- Nov 16, 2019
- 297
- 98
Thank you for the feedback on the combat mechanics. Next update I will try andI've now gotten past the first hellhound with an amount of damage I deemed acceptable. And it feels even weirder how fast that hellhound moves because that's the only one I've encountered (I've basically cleared out the entirety of the west wing) that moves that fast. And then there's the damage. Knife says it does 3 damage, but I've had zombies that die in 3 shots averaging 6 damage apiece. And fighting the exact same zombie and shooting it twice and knifing it twice doesn't kill it. That wouldn't be so weird if I happened to roll 5 both shots, except then the third doesn't kill it. Sometimes the fourth doesn't kill it. The only other issue I can think of with the combat is the green herbs, which don't heal enough. Green herbs in RE typically heal roughly 33% hp, and the herbs rn only heal maybe two hits worth of damage. Against regular enemies that's not quite so bad since, with the exception of that first hellhound, every overworld enemy I've encountered so far has been avoidable, but bosses would, or at least should, shred that 15% from the green herbs almost immediately. Something that isn't an issue, but is a little weird, is why do we have poison knives? I can kind of understand our guns being able to apply bleed and I'd definitely understand our knives being able to apply bleed, but I don't understand the poison knives.
But besides my issues with the combat, I have been enjoying the game. The art's decent, Claire with a fat ass is always appreciated, and the puzzles have been good so far. Not too challenging, but not baby easy. Excepting that one 4 digit password, but I can chalk that up to the in-universe password's creator being lazy.
I think it's because of the large filesize. Some of the images are very big.I'm playing the game on joyplay but I can't see some ceans like the one one the sofa ect..
Someone knows what rong
You're right, jiggle physics are important. But remember, the butt physics are just as important lolYou must be registered to see the links
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Hello everyone! Thank you so much for supporting me. This is gonna be a short update on what I've been working on and what to look forward to next year!
I've been thinking about ways to expand Erohazard to include new segments outside of the PD and thus feature characters that were present during the outbreak like a very special STARS operative known for her sandwiching- er. Lockpicking skills!
I've also been working on Live2D. Working on implementing jiggle physics since it's a very important feature. Now to figure out how to incorporate it into RPGMaker engine.
Erohazard v.3 is on track for a Jan 15th release to patrons and 2 weeks later to everyone else! To get access to every version of Erohazard you just have to join the First Tier! The higher tier is for high quality art assets and extra art I do!
Here's to a great new year!
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not in yet. I may add them in the future.Hey, does this game already have sex scenes or are all the "scenes" of the enemies grabbing Clare?
Do you remember which enemy got it down to 0 HP. It was supposed to trigger a game over state.I got locked, i entered the library where you rest when claire was at 0 hp, i tried to treat her with herbs and every thing i had in my inventory but nothing works and when i try to leave it doesn't let me saying i have to treat claire, i interacted with everything in the room but nothing works.
the yard is behind the jail cell Clara was kept in. you need to open the jail doors. The sewers is the place with the slime (hunter) enemies.where is the yard, sewers