Huldra Essence and Asbru Prayer Insence (reminder that Asbru Prayer Insence can be obtained in Erland side missions). When Feminine is greater than or equal to 65, the reward is
20 Point Attraction, 10 points of Admiration, 5 points of Affection, if the requirements are not met, each will be rewarded with 5 points of
Jorgen CH2 All 5-day farm story plot
1. Farm-Home needs to not trigger Jorgen side missions on the day. Obtained information: Birgit is hiding from Jorgen
2. Farm-Field needs to have received side quest 1. Obtained information: Jorgen is considering getting married
3. Farm-Succulent needs to have completed side quest 1. The dialogue option asks "Communal Witness" to open additional dialogue options for Jostein's personal branch.
4. Farm-Field Deep needs to have completed side mission 1. If you didn't choose before, here is another chance to ask "Communal Witness" in the dialogue, which can open the additional dialogue option of Jostein's personal branch
5. Farm-Field Deep needs to have completed the branch task 2. Requires stamina greater than 10 on the day
Selecting It's Urgent opens an additional mini-game requiring 9 correct choices to find Jorgen. Each choice will consume 1 point of stamina, and if the stamina drops to 1, you will be kicked out of the mini-game. The correct choice depends on the position of the sun, you can choose left, middle and right according to the position of the sun. Completing the mini-game rewards Jorgen’s story line CG, additional training CG and 5 points for Fitness
Jorgen CH2 expedition team and ending plot
1. The first night’s tent plot: choose Jorgen to hug Cuddle, reward 5 points of Attraction; choose Jorgen to ask the task, reward 5 points of Admiration; choose Jorgen to ask Birgit, and reward 5 points of Affection. My personal suggestion is to ask Birgit according to the focus of attributes.
2. The tent plot of the second night: help Jorgen run (Runka) and reward 5 points of Affection
. 5 points of Affection will be rewarded
4. In the final sacrificial ceremony, if Feminine is greater than or equal to 70, one of the three will choose Jorgen on the far right, and 15 points of Attraction will be rewarded, and if Feminine is less than 70, 10 points of Attraction will be rewarded. The second choice will reward less Attraction, and the third choice will have no rewards. To
enter the special ending scene, you need to meet Jorgen's Affection greater than or equal to 40. Jorgen joins the expedition team and chooses to hug him on the boat
. First lick the chest, then lick the abdomen, then kiss the face, and finally Kukk, and then get his Seed perfectly to achieve the ending. If the Feminine is greater than or equal to 70, 20 Attraction points will be rewarded, and if the Feminine is less than 70, 15 Attraction points will be rewarded. At this point, all Jorgen’s can be perfectly
unlocked CG, Jorgen plot choices and other characters are not in conflict
Tyr (Depot)
Tyr's focus attribute should be Affection, because Tyr is an autistic person, so you need to use actions to make him open his heart. In CH2, the protagonist will learn more about some of his experiences, and how he relies on tedious work and life to avoid being crushed by reality. As a member of the Falsen he is very rule-abiding, he doesn't care about politics, and his beliefs are neither religious nor secular. If you want to be romantic with him, you need to maintain absolute patience, especially in terms of physical intimacy. Enter Depot-Packing to trigger the side mission of
Tyr CH1. After receiving the side mission Run for Your Life, enter Town-Lodgings to trigger the race. The first time you will Fail. After obtaining Vitality Serum, trigger the second race in Town-Lodgings. Select "Own up" to admit cheating to unlock additional missing point CG, task rewards to unlock full map permissions, and start the next branch task Beer and Water . In the case of Treated Water, go to Depot-Containers to trigger the mission plot (note that Beer will be needed together with the Erland side mission, so you need to buy two bottles, otherwise the task list will show that there is no actual package and the mission plot will not be triggered), reward 5 Point Affection, 5 points Admiration, 1 Med kit Tyr CH1 all 18-day warehouse story plot 1. Depot first entry 2. Depot-Truck Stop 3. Depot-Containers 4. Depot-Delivery needs to receive the branch task Run for Your Life, choose the Passionate option to reward 1 Ration, choose the Social option to donate 1 Ration to reward 5 points of Admiration 5.Depot-Truck Stop
6. Depot-Truck Stop needs to complete the branch task Run for Your Life
7. Depot-Delivery
8. Depot-Delivery needs to complete the branch task Beer and Water
9. Depot-Delivery
10. Depot-Containers get 25KR for free
11. Depot-Delivery
12 .Institute-Chemical needs to receive Henrik branch task Legal Eagle, unlock 1 clue
13.Depot-Containers get 25KR for free
14.Depot-Delivery
15.Depot-Containers
16.Depot-Truck Stop
17.Depot-Containers
18.Depot- Delivery needs Fitness greater than or equal to 45, unlock Tyr's final CG
Tyr CH2 branch task.
Trigger the branch task Depleted Reserves I in Depot-Packing
and hold more than or equal to 15 Rations. Go to Depot-Containers to complete the branch task Depleted Reserves I. Tyr reluctantly takes You go to his residence,
click on the clippings on the wall, the documents on the desk, the stereo in the corner, the CD by the window, and finally click on the stereo in his residence
Afterwards, the dialogue plot will be triggered, and the correct choice is: "Why don't you answer their question", "But you answered my question", "Do you miss home". After completion, 5
points of Affection will be rewarded, and an additional expedition tent dialogue plot will be unlocked (this dialogue Involving Tyr's tenth personal CG), received the new branch task Depleted Reserves II, and got the clue: Water resources are seriously insufficient.
Trigger the branch task Depleted Reserves II in Depot-Delivery. After the story of the warehouse on the 4th day needs to be triggered, when the physical strength is insufficient that day, it will Tips need a break
There are additional decryptions here, a total of 9 correct choices are required to find Tyr. Wrong choice of route will consume 1 point of stamina
. Every time a route is chosen, the health of the riot team will increase by 25. The minimum correct choice is 9 times, so the minimum health of the riot team is 275. Every wrong
choice will cause 2 Ration to be taken away. , if Charm is greater than or equal to 75, you can reserve Ration through negotiation.
If you choose to sympathize with the thief in the second day of the warehouse plot, 2 points of stamina will be deducted every time you choose a wrong route, and the health value of the rioting team will increase by 50 points. That is to enter the difficult mode.
Every time you choose the correct route, you will be rewarded with 2 Rations. For the correct route, see the dialogue prompt. The dialogue before each selection contains a prompt of Left, Right or Forward
. Block the ultimate move to safely defeat the enemy. The battle order is as follows: Kirk>Borge>Britt>Tyr, and then cycle to
Tyr CH2 all 5 days depot storyline
1. Complete all Tyr storylines in Depot-Containers CH1 and he will feel sorry for not being able to save you in the trial
2. Depot-Truck Stop needs to receive the Tyr branch mission Depleted Reserves I and Henrik branch mission Legal Eagle.
Here you choose to sympathize with the thief and reward 5 points of Borge’s Admiration, which will open the difficult mode of the subsequent battle; choose to punish the thief according to law,
Reward 5 points of Tyr's Admiration, the follow-up battle will be easier Affection; choose to promise Borge to train hard, and reward 5 points of Borge's Admiration (Tyr's plot should choose to give soap to Tyr)
4. Depot-Delivery In this scene, you will find that the warehouse is full of roadblocks, triggering Tyr's first injury plot
5. The prerequisite for Depot-Delivery is to complete the Tyr sub-quest Depleted Reserves II, and the story of the log cabin has been opened, that is, to complete the story of Herick’s second day or to complete the story of Ralf’s side quest
. If you have been to the log cabin in the Herick or Ralf plot, you can choose to deliver supplies instead of him.
If your Charm is greater than or equal to 70 and you have not been to the log cabin, you can persuade Kirk
to follow the log cabin plot. If Affection is greater than or equal to 15, Tyr will Let you hug him, trigger the final CG, and reward 5 Attraction points. It
should be noted that if you choose to visit Tyr in person, Kirk will not be able to trigger the final plot on day 5. This is a plot selection point in CH2, based on what you want in the following chapters Who do you want to capture? (If you want full CG, you can save it. The CG unlocking of the game depends on whether all the saves have unlocked pictures, so two saves and two lines can be saved after the final CG is released)
Tyr CH2 expedition team and ending story plot
1. The first night tent plot: Ask about daily work, reward 5 Affection points; ask about tasks, reward 5 Admiration points; ask for a hug, Tyr will tell you that he doesn't like physical contact, but If you feel comfortable, he will do that. It is
recommended to choose daily work, because there is no extra CG for hugging.
2. The tent plot of the second night: If the dialogue is completed correctly in side mission 1, and Affection is greater than or equal to 15, select "Suggest new routine to get closer", award 10 points of Attraction. If you choose to kiss him, he will be frightened.
3. After the task is completed, talk on the boat, Tyr will tell you that he can also hear the conversations that others cannot hear, and finally choose to help Tyr, rewarding 5 points of Affection
without additional ending plot
The above can perfectly unlock all the plots of Tyr. The difficulty is that the tenth CG requires the second night of the tent plot to unlock
Erland (Garage)
Erland is a prodigal son who lives in the present and does not like to promise to pursue an open relationship. His most important attribute is Attraction. In CH2, we will learn more about Erland's past. He was a problem child who was abandoned by his father when he was young, and was later recruited to Onsrud to do farm work. But because he caused troubles everywhere and didn't like farming but showed a talent for repairing machinery, he was adopted by Haugen's old captain and became a member of Haugen, and developed many bad habits. If you want to have a passionate casual relationship with him, Attraction is what he values most. If you want to have a certified relationship with him, then his Affection is also very important.
Erland CH1 branch task
Enter Garage-Trailer to trigger skateboarding trip, get 1 Scrap for free
Afterwards, you need to trigger the car wash and water fight scenes in Garage-Carwash, get the information that Erland likes Beer and Cigar, and receive the side mission Our World Tour. After getting
Machinery, Beer and Cigar, go to Garage-Workshop to trigger the plot, and pay attention to the repair of the main mission Jorgen will give you 1 Machinery as the final reward of the power fence, so don’t waste materials to change it yourself. Complete the main story as soon as possible to trigger the
story of visiting the old city first. Select all the Passionate options in the dialogue to trigger additional dialogue and story, and reward 10 points of Attraction. 5 points of Affection, 1 Asbru Prayer Incense
Erland CH1 All 18-day Garage story plot
1. Garage first entry
2. Garage-Scrap Runs need to be triggered after the side story skateboard trip is triggered
3. Garage-Junkyard
4. Garage-Carwash needs to be received Side mission Our World Tour
5.Garage-Workshop
6.Garage-Trailer Get 1 Scrap for free
7.Garage-Trailer
8.Garage-Carwash
9.Garage-Trailer
10.Garage-Carwash Need to complete the main mission Power Fence
11.Garage- Carwash
12.Garage-Junkyard
13.Garage-Trailer Get 1 Scrap for free
14.Garage-Carwash needs to receive Henrik branch task Legal Eagle, unlock 1 clue
15.Garage-Trailer
16.Garage-Carwash needs to complete branch task Our World Tour
17.Garage-Carwash
18.Garage-Carwash needs Charm greater than or equal to 40 , to unlock Erland, the final CG
Erland CH2 branch mission
. Enter Garage-Scrap Runs to trigger, receive the branch mission Overheated and
carry 1 Solvent, enter Garage-Workshop to complete the branch mission Overheated, if Charm is greater than or equal to 60, reward 5 Affection points, and get the branch mission Erland's After Baby,
Odger will invite you to quickly search for resources, and you need to have more than 6 points of remaining physical strength on the day. In the dialogue, first ask him what items he is looking for, and he will tell you the extra items that need to be used in Erland side missions
to enter the old city scene. Each click on the interactive item will consume 1 point of stamina, and when the stamina drops to 1 point, you will
There are a total of 5 interactive items in death that are correct, namely the transformer box on the left, the sign above the transformer box, the window under the sign in the middle, the billboard in the middle and the snail mail box on the right, the wire on the left and the sign on the right If you click the wrong option, you will lose 2 points of stamina.
If you get 5 items correctly, they are 2 Scraps, 1 Research, 1 Power, and 1 Chemical. Talk to Odger and you will be prompted that you have found all the items and are preparing them
. 1 Machinery, 1 Scrap, 1 Research and 1 Powerl, then go to Garage-Workshop to find Erland, start the follow-up story
It turns out that the first love Tama is a tractor. If you don’t have the extra materials, you can only repair the engine, and you can’t unlock the extra CG.
Hold 1 Machinery, 1 Scrap, 1 Research, and 1 Power. Click on the engine, gearbox, steering wheel, and tires respectively. After completing the maintenance work, an additional 10 points of Admiration will be awarded.
If Feminine is greater than or equal to 65, the final task will reward 20 points of Attraction and 20 points of Affection; if the conditions are not met, 10 points of Attraction and 10 points of Affection will be rewarded.
Erland CH2 All 5-day garage story plot
1. Garage-Junkyard chooses to reward 5 points of Masculine or 5 points of Feminine. It is reminded that most of the branch plots of CH2 need 80 points of Feminine and 65 points of Masculine (only for Ralf and Kirk). Choose 2. Garage-Carwash needs to be
received Erland branch task 1, if Charm is greater than or equal to 65, you can unlock additional dialogue, ask him about his past and
why he drinks so much, you will learn that his father abandoned him, and his old captain adopted him, reward 10:00 Affection
3.Garage-Trailer You need to receive Erland side mission 1, you will meet Erland's sexual partner Yrsa. Dialogue selection does not affect the plot and CG unlocking. To change his character in the future, you should choose option 4 of Socia and Gut.
Garage-Workshop needs to complete Erland branch task 1. Dialogue selection "That beer seems pretty real to me" will reward 5 points of Admiration
5. Garage-Trailer needs to complete the Erland side mission 2, ask "Huldra privilege" in the dialogue, then select "How they profit from it", and finally agree to "Pay for Odger's privilege", unlock additional CG story lines and complete the unlocking of Erland's final CG, reward
5 Click Attraction
Erland CH2 Expedition Team and ending story plot
1. Tent plot of the first night: ask the old captain, reward 5 Affection points; ask about the task, reward 5 Admiration points; ask for a hug, reward 5 Attraction points Optional hug 2
. Tent plot on the second night: Ask about the dream, reward 5 Affection points; ask about the mission, reward 5 Admiration points; ask for a kiss, reward 5 points of Attraction, optional Kiss 3. After the mission is completed, talk on board, choose to participate in
Erland's extended party to unlock Extra plot
4. At Erland’s party, if your Attraction is greater than or equal to 40, you can trigger the complete plot. The
purpose of the party is to distract everyone so that you and Erland can be alone
. Njal water, let him go to the toilet; give Asbru Prayer Incense to Yrsa, the second girl on the left, so that she can wander; leave Huldra Essence to Britt so that he can attract men more, if Feminine is greater than or equal to 65, reward 10 points of Attraction, not satisfied The condition rewards 5 points of Attraction; give Erland three things he likes, Cigar, Beer or Booze
The alternative plot is to give Huldra Essence to Yrsa, and Asbru Prayer Incense to Britt, which will trigger the sex plot between Yrsa and Erland
Finally enter the BDSM plot, if you agree with him and Feminine is greater than or equal to 65, reward 10 points of Attraction, otherwise only reward 5 points of Attraction; if you ask for a reward and Feminine is greater than or equal to 65, reward 15 points of Attraction, otherwise only reward 10 points of Attraction; He is delusional, and he will beg you to help him. At this time, Feminine is greater than or equal to 65, reward 20 points of Attraction, otherwise only 15 points of Attraction will be rewarded. At this point,
all CGs in Erland have been unlocked. Pay attention to the cultivation of Charm attributes in CH1, which is not enough for 65 points If you can complete other people's plot first, you will be rewarded with Charm points. Don't trigger Erland's story plot without 65 Charm points.
Jostein (Ranch)
Jostein is a loyal and trustworthy man, and his attribute is Attraction. To have a romantic relationship with him, you need a high Feminine attribute. If you want to be his Apprentice heir, you must also be faithful and not have romantic relationships with other men. If you want to have a romantic relationship with Masculine with a high attribute, you must slowly gain his approval, and you must gain Filippa's absolute trust. (CH3 will have further developments in this aspect of the plot)
Jostein CH1 side mission
needs to be completed after the main power fence is completed, then receive the side mission Hunting the Nest in Ranch-Cowshed
to obtain the required props 1 Ammo, 1 Med kit and 1 After the Wild game (prompt that Med kit can be obtained after the completion of Tyr's side mission 2), trigger the hunting plot in Ranch-Stable, and then receive the side mission Filippa to get the items Fine cloth (the final reward of Borge's
side mission can be obtained), Hultra Essence and After the Old world relic, go to Ranch-Barn to trigger the final plot
Select the Passionate option in the dialogue to reward 5 points of Feminine. If Feminine is greater than or equal to 45, you will unlock Erect CG and get 10 points of Affection
Jostein CH1 All 18-day dialogues and CG trigger locations
1.Ranch-Coop need to complete the main task Power Fence
2.Ranch-Stable
3. Ranch-Steeds needs to receive Henrik’s side mission Legal Eagle to unlock 1 clue
4. Ranch-Coop needs to receive side mission Hunting the Nest
5. Ranch-Steeds
6. Ranch-Livestock
7. Ranch-Livestock gets 1 free Booze, 2 Preserved food
8.Ranch-Stable
9.Ranch-Barn
10.Ranch-Steeds
11.Ranch-Cowshed
12.Ranch-Livestock
13.Ranch-Cowshed
14.Ranch-Barn Need to complete the side quest Hunting the Nest
15. Ranch-Barn
16.Ranch-Barn needs to complete the side mission Filippa
17.Ranch-Barn
18.Ranch-Barn needs Charm greater than or equal to 45, unlock Jostein's final CG
Jostein CH2 side mission
After Ranch-Barn receives the side quest Sweet Tooth
and collects 5 Sugars, trigger the plot in Ranch-Stable and enter the interactive scene Jostein's kitchen.
If you have Enzymes with you, you can make the most perfect cake. Click to take Cream, Berries, Recipe, Jam and Wood, then choose the old-fashioned fireplace on the right, bake the cake in the traditional way, make a perfect cake, reward 5 Affection points for the
follow-up scene, choose to stay in the rain, if Charm is greater than or equal to 65, reward 5 points Attraction and 5 points of Affection, and receive the side mission Convalescence,
carry 1 Red flower and 1 Herb with you, trigger the side story
dialogue in Ranch-Barn, choose the Feminine option and put on Filippa's clothes, you can start the extra story of stroking Jostein's lower body, reward 5 Click Feminine
and then three options. Anyway, Jostein doesn’t care about your touch. If your Feminine attribute is greater than or equal to 80, you will get 20 points of Attraction and 20 points of Affection, if not, you will get 10 points of Attraction and 10 points of Affection If you don't choose the other two options of wearing Filippa's clothes, you will get
10 points Affection
Jostein CH2 All 5 Days of the Ranch
Flirting, promised to escort you to complete the expedition mission, as long as you wash his clothes for a year
2. Ranch-Barn needs to receive branch task 1, choose "I wish i'm brave like you" in the dialogue to get 5 points of Will; choose "I wish i can be stronger" to get 5 points of Fitness; choose "I hope you will see Differenty" gets 5 points of Charm
and finally can get 2 Rations. It reminds that the main plot requires 65 points of Fitness to start on time on the 15th day. In addition, many characters need 65 points of Charm to trigger additional plots and CG. It is recommended to upgrade Charm to 65
3. Ranch-Steeds plot Name the child, choose "A relic to remember you by" If the Charm is greater than or equal to 65, Filippa will praise you for your sweet mouth and reward you with 5 points of Charm (note that in CH3, if you want to use the Masculine attribute to conquer Jostein, you need to maximize Filippa's favor and trust); "A relic to remember Jostein by" if Charm is greater than or equal to 65, reward 5 Will; "A relic to embody your hope for the child" reward 5 Admiration
4.Ranch -Steeds If Jorgen or Jostein asked about "Communal Witness" in the storyline before, you can choose the extra option "Only if there's free food" in the dialogue, and the extra option here can reward 5 points of Affection 5. Ranch-Barn
needs Complete side mission 2, select "I wish i can be part of it", Jostein will find you looking at him, and will reward you with an extra 5 points of Attraction, and unlock the extra CG and the final CG Jostein CH2 expedition and ending story
plot
1. Tent plot on the first night: directly ask for a hug, you can get 5 Affection points; ask about Filippa, if you have completed all the side missions and story plots of Jostein's CH1 and CH2, continue to ask him to hug you after the dialogue, Get 5 points of Attraction,
it is recommended to choose Filippa related dialogue
2. The tent plot of the second night: Kiss him secretly, he will be amused by you; choose to ask to be his Apprentice, tell him that because his loyalty and single-mindedness impress you, he I will promise you to ask Filippa for advice, and reward 5 points of Attraction.
If you want to form a family with Jostein and Filippa,
choose the latter. 3. After the task is completed, talk to the boat. Flirting with him, you can reward 5 points of Attraction.
If you choose other options in the tent plot, flirting with him on the boat will reward 5 points of Affection
4. In the final sacrificial ceremony, if Feminine is greater than or equal to 80, choose the middle Jostein among the three, and reward 15 points Attraction, if Feminine is less than 80, reward 10 points of Attraction. The second choice will reward less Attraction, and the third choice will have no rewards. To
enter the special ending scene, you need to meet Jostein's Affection greater than or equal to 40. Jostein joins the expedition team and chooses to flirt with him on the ship. The
order of the special ending scene will arouse him the most. The order of sexual desire is to touch the abdominal muscles first, then touch Kukk, and finally his chest to
finally get his Seed. If Feminine is greater than or equal to 80, you will be rewarded with 20 points of Attraction, and if Feminine is less than 80, you will be rewarded with 15 points of Attraction
or more to perfectly unlock all Jostein’s CGs. The difficulty is that it takes time to prepare items for CH1, and the 18-day plot needs a relatively late number of days to complete
Henrik (Old Town)
Henrik is a pansexual, and as a politician, everything he does or any relationship he has is accompanied by purpose. What he values most is the Attraction attribute. If you want to change his political stance and ideas, then the Admiration attribute will also become very important. Sex, marriage, and heir-husband relations are all means for him to achieve his political goals. If you want to establish a serious relationship with him, then you must dig out the emotional story between your biological parents and him, and use your own beliefs to change him position and ideas.
Henrik CH1 branch task
needs to trigger the branch task Legal Eagle in the Farm after the main line power fence is completed, find out who is suitable to be the new captain, the task needs to find 9 clues to trigger in order 1.Town clue
: enter the Old Town-Lodgings to trigger, The three options do not affect the plot, and can be selected according to personality. Social
2. Ranch clue: Enter Ranch-Steeds trigger, need Jostein 18 days to complete plot 2
3. Depot clue: Enter Institute-Chemical trigger, need Tyr 18 days to complete plot 11
4. Industry clue: Enter Industry-Construction trigger, need Kirk 18 days to complete plot 7
5. Orchard clue: Enter Orchard-Fruit Garden trigger, need Borge 18 days to complete plot 7
6. Sawmill clue: Enter Sawmill-Woods trigger, need Anders 18 days Scenario 11 completed
7.Farm clue: enter Farm-Home trigger, need Jorgen 18 days to complete plot 12
8.Garage clue: enter Garage-Carwash trigger, need Erland 18 days to complete plot 13
9.Institute clue: Enter the Institute-Study trigger, need Ralf 18 days to complete plot 14 and get
9 clues, then trigger the plot in Old Town-Town Council, select the Passionate option to unlock Herick revealing CG, reward 5 points of Admiration, 5 points of Charm and 1 Herb
Henrik CH1 all 18 days of dialogue and CG trigger locations
1.Old Town first entry
2.Old Town-Artisan
3.Old Town-Lodgings
4.Old Town-Market
5.Old Town-Council
6.Old Town-Town Hall
7.Old Town-Lodgings need to receive Tyr side mission 1
8.Old Town-Lodgings
9.Old Town-Town Hall get 5 points of Charm, choose "must be stronger" to get 5 points of Masculine; choose "embrace second chance" to get 5 points Click on Feminine
10.Old Town-Lodgings need to receive side missions
11.Old Town-Town Council
12.Old Town-Lodgings
13.Depot-Delivery to open a special story, visit family
14.Old Town-Market to get 1 Huldra Essence
15. Old Town-Artisan
16.Old Town-Lodgings
17.Old Town-Lodgings need to complete side tasks
18..Old Town-Lodgings get 5 points of Charm, choose "she seems strong" to get 5 points of Masculine; choose "i remind you of her" to get 5 points Feminine, get the final CG
Henrik CH2 branch task
, enter Old Town-Artisan to trigger the plot, receive the branch task House Visit, the task requires preparing 1 Fine Booze and 1 Preserved Food,
enter Old Town-Lodgings to trigger the plot, receive the branch After completing the mission Song and Dance
, after completing Ralf’s branch storyline and carrying 1 Solvent, the storyline can only be triggered by returning to Old Town-Lodgings to enter the
second-choice storyline: choose “Fine, I’ll join in the charade” It will let you continue Henrik's plot and enter the open-air bathing plot.
Choose the option of Feminine or Masculine to add 5 points to the corresponding attributes. Henrik has no special preference for this. Completing the side line rewards 5 points of Admiration, 10 points of Attraction and 5 points of Charm. Select "I
' ll help Ralf with fjord" will enter Ralf's special plot, refer to Ralf's related strategies.
The choice here may affect the ending of Henrik and Ralf. To unlock the CG, you need to have two follow-up plot archives.
Henrik CH2 all 5-day ranch story plot
1.Old Town -In the Town Hall plot, you will learn more about the history of the cataclysm
2.Old Town-Artisan needs to receive the side mission House Visit, you will know the secret about the cabins of the captains
3.Old Town-Artisan needs to complete the side mission House Visit
4.Old Town-Market triggers the story of going to the cabin, Choose "Pour me a drink, something strong" in the log cabin to get 5 points of Masculine and 5 points of Admiration; choose "Play me some nice music" to get 5 points of Feminine and 5 points of Attraction, two choices will unlock two different cards CG, all collections can be selected once and archived. You need to complete Henrik or Ralf’s log cabin plot first to trigger Tyr’s subsequent log cabin plot
. You need to choose all options. If you want to unlock Henrik or Ralf's polygamous route, you need to encourage him to continue to maintain a relationship with Henrik; if you want to unlock Henrik or Ralf's monogamous route, you need to encourage him to break with Henrik Relationship
To enter the apartment interaction scene, you need to click in order: first click the sign-in book on the round table in the lower right corner, and you will find your genome password. Next, click on the bookshelf on the right and choose to read Book X, because you can only inherit the X chromosome from your mother. Then click on the leftmost bookshelf, select the number X569, and you will find the name of your biological mother. Finally, talk to Ms. Hel in the middle, ask about your biological mother, reward 5 Will points, and start the follow-up plot in CH3. After the completion, enter
Henrik’s Sex plot from the door on the left, and choose "She asked Ralf" in the dialogue to stimulate Ralf and Henrik have a relationship, unlock extra CG, and reward both of them with 5 points of Attraction; if you choose to leave with Ralf, you will reward Ralf with 5 points of Affection
Henrik CH2 Expedition and ending story plot
1. The first night tent plot: If you have completed all Ralf's sub-plots, you can ask Henrik about Ralf and his past, and you will learn how Henrik compares the relationship between the two Light, not as romantic as Ralf had hoped. Choose "You can't change the past" to reward 5 points of Affection; choose "You should make amends" to reward 5 points of Admiration; choose "You did nothing wrong" to reward 5 points of Attraction 2. The second night tent plot: If you are in
CH1 After completing the Henrik branch, you will know that he had a past with your biological parents. You can ask him about your biological mother again, and you will be rewarded with 5 points of Attraction 3. After the task is completed, talk to the ship, choose to join Henrik, and you will unlock additional
plot
4 .In Henrik's bathing scenario, you need 40 points of Attraction to trigger the complete scenario.
You can strip his clothes in any order. The recommended order is as follows:
Scrub the chest with hands, rewarding 5 Attraction points; scrub the chest with soap; wipe with a sponge Face; rub belly with soap; massage thighs, reward 5 points of Attraction; scrub Kukk with soap or sponge, the last step needs to be completed.
After successful completion, unlock Henrik’s final CG