Happy Holidays from Erisa's Summer!
As you can (hopefully) tell from the image above, I've finished the dinner scenes and have actually finished the follow-up event scenes as well. My render queue is humming and catching up to the staging work pretty quickly - all according to plan! I'm happily and actively working on the ending scenes - but there are many final scenes to the day and I haven't dipped into the animation pool just yet, which will require a little extra work.
Unfortunately for the game, I have a good amount of travel to do in December seeing family and friends I haven't seen since 2019. I'll keep working to get as much done as I can between traveling and the day job work mountain, but the next release date is still TBD at this point - in 2022.
I don't feel great about only having one release in 2021. To be honest, I kind of hate it.
Time has been a massive constraint for me all year and the the increased day job workload has really dragged me down and made it difficult to dedicate the additional "heads-down" work hours the project needs. Unfortunately, I don't expect this to change much after Day 3 is finished, so I'm going to have to see what I can do to improve the process for myself heading into Day 4. As more branching is introduced, I may have to split days into threads for each romance path or risk driving myself a bit mad. I'm still deliberating this route of production and development (which is why I've asked about it in the past), but I hope it doesn't put anyone off too much if I go down that road.
Of course, either way heading forward, I still promise to put my best effort out there. I think you'll be pleased with it, even if it takes a while. I already have ideas brewing for Day 4, and Chrissy has hardly even begun to spread the gospel of pantslessness!
As ever, thanks for your patience and interest in the game - you're all wonderful! Happy Holidays!
As you can (hopefully) tell from the image above, I've finished the dinner scenes and have actually finished the follow-up event scenes as well. My render queue is humming and catching up to the staging work pretty quickly - all according to plan! I'm happily and actively working on the ending scenes - but there are many final scenes to the day and I haven't dipped into the animation pool just yet, which will require a little extra work.
Unfortunately for the game, I have a good amount of travel to do in December seeing family and friends I haven't seen since 2019. I'll keep working to get as much done as I can between traveling and the day job work mountain, but the next release date is still TBD at this point - in 2022.
I don't feel great about only having one release in 2021. To be honest, I kind of hate it.
Time has been a massive constraint for me all year and the the increased day job workload has really dragged me down and made it difficult to dedicate the additional "heads-down" work hours the project needs. Unfortunately, I don't expect this to change much after Day 3 is finished, so I'm going to have to see what I can do to improve the process for myself heading into Day 4. As more branching is introduced, I may have to split days into threads for each romance path or risk driving myself a bit mad. I'm still deliberating this route of production and development (which is why I've asked about it in the past), but I hope it doesn't put anyone off too much if I go down that road.
Of course, either way heading forward, I still promise to put my best effort out there. I think you'll be pleased with it, even if it takes a while. I already have ideas brewing for Day 4, and Chrissy has hardly even begun to spread the gospel of pantslessness!
As ever, thanks for your patience and interest in the game - you're all wonderful! Happy Holidays!