Nah, it was some horse collar.Is she hypnotised? There's a mantra called "Hypnotic Masochism", I believe, that causes a permanent DoT. Also check her quirks to see if any of these can apply a DoT.
Nah, it was some horse collar.Is she hypnotised? There's a mantra called "Hypnotic Masochism", I believe, that causes a permanent DoT. Also check her quirks to see if any of these can apply a DoT.
They aren't useless classes. Cows will generate more milk which replenishes your characters in combat. Slaves generate extra provision capacity, Maids increase morale, Pets find more assignments, Ponygirls improve the quality of new recruits, and Bunnies can improve overnight lust cooldown. Tackling higher level dungeons without a whole stable of support personnel to give you the edge is a way into a downward spiral. And aside from randomly trying on cursed items (not always the best move), rescuing prisoners are basically the only way of generating these classes unless you pay for the upgrade that allows you to bring them in on the stagecoach. Yes, you can assign your regular workers to do these jobs, but the 'cursed' classes do them much more efficiently. And in fact they're just as playable down a dungeon as well once you train them up a bit. Ponies can kick the shit out of people, Maids can remove debuffs or cancel opponents' buffs, Bunnies can supply endless cocktails that regenerate you etc etc.Is there a point to rescuing kidnap victims? They seem to get a useless class that they can't change out of.
Yes, I am not sure about 1.4, but 1.3.4 has it. If it's really bothering you, then you have two options. You can wait for two weeks for the next public update or go to a previous update. I'd recommend the previous version if you don't play with mods.I don't know if this was already addressed in the thread or not but does anyone else have tokens temporarily missing on the first turn and the same turn it is applied (until that character ends its turn)?
In earlier versions, when you used Block (Warrior) for example, it immediately showed the buff but now it only applies -visually- when the next character comes to act. Similarly, the ratkin should have the dodge tokens on the first turn and while they technically have the tokens (characters still miss) it just doesn't show up until the first character acts which can be decieving unless you already know what enemy starts with which token specifically.
Same for my characters, any token that is granted on combat start is visually missing until that (or another) character acts.
in the game on the main menu, you can click onto the mod manager, and from there click edit a existing mod. Simply open any (can even be a create new blank on). Now you are in the mod editor, in the top right click the word main, and scroll over to the word presets, this will have all the presets listed for base game. Mods may have them as well. Though you can check mods easily by simple looking at their folder, simply look in data/presets and if there is a txt in there just open it for the info.Can someone give me list of the preset please ??
yesCan you change permanent quircks by using the console
no further public updates, 1.3.3 was the last one as the game gears up for full release.Yes, I am not sure about 1.4, but 1.3.4 has it. If it's really bothering you, then you have two options. You can wait for two weeks for the next public update or go to a previous update. I'd recommend the previous version if you don't play with mods.
Third option: Build the game yourself. The gitlab page ain't exactly private. Hell it's the top result if you look for it with Bing or DuckDuckGo. Download the source files and build it in Godot.Yes, I am not sure about 1.4, but 1.3.4 has it. If it's really bothering you, then you have two options. You can wait for two weeks for the next public update or go to a previous update. I'd recommend the previous version if you don't play with mods.
There's a way to get rid of it in the latex dungeon itself.One thing though. Managed to get through the latex dungeon and now 2 of my characters have the affliction (I think) Latexified.
Any way to take that away?
need to do some quests that are given weekly?... look for a blue message on lower left side while in town as you need to accept them first, beware as some of them may lead to lose some of your girls, so check twice on them before completing the quest (you can cancel it anytime) the quest for lending may keep you from using your girl for a week, but she will returnHow do I can earn "Favor coins"?
Thank you!need to do some quests that are given weekly?... look for a blue message on lower left side while in town as you need to accept them first, beware as some of them may lead to lose some of your girls, so check twice on them before completing the quest (you can cancel it anytime) the quest for lending may keep you from using your girl for a week, but she will return
It's a weapon for the Prisoner class. You can only swap weapons for other weapons, and only weapons usable by that class. The only other Prisoner weapon I've found so far are Bondage mittens (and Spiked Yokes). The only way you can remove it is to convert her to another cursed class, by giving her the accoutrements of that class (e.g. heels, maid dress, maid headband etc for maids), but that will reset her back to level 1.Also how do I can remove "Yoke Set"? I don't know how to remove this thing since it wasn't made with curse.
The game is made in Godot 4.1.4, don't build it in 4.3.Huh... Don't know whether it's the porting to Godot 4.3 or something else, but building 142 or 143 seems to not show the bestiary properly.
I can't resist giving a small "Tehe! [pero]"The game is made in Godot 4.1.4, don't build it in 4.3.