What's the design goal of the game in terms of corruption?
To make a comparison, Karryn's Prison has the goal of defeating the various bosses, and the player can make various "builds" that range from pure 'win by physically beating up the opponents' to pure 'use sex to exhaust the opponents', with various options in between.
In this game, is it intended to give the player a similar gradient with options on what type of 'town' to build, with-or-without resistance to a certain level of lewdness, or are you always "supposed" to go down one path of lewdity? Or is leaning into the corruption builds/buildings supposed to become a trap, a bad end if you will?