Okay, so I've played a while, and here is my observations:
* There are stats like "combat speed", which can't be seen from anywhere, but some things change them. In the future, I hope to have a tab where they are plainly seen.
* Saving in dungeons works strangely. After you're done clearing the dungeon, the dungeon is not cleared, so you can go and clear it again.
* A well-equipped party of level 18 can defeat monsters of level 25. And it was a lot less difficult than I expected.
* Each common class has two slots in progression for "race" skills. I think human skills, with their ability to counter arousal status effects, are the best. Especially if you're thinking of using lewd crest.
Rabbits hopping all around might work against party-rearranging enemy skills, but you'll need to equip a substantial part of your party with them, or it wouldn't work.
* The choice of god in the start influences your tech tree. There are "gates" that can only be unlocked by fixing up the shrine to a corresponding god. You'll be able to get most of the circle without a pilgrimage to the shrines, but there are 8 tech nodes that can only be accessed from one of the two gods. So you'll need to visit at least 4 shrines (and you'll probably need to visit more, because you don't know which is which).
* For most classes, levels 8 and 18 (and also 38 and 48, but I haven't seen anybody that strong) unlock production bonuses. You might want to capture high-level enemies to use in production facilities, because leveling anybody up is a lot more effort.
* Wool farms do not use sheep girls, but magically transform leather into wool. Sheepgirl wool mages do not give any bonuses there, but maybe they're good at making wool crafts.
* Automating production for anything you use regularly, means you need to build one workshop for each item. That's a lot of workshops. At a minimum, you'll need one workshop for making capturing gear, and one workshop for making iron collars. But if you plan to employ more wild species, like sheepgirls, you'll need more workshops so you wouldn't run out of various restraints.
* When you capture enemies, whatever gear you unequipped from them during battle disappears. While gear they unequipped from you magically recovers after battle.
This is important, because you might want to capture some enemies for their gear. Somehow, defeating them in battle does not allow you to loot their gear. I guess they run away instead of actually dying.
* You can easily part captured enemies from their clothes, but not from their weapons. Even if they have better swords. You'll need to offer them a replacement, and the replacement needs to be in your inventory.
* Tier 2 materials do not come from tier 2 mines. You need to build specialized refinement facilities, while tier 2 mines just give you more of base materials.
* Outposts look like towers with a worker on the lookout. But they don't actually need vision, so that worker can be blindfolded. The worker also doesn't need to be strong, despite supposedly chasing away all the monstergirls.
* Monstergirls can't overrun your unprotected production facilities. So it's fine to build your latex mines at the far-away latex river. You know you are in porn game, when rivers flow with latex and aphrodisiac. Just what kind of lewd apocalypse happened there?