Regarding the new Lab locations:
-The new machine enemies hit extremely hard - they might need some balancing.
-The 4 group of suiciders in particular is a really nasty encounter capable of wiping your team whenever they feel like it.
-The defense bots with the counter-hits are exceptionally strong individually.
-None of the robots seem to have any equip moves, and the techs only seem willing to put 1 piece on a character per fight, so you have to go out of your way to get the cursed class from this dungeon. It could be worth giving some of the bots equip moves. At least the milkers, and maybe the shield bots.
-The techs will give buffs to piles of scrap, and it's really weird to have a literal pile of junk dodge your attacks. They might need tweaks to targeting/prioritization.
General feedback:
-Counter moves being able to respond to ranged attacks and spells/ attacks from player characters in the back row makes them difficult to deal with. It might be more balanced if counter tokens only respond to certain kinds of attacks, or attacks from certain field positions.
-I'd love to see visual representation of the parasites on the characters, at least while they're unclothed. It would also be great if they could be afflicted with more than one kind at a time. Maybe even as it's own cursed class.
Bugs/Inconsistency:
-When a character is dazed after they've already made a move, I *think* they're getting an extra turn sometimes. It's a little hard for me to parse the turn order display.
-Is the move "masturbate" not meant to count towards orgasms for un-curse counters? Took me a while to realize it was a separate move.
-The rest of the maid set has the un-curse condition of "spend 3 days in the job: Maid" but the Maid Belt has the requirement of reaching level 3 in the class instead. Not sure if intentional, so I thought I'd point it out.