4.30 star(s) 7 Votes
Oct 31, 2019
23
44
So ero dungeons was an extremely well made game, but ultimately it suffered from the same big fundamental issue darkest dungeon has - it's just too grindy. This is even worse in an h game where you want to have more control over the curses and bondage and whatnot that your girls fall into. It's also a problem because there's no actual plot or real characters, which means the smut content is closer to a gallery of bondage predicaments. And a gallery you have little control over gets very frustrating very fast.

Ero hunters has a lot of the same strengths right off the bat. Fun gameplay, great bondage predicaments, and overall a higher polish than you'd expect. But it's also showing signs of the same weaknesses. Slow progression, convoluted gameplay systems, and little control over the sexy curses your characters get. I wish I had more faith in this game than I do, but ultimately I imagine it's going to end up as another game that doesn't respect the players time.
 

Verias Iallad

New Member
Sep 6, 2018
5
11
Is there a way to use an ability of a lower tier than you've unlocked? My Cleric just hit level 21 but I'd still like to be able to use Heal II.
 

Madodev

Erodev
Game Developer
Mar 30, 2023
298
962
Is there a way to use an ability of a lower tier than you've unlocked? My Cleric just hit level 21 but I'd still like to be able to use Heal II.
That gets fixed in the next version, Heal and Group Heal get split up, and there will never be a reason to use a lower tier move in general.
Originally you could downcast moves, but it made the combat UI a complete mess.
 
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Verias Iallad

New Member
Sep 6, 2018
5
11
That gets fixed in the next version, Heal and Group Heal get split up, and there will never be a reason to use a lower tier move in general.
Good to know. I was looking at the skills and Heal/Group Heal were the only ones I wanted to know for.
 

Sandstorm49

New Member
Jun 26, 2022
8
6
Not gonna lie, this one is just... confusing.
It doesn't seem to evolve the formula, just make things more convoluted.

Swapping party member is neither particularly intuitive, nor really much of a necessity.
With the scale involved, you would really want to have multiple parties to send them in different directions, but controling the party directly outside of combat makes that unlikely to be a thing either.

So far all I see is all the flaws of operating at scale, with none of the benefits or features that'd make it convenient...
 

(^__^)

Newbie
Feb 22, 2018
57
83
On one hand, neat, new Ero X game in the making.

On the other hand, it's so early in developement that it lacks features and polish to make new formula work, or even to indicate direction game is trying to take.

I want to believe in Dev again delivering grat game, but wake me up when game is defined enough to at least show what it's trying to be.
 

jardin295312

Newbie
Aug 16, 2019
18
31
I think you should consider dropping the AI voices, because they're really bad at delivering dialogue. They're less bad at doing vocals, but I think having a voice sing-song nonsense syllable is a distracting annoyance in a background track.

For the narration specifically, I muted the ED narrator really early on, and as a result I became aware of how little your partymembers react. They almost never say anything in combat, even just as text, even though they have personality values and quirks and should in theory have an enormous variety of things to say. It is a shame and a waste that these visible, tangible characters with which I often have history and emotional attachment are mute automatons, and instead the game has this generic pervert narrator put subtitles on the screen when I would be far happier if I could turn her off entirely.
 

flannan

Engaged Member
Dec 15, 2022
2,495
2,524
The game is pretty fun. It can be confusing that some things don't update when you expect them to. Such as location of a demolished building only becoming passable after going in and out of dungeon.
It seems that the same problem is with groups. I asked the breeding center to filter candidates by group, and now I can't un-filter them. I even created a new group, but it wasn't added to the list.
Well, this is an early version, I am sure it will be fixed when the game is closer to completion.

H city builders are few and far between, finished or not. I wish you well.

EDIT: So I lost some of my initial people in the first few fights. I'm not seeing a way to put people into the party. I don't want to create a new group, I want to put people in this group.

EDIT2: Why do you have to go to the dungeon to sort your party? And why doesn't the game advise you on this?
In the top-right menu, the leftmost button that looks like a settings button, is actually a button to arrange your party.

I think you should consider dropping the AI voices, because they're really bad at delivering dialogue. They're less bad at doing vocals, but I think having a voice sing-song nonsense syllable is a distracting annoyance in a background track.

For the narration specifically, I muted the ED narrator really early on, and as a result I became aware of how little your partymembers react. They almost never say anything in combat, even just as text, even though they have personality values and quirks and should in theory have an enormous variety of things to say. It is a shame and a waste that these visible, tangible characters with which I often have history and emotional attachment are mute automatons, and instead the game has this generic pervert narrator put subtitles on the screen when I would be far happier if I could turn her off entirely.
This game has a narrator? I must have missed that entirely.
 

Madodev

Erodev
Game Developer
Mar 30, 2023
298
962
The game is pretty fun. It can be confusing that some things don't update when you expect them to. Such as location of a demolished building only becoming passable after going in and out of dungeon.
That's a bug unfortunately, I accidentally flipped the pathfinding when removing a building. So if you were to build on impassible terrain, it will get passable after demolition. Will be fixed next version, and of course reloading fixes it as well.

It seems that the same problem is with groups. I asked the breeding center to filter candidates by group, and now I can't un-filter them. I even created a new group, but it wasn't added to the list.
Coincidentally, I'm working on the filters now due to popular demand. The groups are indeed not working correctly, but it should be fixed soon.
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gavinfoxx

Newbie
Apr 14, 2018
33
84
So how do you capture again? Or rest? This interface is opaque and there aren't any tutorial popups. How do I get the tutorial to show?
 

Qahlz

Member
Jul 25, 2023
495
413
So how do you capture again? Or rest? This interface is opaque and there aren't any tutorial popups. How do I get the tutorial to show?
Tutorial is on the right side, the list of tasks.
Capture: Beat up monstergirl until she's low HP, then click on the "Rations" button, select the leash and then the monster girl. When you've selected the leash, the capture chance is shown at the bottom.
Rest: Not needed, you're always at full HP after a fight. Although if one of your characters gets defeated in a dungeon, they stay that way until you leave.

Have to say, I really like the auto-heal after fights. It's pretty annoying in EroDungeons that I have to prolong fights to give my cleric a chance to heal the others.
 
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EmDotRand

Active Member
Sep 7, 2020
919
1,559
I want to leave a proper review for 0.11, but I keep running into more stuff I want to comment on.

Likes
- Various starting areas for varied play styles instead of a traditional difficulty selection.
- Plains music is well cooked.
- Wool Mages are an adorable concept.
- Discovering and enslaving employing different furry girls makes a fun game loop.

Issues
- "Points Available" for gene selection actually counts the points used.
- "Height" is labeled "Length" in the character creation screen.
- Enemies randomly attack their own teammates, often as a free turn.
- Fabric cutting skill still deals damage despite the damage counter suggesting it shouldn't.
- Fatigue seems borked. It overly oppresses mages while barely affecting other classes.
- First dungeon didn't give a reward despite clearing it 100% until re-entering the dungeon. The second dungeon did not have this issue.
- Breeding 2 humans crashed the game the first time I tried it. This was after a 2 hour long session. Restarting before attempting with the same subjects gives a Ratkin CG. Guess it's not done yet.
- Autosave is finicky. I quit a session with alt+F4 instead of quitting through the menu and lost the initial human offspring. Rest in peace Bernette.
- You're not instructed on how to capture monsters or contrast leashes before being tasked with capturing a monster. I got lucky with a leash dropping from a random encounter and figured it out from there, but others aren't as lucky.
- The prompt for Love Blast says that the target should have the highest lust, but it also lets me select a target even if they don't have the most lust except when the lustiest foe is in the 3rd or 4th position, where the move becomes unavailable. What? Why can't I pick the next best target like before?

Other Notes
- Started in the Old Elbrige as it was reccomended for newbs.
- Pick at least one Cleric. Early combat will kick your ass otherwise.
- Party members 3-5 are rerolled every time you select a different starting location. Want an impatient Paladin with good aim? Roll for it.
- Basic favor appears useless beyond unlocking the basics. After you get like 100 favor take your shine maiden off duty until you establish a surplus supply of common goods
- Missing the old Chibi style. I'm likely in the minority with this.
- Rams are much less compliant than humans or rats of the same level. More subjects required to determine other differences.
- Domestic girls are just as (non)compliant as their wild counterparts, at least in the first 2 gennerations. Was unlucky as somehow none of them inherited subservient despite their ancestors having it.
- Latex and iron components are identical for now, but enemies can drop steel and enchanted collars while latex can be farmed anywhere flat.
- 2 hot Love Mages + 2 masochistic Slaves = Battle Rattus Armaments
- If you time it right, a patch you just finished pacifying can be dangerous again.

After capturing a few wolves I'll build the latest Git version and note any chages from there.
 
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Bonkksman

Member
Jun 24, 2018
171
84
"Well, I'm finished with Ero Dungeons, so now I can finally rest-"
Madodev makes another entry to the series, now centering around colony development, my complete and utter weakness.
"FFffffuuuuuuuuuuuuuuuuuuuuuu"

10/10/10/10 Would lose sleep again
Addendum: As of 0.11, Aphrodisiac Cloud crashes the game.
 

MiseryOfMine

Formerly 'Obsessively'
Jul 14, 2020
144
51
Shame that it says expanding colony without male mc or breeding...
Though ero dungeons was nice so gonna give it a try.
 

Psajchol

Member
Sep 2, 2019
140
179
It does seem interesting but I have a few questions.

How far will the breeding system be developed?

Will there be a possibilty of encountering and recruiting futanari characters? - They could work as better breeds without any gene degredations, higher chance of better genes and easier impregnation. They could be also used as interesting enemies in dungeons who could knock up party members with H attack which would decrease their stats during dungeons.

How rewarding will the development be at higher levels? Will it be more balanced or will it be typical grind on higher levels where if you want to upgrade something we'll need to do it until mindset turns into grindset?

How many races of monster girls will be aviable? I'd love an actually expanded list, not like most games promoting monster girls and then giving catgirls, doggirls, foxgirls and maybe goblins are feeling proud of it.
 
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4.30 star(s) 7 Votes