Ah, so that's what swift action means. That does make Paladin way better, I'll give that a try.Get Flagellation and the passive that gives you a charge every turn (or was that a weapon that did that?). Flagellation doesn't take up a turn, so you can charge up and fire your big attacks every turn at the cost of a bleeding debuff that might not even trigger if you're able to resist it.
4, but yes. And assuming it hasn't changed in the latest version, this prevents them from dropping as well (although I don't think it prevents them from being equipped by enemies).I should ask, can you get infinite of cursed items similar to normal items? Do you just need to uncurse 5 or so copies before they merge into infinite?
Should be under ~/.local/share/EroDungeonsStarted playing on Linux... Does anyone know where saves are stored on Linux, would like to try transfering them from my Win machine?
The enemy isn't SUPPOSED to equip cursed gear over intact equipment, but there actually does seem to be a problem with enemies equipping party members with cursed items even when the slot has an intact item, at least in 2.8. Proof:Equip attacks depend on your broken gear it think. These attacks never happen to me if my durability is above zero.
could be wrong because iam just lucky.
Yo, to level up character, you should complete their "personal development goals" in dungeons that have the same, or higher level that your character has. Remember that when changing class on characters, new class will probably be "novice" level if you never leveled it up on this girl. Hope that will help.I cannot seem to get characters to level 3 - did I miss something super obvious? (thank you for holding my hand)
You can only recieve progress to personal development goals in a dungeon that is the same rank as your party member or higher so if your trying a novice tier dungeon with an adept party member you wont get any credit towards any of their goals.I cannot seem to get characters to level 3 - did I miss something super obvious? (thank you for holding my hand)
I've had this happen as well, though with a maid getting equipped with prisoner stuff, so I guess that can happen, though I'm not sure what would cause it.The enemy isn't SUPPOSED to equip cursed gear over intact equipment, but there actually does seem to be a problem with enemies equipping party members with cursed items even when the slot has an intact item, at least in 2.8. Proof:
My Prisoner got equipped with Cow Equipment, and after struggling I finally got it off and equipped a random accessory to cover the slot. However, at the beginning of the next battle, the enemy immediately equipped Cow Ears onto that slot, despite the equipped accessory being fully intact (and I can tell it was because it's still intact in my items list). Then, after I finally uncursed the Cow Ears during that same run, they immediately replaced those with a Nose Ring in the SAME BATTLE, despite the equipped Cow Ears being intact.
There will be an in-game editor, so nothing else is needed. The new editor gives you hints for what it allowed and even verifies the data for you. The current format is just how Godot exports it. Just wait, it's going to be glorious.So I'd had a bash at adding a custom class in 2.7 using the Git repo as reference, and I'd got it working fine (sans artwork because I can't draw for shit) - 2.8 fairly radically changes the format, so I'd started updating it to get it working again, only for it to radically change again in the repo!
This newest format looks remarkably similar to JSON, have you considered just switching to JSON or YAML wholesale? I feel that'd be easier to edit at this point and you wouldn't be needing to export stuff from spreadsheets into text files. That said it would be more verbose... but assuming all this stuff is just read once during startup/loading I can't see that making a real difference.