salvesalvino

New Member
Aug 12, 2018
3
1
You should put a limit of only one card copy in the council, otherwise a deck like the following is too OP: 38,38,38,23,23,23,16,16,16,6,6,6,6,30,36,36,44,44,19,12,12,12,12,11,11,11,10,10,37,37
You would spend the first 2 turns putting the lifebringers in the support area then go ahead and draw all the cards of your deck while overwhelming the opponent with high cost cards with any of the damage you get in the early game nullified by vineyard
 
  • Red Heart
Reactions: Satori6

Satori6

Member
Game Developer
Aug 29, 2023
340
626
Someone might've mentioned it already, but "Eromancer" is a dev with a rather bad rep around these parts (though shockingly a bunch of people still pay him). Might've shot yourself in the foot by picking that name.
Yeah, I did a search for the name before picking it and only found some random abandoned games. Then I found that someone was using that name. haha

But it doesn't matter; this is a tutorial project that I'm doing for myself. I honestly don't care if the player base consists of 10 or 10,000.
 

Satori6

Member
Game Developer
Aug 29, 2023
340
626
Bug: for modded cards, the code in free play is checking for a file at Eromancer/mods/cards/<mod name>/img/<img name> . Deck Builder expects these images at Eromancer/mods/<mod name>/img/cards/<img name>

Following the modding guide, images show up in the Deck Builder just fine, but fail to load in free play
Thank you! I'll look into it.
I'll see if I can find some free time this weekend, else it should be fixed by Monday.
 

Satori6

Member
Game Developer
Aug 29, 2023
340
626
You should put a limit of only one card copy in the council, otherwise a deck like the following is too OP: 38,38,38,23,23,23,16,16,16,6,6,6,6,30,36,36,44,44,19,12,12,12,12,11,11,11,10,10,37,37
You would spend the first 2 turns putting the lifebringers in the support area then go ahead and draw all the cards of your deck while overwhelming the opponent with high cost cards with any of the damage you get in the early game nullified by vineyard
Yeah, there's a couple of decks that are OP right now, but that won't be a problem once more factions are introduced - ie; this patch. :)

Other factions will have way stronger cards: Lifebringers are mostly there to try and make pure vanilla factions usable. If they are too broken, I can easily change their rarity and limit them to 1 or 2, although I don't think that will be needed once properly strong decks are included.
 

Satori6

Member
Game Developer
Aug 29, 2023
340
626
Bug: for modded cards, the code in free play is checking for a file at Eromancer/mods/cards/<mod name>/img/<img name> . Deck Builder expects these images at Eromancer/mods/<mod name>/img/cards/<img name>

Following the modding guide, images show up in the Deck Builder just fine, but fail to load in free play
Here's a quickfix:
I also edited the way that the overrides were loaded - previously they were only being loaded if the rest of the mod was also being used.

Thanks for reporting it! Please let me know if you find any more issues.
 
  • Yay, new update!
Reactions: robinHodd
1.00 star(s) 1 Vote