Satori6

Member
Game Developer
Aug 29, 2023
340
628
f95.png

Overview:
A deck-builder, card-battle game where you can mod cards and use your own art!
Further modding options, story mode and other mechanics will be added in future versions.​

Thread Updated: 2024-04-07
Release Date: 2024-04-07
Developer: Eris Satori | |
Censored: No
Version: 0.2
OS: Windows, Linux
Language: English
Genre:
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Installation:
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Changelog:
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All: - - -
0.2a quickfix: (Only needed if you're using mods)


defeatdesc.png
deckbuilderdone.png fullhouse2.png aiowns.png 34.png 30.png 35.png 20.png 1.png 1.png 3.png 1.png
 
Last edited:

Ahip

Member
Dec 23, 2017
113
161
i'll never understand why people always release bare bone games, they always end up dead or have a long period between updates.
Not only that, it's lazy AI generated trash. I genuinely think it's just porn addicts with no job or useable skills (most of these have terrible writing/gameplay) trying to turn their addictions into a job. Because they always have a patreon set up too. Like if it was about making a good game, at least see the audience reception before fishing for people's wallets (and there's tiers for $15/25?!). Absolutely no shame.
 

7651280

New Member
Apr 1, 2018
1
1
As far as a prototype goes it seems fairly functional, at least in terms of proving that the gameplay system has the potential to be neat. (Even if it was a bit of a struggle to figure things out by nose without a tutorial lol).
 
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telotelo

Member
Dec 22, 2017
182
703
1st page and alr broken image link :HideThePain:
image path directory written as 'E:/download/Cards'

ui is barebone af, for 1st timer on this genre this is a sure turn-off
luckily it's intuitive enough for some1 who used to play decent amount of ccg
i commend the dev for making them from the scratch

css need a lot of work
grid scaling on my resolution is a little bit off (since it's image based with absolute positioning instead of pure css grid)
background image need a little tweak also (to not distract what happen above; perhaps brightness, contrast, and or opacity)

i dunno what is worse, accessing the browser console or mess up with ai script
but making digital ccg in twine-sugarcube of all available and better engine :KEK:
madlad

why people always release bare bone games
with no job or useable skills
10 of these kind of people everyday to level up gamedev mental fortitude
chin up and best of luck :Kappa:
 

BlackLoneWolf18

New Member
May 31, 2021
6
5
Card game is quite good, but art style sucks even for AI IMO. Is it weak because of the fact that it's a prototype, or will the cards already stay in such quality?
 
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Satori6

Member
Game Developer
Aug 29, 2023
340
628
As far as a prototype goes it seems fairly functional, at least in terms of proving that the gameplay system has the potential to be neat. (Even if it was a bit of a struggle to figure things out by nose without a tutorial lol).
1st page and alr broken image link :HideThePain:
image path directory written as 'E:/download/Cards'
Oh, no. Thanks for that!

ui is barebone af, for 1st timer on this genre this is a sure turn-off

luckily it's intuitive enough for some1 who used to play decent amount of ccg
What kind of elements would improve the UI?
I want most of the gameplay to be drag, drop and click, with as few buttons as possible, and a tutorial will be included in v0.1, but I don't want it to be difficult for first time ccg players.

i commend the dev for making them from the scratch
Thanks! The goal of this project is for me to learn HTML, JS and CSS.

css need a lot of work
grid scaling on my resolution is a little bit off (since it's image based with absolute positioning instead of pure css grid)
background image need a little tweak also (to not distract what happen above; perhaps brightness, contrast, and or opacity)
CSS is what's being the most difficult for me so far. I'm feeling good with the JS -although I'm sure anyone who knows programming would cringe at my coding-, but with CSS I must admit that half of the time I'm just desperately changing values until it finally looks like it should, without really understanding why it worked.

i dunno what is worse, accessing the browser console or mess up with ai script
but making digital ccg in twine-sugarcube of all available and better engine :KEK:
madlad
One of the goals of this game is for it to be fully moddable, so people will be able to make and load their own AI scripts in the future. :)

About sugarcube, I was making a whole different game but I soon noticed that I needed to learn the basics before moving forward with it, so I scratched it and created this project to practice, but I have barely used sugarcube at all. I'll probably have to make another game in the future just to learn how it works. lol

The good thing is that sugarcube makes it super easy for players to cheat, so that'll save me from needing to build a cheat menu.

10 of these kind of people everyday to level up gamedev mental fortitude
chin up and best of luck :Kappa:
Haha, luckily, it's not my first time creating something. My brain automatically filters out that noise by now.

Card game is quite good, but art style sucks even for AI IMO. Is it weak because of the fact that it's a prototype, or will the cards already stay in such quality?
It's weak because I don't have a powerful enough computer to generate high quality images, and I don't have the skill to draw good pictures myself, nor the money to pay somebody else to do it.

That said, one of the main goals of this game is for it to be fully moddable. Character card modding should be implemented by v0.2 or 0.3, so people will be able to use whatever art they like the most, as well as create and share card packs with others.
 

FormalTurtle

New Member
Jun 11, 2017
2
1
Took a while to figure out the gameplay but super fun after that. I think this game has a lot of potential and I wish you the best of luck reaching it.
 
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Unseenatlas

Member
Jan 23, 2021
204
152
good start. Def a tutorial in 0.1 tho, and a showcase on how to use cards. also would be nice to face random different enemy's and to choose different characters. Also it would be nice to see the looser girl bound as a slave or tied up or fucked or something of the effect.
 
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Satori6

Member
Game Developer
Aug 29, 2023
340
628
Took a while to figure out the gameplay but super fun after that. I think this game has a lot of potential and I wish you the best of luck reaching it.
Thank you!

good start. Def a tutorial in 0.1 tho, and a showcase on how to use cards. also would be nice to face random different enemy's and to choose different characters. Also it would be nice to see the looser girl bound as a slave or tied up or fucked or something of the effect.
For sure! All of that is planned: there will be different commanders and they will have different pictures depending on how much damage they've taken and another one on defeat.
 

69ztare

Member
Nov 7, 2018
238
232
i'll never understand why people always release bare bone games, they always end up dead or have a long period between updates.
It's normal to show an idea of something to someone, so you will know if it's worth to carry on with such ideas, or if you need to give up, or even if you should hardly modify such idea. You know, it's also normal for someone to overestimate their own work, so the opinion of another person is important.
Such other person may be a friend, a co-worker or even a boss. But even more than people that may be close to us, simply uploading to the world wide web may be a good idea. You know... I once heard that instead of showing your idea for your significant other, you should show it to your ex, so you may hear all the things wrong with it, and even more.
What I do not understand, however, is how some people insist in showing so little of the "during the gameplay" in the previews. Like, I know that it's cool to show the dev's taste for choosing pics/gifs, and it's good to show the how good the dev is at picking/prompting AI, but we are not at a porn Pinterest, we are searching for porn games, so they should show more about the game, even if it's a passage of text (which would be very good for both judging the devs writing, and checking if the UI won't cause seizures in any one who dares to play it).
 

wombex

Newbie
May 10, 2018
57
13
As someone who was making a similar thing myself (I havent posted it anywhere, mostly worked on it for fun), I wish you good luck. Luckily I had no problems with css since I have worked as a frontend developer for years lol.
 
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AugmentedEndeavors

Newbie
Game Developer
Aug 23, 2023
50
137
I decided to check out your game and played a round or two. I'm not going to lie, I am hella confused, but I really really like the idea. Keep up the good work!
 
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Satori6

Member
Game Developer
Aug 29, 2023
340
628
As someone who was making a similar thing myself (I havent posted it anywhere, mostly worked on it for fun), I wish you good luck. Luckily I had no problems with css since I have worked as a frontend developer for years lol.
Thank you! I'll definitely need to take a pause at some point and spend some time studying CSS - mainly the parts related to positioning, display and inheritance; quite often I find myself changing display and position at random until it looks like I want it to without really understanding why it worked.


I decided to check out your game and played a round or two. I'm not going to lie, I am hella confused, but I really really like the idea. Keep up the good work!
Thanks! A tutorial will be included in 0.1
There are some vague instructions in one of the spoilers in the OP, but the tutorial will go more in depth about what some keywords (eg; "battlefield", "deployed") mean, order of events, skill usage, and such. :)
 
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