4.30 star(s) 7 Votes

Toonzie

Member
May 23, 2019
173
57
So far, it seems that everybody is a girl in this world. Dildos, strapons, butt plugs and aphodisiac gases are rather widespread.
Things might change in the future versions, but probably to the direction of having more contraptions.
Well... I can only hope. Thanks for the heads up, mate! (y)
 

WitheredTulip

Newbie
Jun 19, 2022
87
65
That's a bug unfortunately, I accidentally flipped the pathfinding when removing a building. So if you were to build on impassible terrain, it will get passable after demolition. Will be fixed next version, and of course reloading fixes it as well.


Coincidentally, I'm working on the filters now due to popular demand. The groups are indeed not working correctly, but it should be fixed soon.
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Is it too much to ask for a "sort by stat"? At least "sort by compliance" more than anything!


Also, later in the game fighting becomes tedious. Not because the system is poor, but because fighting enemies several levels below you is just boring. Any chance we could get a "Skip Battle" button for when the player party's median level is 15 higher than the enemy party's highest level?
in my experience, it's only fights that i'm over 15 levels above that are truly boring.

Finally, perhaps an "Unequip All" for when looking at a unit's inventory? Would make it easier to improve their gear/salvage stuff before releasing low levels.
 
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Madodev

Erodev
Game Developer
Mar 30, 2023
298
962
Is it too much to ask for a "sort by stat"? At least "sort by compliance" more than anything!

Finally, perhaps an "Unequip All" for when looking at a unit's inventory? Would make it easier to improve their gear/salvage stuff before releasing low levels.
These things are all coming soon in the latest version.
Screenshot 2025-02-17 163304.png Screenshot 2025-02-16 160601.png

Here's a devlog about it:
 
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WitheredTulip

Newbie
Jun 19, 2022
87
65
That gets fixed in the next version, Heal and Group Heal get split up, and there will never be a reason to use a lower tier move in general.
Originally you could downcast moves, but it made the combat UI a complete mess.
There's a level 13 Mage Skill, 'Arcane Greatshield' (iirc) that would add a shield absorbing 10 damage (15/20 for t2) to the two front units. At level 23, it gets replaced by Mage Shield, which only adds a shield to the user + a defense boost. It's obviously less useful because the targetting is drastically different; it went from supporting your entire frontline to being on a unit that rarely gets hit.
(0.1.1)

seems to be handled in 0.1.3?
 
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4.30 star(s) 7 Votes